Fenrir

SR Fenrir

Michael Moura
Fighter Fighter

Northwest jungle merc, ex-gang boss. Bad blood with Movme. Luck made him Frida's man, and he claims he's Electric Eel's number two. Crafty showoff declared victory when GKD left his turf.

Basic Information

Real Name
Michael Moura
Gender
Male
Profession
Striker
Occupation
Fighter
Faction
Electric Eel Mercenaries
Blood Type
O
Height
172cm
Imprisoned count
Twice (personal claimed)

Talent

Rogue

Rogue

Upgraded

During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.

During an Active Attack, inflict Instability I on the hit target after combat, up to 3 stacks, lasting for 1 turn.
When inflicting debuffs, the duration +1.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Mastery I
Combat
399
Assault
113
Shooting
200
Tactics
229
Defense
344
Engineering
142

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Mobile Warfare 2
Mobile Warfare 2 (α-1级)

Upon triggering Re-ATK, allows movement of 2 tiles before attacking.

Power Innovation 1
Power Innovation 1 (α-2级)

AP Regen +1.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Mobile Warfare 3
Mobile Warfare 3 (β-1级)

Destroying the target can trigger Re-Act, allowing action with full movement distance.

Power Innovation 2
Power Innovation 2 (β-2级)

When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Alacrity 1
Alacrity 1 (γ1-1级)

During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Mobile Warfare 4
Mobile Warfare 4 (γ1-3级)

Re-ATK or Re-Act's effective times per turn +1.

Alacrity 2
Alacrity 2 (γ1-4级)

Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.

Alacrity 3
Alacrity 3 (γ1-5级)

Flurry Strike damage multiplier is increased to 0.75.

Alacrity 4
Alacrity 4 (γ1-6级)

When triggering Flurry Strike, prioritize hitting the part with the lowest HP.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Pragmatist 1
Pragmatist 1 (γ2-1级)

Instability can now reach a maximum of 5 stacks.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Power Innovation 3
Power Innovation 3 (γ2-3级)

When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.

Pragmatist 2
Pragmatist 2 (γ2-4级)

Instability will inflict DMG Dealt -3% on the target.

Pragmatist 3
Pragmatist 3 (γ2-5级)

During an Active Attack, the chance to trigger Retaliation Disabled increases by 15% for each stack of Instability the target has.

Pragmatist 4
Pragmatist 4 (γ2-6级)

When inflicting the Instability effect, inflict +1 stack.