William

SSR William

William Stein
Raider Raider

NDF Major, 20-year vet. Frontline expert since Milkhama landing. Blair loyalist crushing rebels. Past defeats left him with deep hatred. His savage style terrifies allies and enemies alike.

Suggested STs

ST Modules
Crit Rate Mod
Crit Rate Mod

Crit Rate +5%.

Turbo Booster
Turbo Booster

When your AP exceeds 2, for each point of excess AP, DMG +6%, up to 30%.

Link Mod
Link Mod

When launching Link Attack, DMG +7%.

Basic Information

Real Name
William Stein
Gender
Male
Profession
Assault
Occupation
Raider
Faction
Union of Northern Continental States
Blood Type
B
Height
203cm
Degree of Arashi Matter contamination
Medium
Current Military Rank
Major
Special Honor
Silver Moon

Talent

Fearless Army

Fearless Army

Upgraded

In combat, for each enemy within range, DMG +5%, up to 20%.

In combat, for every 1 enemy within range, DMG +5%, up to 20%.
When Arm's HP is above 60%, this part's DMG Taken -25%.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Ultimate I
Combat
294
Assault
425
Shooting
162
Tactics
113
Defense
339
Engineering
211

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
CEC 2
CEC 2 (α-1级)

Link Attack's effective times per turn +1.

Power Innovation 1
Power Innovation 1 (α-2级)

AP Regen +1.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
CEC 3
CEC 3 (β-1级)

Link Attack's damage multiplier is increased to 0.3.

Power Innovation 2
Power Innovation 2 (β-2级)

When breaking a part, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Perfect Position 1
Perfect Position 1 (γ1-1级)

Unlock the Assault Weapon's Ideal Range ability. When in combat with a target at Ideal Range, final DMG +15%.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Adaptive Warfare 1
Adaptive Warfare 1 (γ1-3级)

At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Perfect Position 2
Perfect Position 2 (γ1-4级)

When in combat with a target at Ideal Range, Hit Rate +12%.

Perfect Position 3
Perfect Position 3 (γ1-5级)

When in combat with a target at Ideal Range, Crit Rate +12%.

Perfect Position 4
Perfect Position 4 (γ1-6级)

When in combat with a target at Ideal Range, final DMG +30%.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Destroyer 1
Destroyer 1 (γ2-1级)

The Fearless Army will also grant a Crit Rate +5% to self, up to 20%.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Adaptive Warfare 2
Adaptive Warfare 2 (γ2-3级)

If not moved before an Active Attack, Re-ATK can be triggered, effective up to 1 time per turn. Unable to move before attacking.
Effects similar to Re-ATK cannot be re-triggered.

Destroyer 2
Destroyer 2 (γ2-4级)

In combat, for every 1 tile the target is farther away, DMG +3%, up to +15%.

Destroyer 3
Destroyer 3 (γ2-5级)

For each additional target hit by an AoE skill, DMG +3.5%, up to 17.5%.

Destroyer 4
Destroyer 4 (γ2-6级)

The effect of Fearless Army has increased to 7.5% for each enemy, up to 30%.