ST Modules

Crit Rate Mod
Crit Rate +5%.

Turbo Booster
When your AP exceeds 2, for each point of excess AP, DMG +6%, up to 30%.

Link Mod
When launching Link Attack, DMG +7%.
NDF Major, 20-year vet. Frontline expert since Milkhama landing. Blair loyalist crushing rebels. Past defeats left him with deep hatred. His savage style terrifies allies and enemies alike.
Crit Rate +5%.
When your AP exceeds 2, for each point of excess AP, DMG +6%, up to 30%.
When launching Link Attack, DMG +7%.
In combat, for each enemy within range, DMG +5%, up to 20%.
In combat, for every 1 enemy within range, DMG +5%, up to 20%.
When Arm's HP is above 60%, this part's DMG Taken -25%.
Link Attack's effective times per turn +1.
AP Regen +1.
Initial AP +1.
Link Attack's damage multiplier is increased to 0.3.
When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.
AP Cap +1.
Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.
AP Cap +1.
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.
When in combat with a target at Ideal Range, Hit Rate +12%.
When in combat with a target at Ideal Range, Crit Rate +12%.
When in combat with a target at Ideal Range, final DMG +30%.
The Fearless Army will also grant a Crit Rate +5% to self, up to 20%.
AP Cap +1.
If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.
In combat, for every 1 tile the target is farther away, DMG +3%, up to +15%.
For each additional target hit by an AoE skill, DMG +3.5%, up to 17.5%.
The effect of Fearless Army has increased to 7.5% for each enemy, up to 30%.