Grant

R Grant

Grant Zakarweski
Machinist Machinist

“I can't figure out how Grant got into Armored Corps! Sure, he's good with machines, but he's always boozing or heading to booze. Keeps modding our STs with weird parts... Can't trust my squad to this mess of a mechanic!” —Captain of the 11th Armored Corps

Basic Information

Real Name
Grant Zakarweski
Gender
Male
Profession
Mechanic
Occupation
Machinist
Faction
GKD Squad
Blood Type
O
Height
191cm
Punishment Record
Alcoholism (four times)
Military Machinist Competition
Cancel Qualification

Talent

Seasoned Veteran

Seasoned Veteran

Upgraded

After performing active repairs, gain DMG UP III, lasting for 1 turn.
Heavy Machine Gun Weight -200.

After performing active repairs, gain DMG UP III, lasting for 1 turn.
Heavy Machine Gun Weight -200.
When performing active repairs, for every 1 damaged part of the target, Repair AMT +10%.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Mastery I
Combat
82
Assault
352
Shooting
91
Tactics
154
Defense
322
Engineering
368

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
CEC 2
CEC 2 (α-1级)

Link Attack's effective times per turn +1.

Part Maintenance 1
Part Maintenance 1 (α-2级)

After performing active repairs, dispel 1 debuff.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Dodge Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
CEC 3
CEC 3 (β-1级)

Link Attack's damage multiplier is increased to 0.3.

Part Maintenance 2
Part Maintenance 2 (β-2级)

AP Regen +1.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Emergency Repair 1
Emergency Repair 1 (γ1-1级)

At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Flexible Repair
Flexible Repair (γ1-3级)

After performing active repairs, an additional 2 tiles can be moved.

Emergency Repair 2
Emergency Repair 2 (γ1-4级)

Passive Repair selects targets within the adjacent (2 tiles) area.

Emergency Repair 3
Emergency Repair 3 (γ1-5级)

Passive Repair's Repair AMT is now 1x that of the Manipulator.

Emergency Repair 4
Emergency Repair 4 (γ1-6级)

The number of targets that Passive Repair can repair increases by 1.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Attack Chip
Slot 3: Critical Chip
Activation Effects
Old But Not Obsolete 1
Old But Not Obsolete 1 (γ2-1级)

After performing active repairs, trigger Re-ATK. Repair skills cannot be cast, and move is not allowed before attacking. This is effective for 1 time per turn.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Part Maintenance 3
Part Maintenance 3 (γ2-3级)

Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.

Old But Not Obsolete 2
Old But Not Obsolete 2 (γ2-4级)

When executing an individual repair skill, also repair yourself for an amount equal to 20% of the Repair AMT.

Old But Not Obsolete 3
Old But Not Obsolete 3 (γ2-5级)

Upon triggering Re-ATK, allows movement of 2 tiles before attacking.

Old But Not Obsolete 4
Old But Not Obsolete 4 (γ2-6级)

After performing active repairs, the weapon's AP Cost -1, effective 1 time.