Hawkwood

SR Hawkwood

Hawkwood Fastolf
Fighter Fighter

"The subject shows positive brain mod response. Tests cleared. No negative effects from memory/emotion wipes noted. Combat reliability meets baseline. Recommend live fire data collection." —Obsidian internal report

Basic Information

Real Name
Hawkwood Fastolf
Gender
Male
Profession
Striker
Occupation
Fighter
Faction
Obsidian Group
Blood Type
AB
Height
184cm
Memory Retention
7%
Health Condition
Taste Disorder

Talent

Dog Chasing Cars

Dog Chasing Cars

Upgraded

With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.

With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
If there are no allies within the adjacent (2 tiles) area, DMG Taken -15%.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Mastery I
Combat
395
Assault
157
Shooting
214
Tactics
113
Defense
348
Engineering
200

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Mobile Warfare 2
Mobile Warfare 2 (α-1级)

Upon triggering Re-ATK, allows movement of 2 tiles before attacking.

Power Innovation 1
Power Innovation 1 (α-2级)

AP Regen +1.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Mobile Warfare 3
Mobile Warfare 3 (β-1级)

Destroying the target can trigger Re-Act, allowing action with full movement distance.

Power Innovation 2
Power Innovation 2 (β-2级)

When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Alacrity 1
Alacrity 1 (γ1-1级)

During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Mobile Warfare 4
Mobile Warfare 4 (γ1-3级)

Re-ATK or Re-Act's effective times per turn +1.

Alacrity 2
Alacrity 2 (γ1-4级)

Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.

Alacrity 3
Alacrity 3 (γ1-5级)

Flurry Strike damage multiplier is increased to 0.75.

Alacrity 4
Alacrity 4 (γ1-6级)

When triggering Flurry Strike, prioritize hitting the part with the lowest HP.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Rabid 1
Rabid 1 (γ2-1级)

The movement distance of Pursuit is increased to 3 tiles.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Power Innovation 3
Power Innovation 3 (γ2-3级)

When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.

Rabid 2
Rabid 2 (γ2-4级)

The damage multiplier for Pursuit Retaliation is increased to 0.85.

Rabid 3
Rabid 3 (γ2-5级)

If a move to the attacker's side with Pursuit fails, the system will automatically search for other targets within adjacent (1 tile) area to cast Pursuit Retaliation.

Rabid 4
Rabid 4 (γ2-6级)

When triggering Pursuit Retaliation, target the part with the lowest HP.