- Real Name
- Hawkwood Fastolf
- Gender
- Male
- Profession
- Striker
- Occupation
- Fighter
- Faction
- Obsidian Group
- Blood Type
- AB
- Height
- 184cm
- Memory Retention
- 7%
- Health Condition
- Taste Disorder

Hawkwood

"The subject shows positive brain mod response. Tests cleared. No negative effects from memory/emotion wipes noted. Combat reliability meets baseline. Recommend live fire data collection." —Obsidian internal report
Basic Information
Talent

Dog Chasing Cars
With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
With a Melee Weapon, if unable to retaliate in combat, Pursuit can be triggered, allowing the unit to move 2 tiles toward the attacker after combat. If successful in reaching the target, use the melee weapon to cast Pursuit Retaliation, dealing 0.6x DMG.
If there are no allies within the adjacent (2 tiles) area, DMG Taken -15%.
Combat Stats
- Initial AP
- 3
- Max AP
- 5
- AP Recovery
- 2
- Mecha Drive Level
- Mastery I
- Combat
- 395
- Assault
- 157
- Shooting
- 214
- Tactics
- 113
- Defense
- 348
- Engineering
- 200
Stat Chart
Neural Drive

α (Alpha)
Activation Effects

Mobile Warfare 2 (α-1级)
Upon triggering Re-ATK, allows movement of 2 tiles before attacking.

Power Innovation 1 (α-2级)
AP Regen +1.

AP Optimization 1 (α-3级)
Initial AP +1.

β (Beta)
Activation Effects

Mobile Warfare 3 (β-1级)
Destroying the target can trigger Re-Act, allowing action with full movement distance.

Power Innovation 2 (β-2级)
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2 (β-3级)
AP Cap +1.

γ1 (Gamma)
Activation Effects

Alacrity 1 (γ1-1级)
During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.

AP Optimization 3 (γ1-2级)
AP Cap +1.

Mobile Warfare 4 (γ1-3级)
Re-ATK or Re-Act's effective times per turn +1.

Alacrity 2 (γ1-4级)
Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.

Alacrity 3 (γ1-5级)
Flurry Strike damage multiplier is increased to 0.75.

Alacrity 4 (γ1-6级)
When triggering Flurry Strike, prioritize hitting the part with the lowest HP.

γ2 (Gamma)
Activation Effects

Rabid 1 (γ2-1级)
The movement distance of Pursuit is increased to 3 tiles.

AP Optimization 4 (γ2-2级)
AP Cap +1.

Power Innovation 3 (γ2-3级)
When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.

Rabid 2 (γ2-4级)
The damage multiplier for Pursuit Retaliation is increased to 0.85.

Rabid 3 (γ2-5级)
If a move to the attacker's side with Pursuit fails, the system will automatically search for other targets within adjacent (1 tile) area to cast Pursuit Retaliation.

Rabid 4 (γ2-6级)
When triggering Pursuit Retaliation, target the part with the lowest HP.