Frida

SSR Frida

Frida
Raider Raider

"Boss Frida's a Milkhama legend! Joined when we rebranded to Electric Eel. She cleaned the house and dealt with troublemakers. Everyone says Milkhama's full of chances - it's all traps! Boss got us through and made us strong. We all owe her!" —Garm, Electric Eel

Suggested STs

ST Modules
Fang Frame
Fang Frame

When equipping two weapons of different types in both hands, DMG +20%.

HP Mod
HP Mod

HP +5%.

Combo Mod
Combo Mod

When triggering Re-ATK, DMG +4%.

ST Modules
Accuracy Mod
Accuracy Mod

Hit Rate +5%.

Equilibrium
Equilibrium

After landing critical hits, Dodge Rate +15%. After a perfect dodge, Crit Rate +15%, lasting for 1 turn.

Surmount Mod
Surmount Mod

When attacking a target with full HP, DMG +4%.

Basic Information

Real Name
Frida
Gender
Female
Profession
Assault
Occupation
Raider
Faction
Electric Eel Mercenaries
Blood Type
AB
Height
179cm
Imprisoned count
Zero times (Police Record)

Talent

Secret Execution

Secret Execution

Upgraded

When attacking with a Shotgun, inflict Instability II on the target before combat, up to 5 stacks, lasting for 2 turns. This target cannot be affected by Guard during this combat.

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Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Ultimate I
Combat
157
Assault
442
Shooting
253
Tactics
125
Defense
343
Engineering
221

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
CEC 2
CEC 2 (α-1级)

Link Attack's effective times per turn +1.

Power Innovation 1
Power Innovation 1 (α-2级)

AP Regen +1.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
CEC 3
CEC 3 (β-1级)

Link Attack's damage multiplier is increased to 0.3.

Power Innovation 2
Power Innovation 2 (β-2级)

When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Perfect Position 1
Perfect Position 1 (γ1-1级)

Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Adaptive Warfare 1
Adaptive Warfare 1 (γ1-3级)

At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Perfect Position 2
Perfect Position 2 (γ1-4级)

When in combat with a target at Ideal Range, Hit Rate +12%.

Perfect Position 3
Perfect Position 3 (γ1-5级)

When in combat with a target at Ideal Range, Crit Rate +12%.

Perfect Position 4
Perfect Position 4 (γ1-6级)

When in combat with a target at Ideal Range, final DMG +30%.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
High Pressure Oscillation 1
High Pressure Oscillation 1 (γ2-1级)

When attacking with a Shotgun, if the target is within an adjacent (1 tile) area, knock it back 1 tile after combat.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Adaptive Warfare 2
Adaptive Warfare 2 (γ2-3级)

If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.

High Pressure Oscillation 2
High Pressure Oscillation 2 (γ2-4级)

When knocking back the target, if the path is blocked, inflict Intimidation on the target, lasting for 1 turn.

High Pressure Vibration 3
High Pressure Vibration 3 (γ2-5级)

When using a Shotgun for an Active Attack on a target within the adjacent (1 tile) area, increase damage to the Body part by 35%.

High Pressure Oscillation 4
High Pressure Oscillation 4 (γ2-6级)

When knocking back the target, if the path is blocked, additionally deal Fixed DMG once for 0.35x DMG to the target.