Cicero

SR Cicero

Cicero Wright
Tactician Tactician

"Cicero Wright - trusts power more than science. Don't mistake him for a regular researcher. Showed his hand when he fled UNCS with test subjects to East Milkhama. Yeah, he's valuable to the League, but keep him away from real power. Meanwhile, extract and copy his tech fast." —DLAF leadership notes

Basic Information

Real Name
Cicero Wright
Gender
Male
Profession
Launcher
Occupation
Tactician
Faction
Dawnstar League
Blood Type
A
Height
183cm
Title
Former researcher of the "Hyper-Aptamer" project

Talent

Thirst for Knowledge

Thirst for Knowledge

Upgraded

When self's HP is full, AP Regen per turn +1.

When HP is full, AP Regen per turn +1.
When attacking with a Tactical Weapon, for each 1 AP that you possess, Crit Rate +3%, up to 15%.

Combat Stats

Initial AP
3
Max AP
6
AP Recovery
2
Mecha Drive Level
Mastery I
Combat
207
Assault
255
Shooting
160
Tactics
378
Defense
298
Engineering
144

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Strategic Bombing 2
Strategic Bombing 2 (α-1级)

Tactical Weapon Magazine Capacity +1.

Power Innovation 1
Power Innovation 1 (α-2级)

AP Regen +1.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Strategic Bombing 3
Strategic Bombing 3 (β-1级)

Tactical Weapons Reload CD -1.

Power Innovation 2
Power Innovation 2 (β-2级)

AP Regen +1.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +2.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Indiscriminate 1
Indiscriminate 1 (γ1-1级)

After the first attack with a Tactical Weapon each turn, Re-ATK can be triggered, with Final DMG -30%, effective up to 1 time per turn. Unable to move before attacking.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Strategic Bombing 4
Strategic Bombing 4 (γ1-3级)

When Auto Load is complete, restore 1 AP.

Indiscriminate 2
Indiscriminate 2 (γ1-4级)

When attacking with a Tactical Weapon for the first time each turn, for every 1 AP cost, DMG +4%, up to 20%.

Indiscriminate 3
Indiscriminate 3 (γ1-5级)

When Re-ATK is triggered, allow continued moving with the remaining movement.

Indiscriminate 4
Indiscriminate 4 (γ1-6级)

After triggering Re-ATK, it no longer reduces final damage.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Path to the Truth 1
Path to the Truth 1 (γ2-1级)

At the end of the action, restore 10% of HP.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Power Innovation 3
Power Innovation 3 (γ2-3级)

When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.

Path to the Truth 2
Path to the Truth 2 (γ2-4级)

When HP is full, DMG Taken -20%.

Path to the Truth 3
Path to the Truth 3 (γ2-5级)

When receiving active repairs, Received Repair AMT +12%.

Path to the Truth 4
Path to the Truth 4 (γ2-6级)

The HP required for Thirst for Knowledge to take effect has been lowered to 70%.