Ana

SR Ana

Anastasia Ebden
Guardian Guardian

Ex-7th Mobile Squad under Marcus. Joined NDF at 16, like her dad. Squad's hardest worker until the White Maple incident kicked her out. Time with Kaidan's crew started changing that stubborn streak.

Basic Information

Real Name
Anastasia Ebden
Gender
Female
Profession
Defender
Occupation
Guardian
Faction
GKD Squad
Blood Type
A
Height
168cm
UNCSNDF Test
A-Grade

Talent

Frontline Tending

Frontline Tending

Upgraded

When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.

When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.
After receiving active repairs, gain DMG Taken -5%, up to 3 stacks, lasting for 2 turns.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Mastery I
Combat
270
Assault
314
Shooting
151
Tactics
121
Defense
398
Engineering
180

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Entrenched 2
Entrenched 2 (α-1级)

When performing Guard, DMG Taken -10%.

Armor Specialization 1
Armor Specialization 1 (α-2级)

DMG +20% on Retaliation.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Entrenched 3
Entrenched 3 (β-1级)

Guard's effective times per turn +1.

Armor Specialization 2
Armor Specialization 2 (β-2级)

When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Indestructible 1
Indestructible 1 (γ1-1级)

When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Adaptive Warfare 1
Adaptive Warfare 1 (γ1-3级)

At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Indestructible 2
Indestructible 2 (γ1-4级)

The part that triggers Guts restores 35% of its HP after combat.

Indestructible 3
Indestructible 3 (γ1-5级)

Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.

Indestructible 4
Indestructible 4 (γ1-6级)

When any part suffers overdamage, trigger Guts.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Hero 1
Hero 1 (γ2-1级)

When receiving active repairs, the Repair AMT for the part with the lowest HP +30%.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Entrenched 4
Entrenched 4 (γ2-3级)

Guard can now be triggered an unlimited number of times per turn.

Hero 2
Hero 2 (γ2-4级)

After receiving active repairs, grant Passive Repair, effective 1 time, lasting for 1 turn.

Hero 3
Hero 3 (γ2-5级)

When receiving active repairs, 1 additional damaged part can be repaired.

Hero 4
Hero 4 (γ2-6级)

When receiving active repairs, all parts gain an additional effect of Repair AMT +20%.