Marcus

SSR Marcus

Marcus Davinci
Raider Raider

"Heard Marcus got called up again, by Major William this time! Kid's solid in a fight and reliable, too. Just won't back down. The same attitude that got him in trouble at the academy. Keep that up in the NDF? Matter of time before it bites him." —Ex-UNCS grunt

Suggested STs

ST Modules
Fang Frame
Fang Frame

When equipping two weapons of different types in both hands, DMG +20%.

HP Mod
HP Mod

HP +5%.

Combo Mod
Combo Mod

When triggering Re-ATK, DMG +4%.

ST Modules
Accuracy Mod
Accuracy Mod

Hit Rate +5%.

Equilibrium
Equilibrium

After landing critical hits, Dodge Rate +15%. After a perfect dodge, Crit Rate +15%, lasting for 1 turn.

Surmount Mod
Surmount Mod

When attacking a target with full HP, DMG +4%.

Basic Information

Real Name
Marcus Davinci
Gender
Male
Profession
Assault
Occupation
Raider
Faction
The Ashes
Blood Type
B
Height
186cm
Specialty
Wilderness Survival

Talent

Brave Forward

Brave Forward

Upgraded

When moving 3 or more tiles before attacking, trigger Re-ATK after combat, effective up to 1 time per turn. Unable to move before attacking.

When moving 3 or more tiles before attacking, trigger Re-ATK after combat, effective up to 1 time per turn. Unable to move before attacking.
During an Active Attack, if only 1 enemy exists within the adjacent (2 tiles) area, DMG +15%.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Ultimate I
Combat
378
Assault
417
Shooting
163
Tactics
72
Defense
346
Engineering
91

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
CEC 2
CEC 2 (α-1级)

Link Attack's effective times per turn +1.

Power Innovation 1
Power Innovation 1 (α-2级)

AP Regen +1.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
CEC 3
CEC 3 (β-1级)

Link Attack's damage multiplier is increased to 0.3.

Power Innovation 2
Power Innovation 2 (β-2级)

When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Perfect Position 1
Perfect Position 1 (γ1-1级)

Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Adaptive Warfare 1
Adaptive Warfare 1 (γ1-3级)

At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Perfect Position 2
Perfect Position 2 (γ1-4级)

When in combat with a target at Ideal Range, Hit Rate +12%.

Perfect Position 3
Perfect Position 3 (γ1-5级)

When in combat with a target at Ideal Range, Crit Rate +12%.

Perfect Position 4
Perfect Position 4 (γ1-6级)

When in combat with a target at Ideal Range, final DMG +30%.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Will of the Ashes 1
Will of the Ashes 1 (γ2-1级)

When triggering Re-ATK, if your AP is less than or equal to 2, restore 1 AP.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Adaptive Warfare 2
Adaptive Warfare 2 (γ2-3级)

If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.

Will of the Ashes 2
Will of the Ashes 2 (γ2-4级)

Before an Active Attack, for every 1 tile moved, DMG +4%, up to 20%.

Will of the Ashes 3
Will of the Ashes 3 (γ2-5级)

After triggering Re-ATK, you can move up to 2 tiles before attacking.

Will of the Ashes 4
Will of the Ashes 4 (γ2-6级)

After triggering Re-ATK, the AP Cost of the freshly used Weapon Skill is reduced by 1, with a minimum cost of 1 AP.