Yevgeny

SSR Yevgeny

Yevgeny Ivanovic Goman
Guardian Guardian

Goman leads the Ashes—a ghost on Milkhama. Some say UNCS, some say DLAF, and some whisper Ovett. His moves and motives are shadows, but his people trust him blindly.

Basic Information

Real Name
Yevgeny Ivanovic Goman
Gender
Male
Profession
Defender
Occupation
Guardian
Faction
The Ashes
Blood Type
B
Height
188cm
Language Proficiency
Thirteen Doors (Rumor)

Talent

Initiative

Initiative

Upgraded

When attacked, trigger Quick Draw before the enemy, then trigger Add Strike after the enemy's attack, dealing 0.75x DMG, effective up to 2 times per turn.

When attacked, trigger Quick Draw before the enemy, then trigger Add Strike after the enemy's attack, dealing 0.75x DMG, effective up to 2 times per turn.
Allows a Light Rifle to attack targets within an adjacent (1 tile) area.

Combat Stats

Initial AP
3
Max AP
5
AP Recovery
2
Mecha Drive Level
Ultimate I
Combat
133
Assault
269
Shooting
338
Tactics
167
Defense
407
Engineering
235

Stat Chart

Neural Drive

α

α (Alpha)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Entrenched 2
Entrenched 2 (α-1级)

When performing Guard, DMG Taken -10%.

Armor Specialization 1
Armor Specialization 1 (α-2级)

DMG +20% on Retaliation.

AP Optimization 1
AP Optimization 1 (α-3级)

Initial AP +1.

β

β (Beta)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Critical Chip
Activation Effects
Entrenched 3
Entrenched 3 (β-1级)

Guard's effective times per turn +1.

Armor Specialization 2
Armor Specialization 2 (β-2级)

When performing Guard, restore 1 AP after combat, effective up to 1 time per turn.

AP Optimization 2
AP Optimization 2 (β-3级)

AP Cap +1.

γ1

γ1 (Gamma)

Slot 1: Attack Chip
Slot 2: Critical Chip
Slot 3: Critical Chip
Activation Effects
Indestructible 1
Indestructible 1 (γ1-1级)

When the Arm suffers overdamage, trigger Guts, locking to 1 HP, effective 1 time per battle.

AP Optimization 3
AP Optimization 3 (γ1-2级)

AP Cap +1.

Adaptive Warfare 1
Adaptive Warfare 1 (γ1-3级)

At the end of the action, if an Active Attack was not initiated this turn, an extra 2 tiles can be moved.

Indestructible 2
Indestructible 2 (γ1-4级)

The part that triggers Guts restores 35% of its HP after combat.

Indestructible 3
Indestructible 3 (γ1-5级)

Make Guts able to trigger again after 3 turns, with no effective time limit for each battle.

Indestructible 4
Indestructible 4 (γ1-6级)

When any part suffers overdamage, trigger Guts.

γ2

γ2 (Gamma)

Slot 1: Attack Chip
Slot 2: Dodge Chip
Slot 3: Dodge Chip
Activation Effects
Northern Spirit 1
Northern Spirit 1 (γ2-1级)

When triggering Quick Draw or Add Strike, DMG +15%.

AP Optimization 4
AP Optimization 4 (γ2-2级)

AP Cap +1.

Entrenched 4
Entrenched 4 (γ2-3级)

Guard can now be triggered an unlimited number of times per turn.

Northern Spirit 2
Northern Spirit 2 (γ2-4级)

Initiative's effective times per turn+1.

Northern Spirit 3
Northern Spirit 3 (γ2-5级)

When triggering Quick Draw, prioritize hitting the Arm part.

Northern Spirit 4
Northern Spirit 4 (γ2-6级)

When triggering Add Strike, prioritize hitting the part with the lowest HP.