- Real Name
- Grant Zakarweski
- Gender
- Male
- Profession
- Mechanic
- Occupation
- Machinist
- Faction
- GKD Squad
- Blood Type
- O
- Height
- 191cm
- Punishment Record
- Alcoholism (four times)
- Military Machinist Competition
- Cancel Qualification
Grant
“I can't figure out how Grant got into Armored Corps! Sure, he's good with machines, but he's always boozing or heading to booze. Keeps modding our STs with weird parts... Can't trust my squad to this mess of a mechanic!” —Captain of the 11th Armored Corps
Basic Information
Talent
Seasoned Veteran
After performing active repairs, gain DMG UP III, lasting for 1 turn. Heavy Machine Gun Weight -200.
After performing active repairs, gain DMG UP III, lasting for 1 turn. Heavy Machine Gun Weight -200. When performing active repairs, for every 1 damaged part of the target, Repair AMT +10%.
Combat Stats
- Initial AP
- 3
- Max AP
- 5
- AP Recovery
- 2
- Mecha Drive Level
- Mastery I
- Combat
- 82
- Assault
- 352
- Shooting
- 91
- Tactics
- 154
- Defense
- 322
- Engineering
- 368
Stat Chart
Neural Drive
α (Alpha)
Activation Effects
CEC 2 (α-1级)
Link Attack's effective times per turn +1.
Part Maintenance 1 (α-2级)
After performing active repairs, dispel 1 debuff.
AP Optimization 1 (α-3级)
Initial AP +1.
β (Beta)
Activation Effects
CEC 3 (β-1级)
Link Attack's damage multiplier is increased to 0.3.
Part Maintenance 2 (β-2级)
AP Regen +1.
AP Optimization 2 (β-3级)
AP Cap +1.
γ1 (Gamma)
Activation Effects
Emergency Repair 1 (γ1-1级)
At the end of the action, randomly select a single adjacent (1 tile) ally to perform Passive Repair. The repair amount is 0.6x the Manipulator's Repair AMT and cannot repair damaged parts.
AP Optimization 3 (γ1-2级)
AP Cap +1.
Flexible Repair (γ1-3级)
After performing active repairs, an additional 2 tiles can be moved.
Emergency Repair 2 (γ1-4级)
Passive Repair selects targets within the adjacent (2 tiles) area.
Emergency Repair 3 (γ1-5级)
Passive Repair's Repair AMT is now 1x that of the Manipulator.
Emergency Repair 4 (γ1-6级)
The number of targets that Passive Repair can repair increases by 1.
γ2 (Gamma)
Activation Effects
Old But Not Obsolete 1 (γ2-1级)
After performing active repairs, trigger Re-ATK. Repair skills cannot be cast, and move is not allowed before attacking. This is effective for 1 time per turn.
AP Optimization 4 (γ2-2级)
AP Cap +1.
Part Maintenance 3 (γ2-3级)
Each turn, the AP Cost of the 1st repair skill decreases by 1, with a minimum cost of 1 AP.
Old But Not Obsolete 2 (γ2-4级)
When executing an individual repair skill, also repair yourself for an amount equal to 20% of the Repair AMT.
Old But Not Obsolete 3 (γ2-5级)
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.
Old But Not Obsolete 4 (γ2-6级)
After performing active repairs, the weapon's AP Cost -1, effective 1 time.