Kaidan

R Kaidan

Kaidan Newman
Fighter Fighter

"Ex-merc. Bad record. Discipline issues. Teamwork uncertain. Great instincts, reads enemy patterns, can lead small ops.
Opinion: Train for mobile reserve, temp command ok. Note: Not for my squad. We don't take their kind."
—Rosa Diaz

Suggested STs

ST Modules
Fang Frame
Fang Frame

When equipping two weapons of different types in both hands, DMG +20%.

HP Mod
HP Mod

HP +5%.

Combo Mod
Combo Mod

When triggering Re-ATK, DMG +4%.

ST Modules
Accuracy Mod
Accuracy Mod

Hit Rate +5%.

Equilibrium
Equilibrium

After landing critical hits, Dodge Rate +15%. After a perfect dodge, Crit Rate +15%, lasting for 1 turn.

Surmount Mod
Surmount Mod

When attacking a target with full HP, DMG +4%.

Basic Information

Real Name
Kaidan Newman
Gender
Male
Profession
Striker
Occupation
Fighter
Faction
GKD Squad
Blood Type
O
Height
183cm

Talent

Hyper-reaction

Hyper-reaction

Upgraded

With a Melee Weapon, Reaction Attack can be triggered against the enemy within attack range, dealing 0.6x DMG, with a trigger interval of 1 turn.

With a Melee Weapon, trigger Reaction Attack against the enemy within range, dealing 0.6x DMG, with a trigger interval of 1 turn.
When in combat with an enemy in the adjacent (1 tile) area, Hit Rate +12% and Dodge Rate +12%.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Mastery I
Combat
378
Assault
352
Shooting
80
Tactics
119
Defense
346
Engineering
87

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Mobile Warfare 2
Mobile Warfare 2 (α-1级)

Upon triggering Re-ATK, allows movement of 2 tiles before attacking.

Power Innovation 1
Power Innovation 1 (α-2级)

AP Regen +1.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Attack Chip
Slot 3: Critical Chip
Activation Effects
Mobile Warfare 3
Mobile Warfare 3 (β-1级)

Destroying the target can trigger Re-Act, allowing action with full movement distance.

Power Innovation 2
Power Innovation 2 (β-2级)

When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Alacrity 1
Alacrity 1 (γ1-1级)

During an Active Attack with a Melee Weapon, there is a 20% chance to trigger Flurry Strike following the enemy’s attack, dealing 0.5x DMG.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Mobile Warfare 4
Mobile Warfare 4 (γ1-3级)

Re-ATK or Re-Act's effective times per turn +1.

Alacrity 2
Alacrity 2 (γ1-4级)

Before an Active Attack, the probability of triggering Flurry Strike increases by 6% for each 1 tile moved, up to 30%.

Alacrity 3
Alacrity 3 (γ1-5级)

Flurry Strike damage multiplier is increased to 0.75.

Alacrity 4
Alacrity 4 (γ1-6级)

When triggering Flurry Strike, prioritize hitting the part with the lowest HP.

γ2

γ2 (Gamma)

Slot 1: Dodge Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Head of GKD 1
Head of GKD 1 (γ2-1级)

The damage multiplier for Reaction Attack is increased to 0.9.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Power Innovation 3
Power Innovation 3 (γ2-3级)

When destroying a target, additionally restore 1 AP after combat, effective up to 2 times per turn.

Head of GKD 2
Head of GKD 2 (γ2-4级)

When triggering Reaction Attack, prioritize targeting the part with the lowest HP.

Head of GKD 3
Head of GKD 3 (γ2-5级)

Enable Reaction Attack to be effective 1 time per turn.

Head of GKD 4
Head of GKD 4 (γ2-6级)

Able to use a Shotgun to launch Reaction Attack against the enemy, dealing 0.7x DMG.