- Real Name
- Anastasia Ebden
- Gender
- Female
- Profession
- Defender
- Occupation
- Guardian
- Faction
- GKD Squad
- Blood Type
- A
- Height
- 168cm
- UNCSNDF Test
- A-Grade

Ana

Ex-7th Mobile Squad under Marcus. Joined NDF at 16, like her dad. Squad's hardest worker until the White Maple incident kicked her out. Time with Kaidan's crew started changing that stubborn streak.
Basic Information
Talent

Frontline Tending
When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.
When receiving active repairs, the Repair AMT for the part with the lowest HP +50%, while the Repair AMT for other parts -10%.
After receiving active repairs, gain DMG Taken -5%, up to 3 stacks, lasting for 2 turns.
Combat Stats
- Initial AP
- 3
- Max AP
- 5
- AP Recovery
- 2
- Mecha Drive Level
- Mastery I
- Combat
- 270
- Assault
- 314
- Shooting
- 151
- Tactics
- 121
- Defense
- 398
- Engineering
- 180
Stat Chart
Neural Drive

α (Alpha)
Activation Effects

Entrenched 2 (α-1级)
When performing Guard, DMG Taken -10%.

Armor Specialization 1 (α-2级)
DMG +20% on Retaliation.

AP Optimization 1 (α-3级)
Initial AP +1.

β (Beta)
Activation Effects

Entrenched 3 (β-1级)
Guard's effective times per turn +1.

Armor Specialization 2 (β-2级)
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2 (β-3级)
AP Cap +1.

γ1 (Gamma)
Activation Effects

Indestructible 1 (γ1-1级)
When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.

AP Optimization 3 (γ1-2级)
AP Cap +1.

Adaptive Warfare 1 (γ1-3级)
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Indestructible 2 (γ1-4级)
The part that triggers Guts restores 35% of its HP after combat.

Indestructible 3 (γ1-5级)
Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.

Indestructible 4 (γ1-6级)
When any part suffers overdamage, trigger Guts.

γ2 (Gamma)
Activation Effects

Hero 1 (γ2-1级)
When receiving active repairs, the Repair AMT for the part with the lowest HP +30%.

AP Optimization 4 (γ2-2级)
AP Cap +1.

Entrenched 4 (γ2-3级)
Guard can now be triggered an unlimited number of times per turn.

Hero 2 (γ2-4级)
After receiving active repairs, grant Passive Repair, effective 1 time, lasting for 1 turn.

Hero 3 (γ2-5级)
When receiving active repairs, 1 additional damaged part can be repaired.

Hero 4 (γ2-6级)
When receiving active repairs, all parts gain an additional effect of Repair AMT +20%.