Arnold

SR Arnold

Arnold Whiteread
Guardian Guardian

UNCS council member, a rival to Blair. Dreams of a unified, equal Milkhama. Prepping impeachment under Raven's guard.
Built like a tank under that suit. Clear-eyed about the risks but won't back down from his ideals as things heat up.

Basic Information

Real Name
Arnold Whiteread
Gender
Male
Profession
Defender
Occupation
Guardian
Faction
Union of Northern Continental States
Blood Type
O
Height
182cm
Hobby
ST Boxing

Talent

Orator

Orator

Upgraded

When retaliating, inflict Attack Hindrance I on the target after combat, up to 2 stacks, lasting for 1 turn.

When retaliating, inflict Attack Hindrance I on the target after combat, up to 2 stacks and lasting for 1 turn..
When inflicting debuffs, the duration +1.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Mastery I
Combat
155
Assault
217
Shooting
296
Tactics
201
Defense
399
Engineering
171

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Entrenched 2
Entrenched 2 (α-1级)

When performing Guard, DMG Taken -10%.

Armor Specialization 1
Armor Specialization 1 (α-2级)

DMG +20% on Retaliation.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Entrenched 3
Entrenched 3 (β-1级)

Guard's effective times per turn +1.

Armor Specialization 2
Armor Specialization 2 (β-2级)

When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Indestructible 1
Indestructible 1 (γ1-1级)

When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Adaptive Warfare 1
Adaptive Warfare 1 (γ1-3级)

At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Indestructible 2
Indestructible 2 (γ1-4级)

The part that triggers Guts restores 35% of its HP after combat.

Indestructible 3
Indestructible 3 (γ1-5级)

Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.

Indestructible 4
Indestructible 4 (γ1-6级)

When any part suffers overdamage, trigger Guts.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Doves Style 1
Doves Style 1 (γ2-1级)

Attack Hindrance will also inflict Crit Rate -5%.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Entrenched 4
Entrenched 4 (γ2-3级)

Guard can now be triggered an unlimited number of times per turn.

Doves Style 2
Doves Style 2 (γ2-4级)

Attack Hindrance's Duration +1.

Doves Style 3
Doves Style 3 (γ2-5级)

Now, Attack Hindrance is stackable, up to 3 stacks.

Doves Style 4
Doves Style 4 (γ2-6级)

When Attack Hindrance reaches 3 stacks, also inflict Weapon Hindrance on the target, lasting for 1 turn.