- Real Name
- Yevgeny Ivanovic Goman
- Gender
- Male
- Profession
- Defender
- Occupation
- Guardian
- Faction
- The Ashes
- Blood Type
- B
- Height
- 188cm
- Language Proficiency
- Thirteen Doors (Rumor)

Yevgeny

Goman leads the Ashes—a ghost on Milkhama. Some say UNCS, some say DLAF, and some whisper Ovett. His moves and motives are shadows, but his people trust him blindly.
Basic Information
Talent

Initiative
When attacked, trigger Quick Draw before the enemy, then trigger Add Strike after the enemy's attack, dealing 0.75x DMG, effective up to 2 times per turn.
When attacked, trigger Quick Draw before the enemy, then trigger Add Strike after the enemy's attack, dealing 0.75x DMG, effective up to 2 times per turn.
Allows a Light Rifle to attack targets within an adjacent (1 tile) area.
Combat Stats
- Initial AP
- 3
- Max AP
- 5
- AP Recovery
- 2
- Mecha Drive Level
- Ultimate I
- Combat
- 133
- Assault
- 269
- Shooting
- 338
- Tactics
- 167
- Defense
- 407
- Engineering
- 235
Stat Chart
Neural Drive

α (Alpha)
Activation Effects

Entrenched 2 (α-1级)
When performing Guard, DMG Taken -10%.

Armor Specialization 1 (α-2级)
DMG +20% on Retaliation.

AP Optimization 1 (α-3级)
Initial AP +1.

β (Beta)
Activation Effects

Entrenched 3 (β-1级)
Guard's effective times per turn +1.

Armor Specialization 2 (β-2级)
When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2 (β-3级)
AP Cap +1.

γ1 (Gamma)
Activation Effects

Indestructible 1 (γ1-1级)
When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.

AP Optimization 3 (γ1-2级)
AP Cap +1.

Adaptive Warfare 1 (γ1-3级)
At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Indestructible 2 (γ1-4级)
The part that triggers Guts restores 35% of its HP after combat.

Indestructible 3 (γ1-5级)
Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.

Indestructible 4 (γ1-6级)
When any part suffers overdamage, trigger Guts.

γ2 (Gamma)
Activation Effects

Northern Spirit 1 (γ2-1级)
When triggering Quick Draw or Add Strike, DMG +15%.

AP Optimization 4 (γ2-2级)
AP Cap +1.

Entrenched 4 (γ2-3级)
Guard can now be triggered an unlimited number of times per turn.

Northern Spirit 2 (γ2-4级)
Initiative's effective times per turn+1.

Northern Spirit 3 (γ2-5级)
When triggering Quick Draw, prioritize hitting the Arm part.

Northern Spirit 4 (γ2-6级)
When triggering Add Strike, prioritize hitting the part with the lowest HP.