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Transcendent Jestel
Returnee from the Flames

Transcendent Jestel

Bloodborn
Defender
Heavy
new
physical

Summary

Transcendent Jestel is a Defender type SSR character from the Bloodborn faction. It has a New moon phase and it deals Physical damage.

Pros

Has stacks of immortality, depending on how many synergy members are in the team
Taunts and applies Magma(DoT) in a sizeable AoE
Her Magma(DoT) acts as a debuff to increase all DoT damage taken by enemies
Low-cost New Moon ultimate, very needed for DoT synergy team

Cons

Needs 5 dupes to increase DoT team damage much better
Aside from buffing DoT team and acting as a tool to reach Bloodmoon, a bit underwhelming
Not great outside of DoT synergy team

Tags

  • Melee
  • AoE DMG
  • Debuff
  • Taunt
  • DoT

Stats

Stats are calculated at MAX level.

Blood Power: 23472
HP HP: 211000
Attack Attack: 9448
Phys. Defense Phys. Defense: 5658
Mag. Defense Mag. Defense: 4341

Skills

Skills are calculated at level 10.

Scorched Earth Execution Domain
Scorched Earth Execution Domain
ultimate
Max Lv: 10Cost: 3

Leaps to a selected location, dealing P. DMG equal to 1500% of ATK to enemy units in a small area around self. Clears own main target and sets the main target of hit units to Returning Jestel, then performs Channeling for 12 sec. During Channeling, periodically deals P. DMG equal to 90% of ATK to surrounding enemy units in a small area. When Returning Jestel takes DMG, reflects 45% of the actual DMG taken (up to 50% of Returning Jestel's Max HP per hit) and inflicts 1 stack of Continuous DMG (Magma Scald) on the source. Continuous DMG (Magma Scald) applied this way can only be applied to each source once every 1 sec.

Continuous DMG (Magma Scald): Increases Continuous DMG taken by the holder by 10%. Every 2 sec, deals total P. DMG equal to 60% of ATK per stack to the holder based on the number of Continuous DMG (Magma Scald) stacks. Cannot be purified. Max 10 stacks.
Scorched Corridor
Scorched Corridor
special
Max Lv: 10

When the battle begins, leaps a certain distance in the current direction. If there is an enemy unit within range, leaps behind them, then deals P. DMG equal to 750% of ATK to surrounding enemy units in a small area and applies 2 stacks of Continuous DMG (Magma Scald).

Continuous DMG (Magma Scald): Increases Continuous DMG taken by the holder by 10%. Every 2 sec, deals total P. DMG equal to 60% of ATK per stack to the holder based on the number of Continuous DMG (Magma Scald) stacks. Cannot be purified. Max 10 stacks.
Residual Heat
Residual Heat
basic attack
Max Lv: 10

Deals P. DMG equal to 90% of ATK to all enemy units in a small fan-shaped area in front.

Immortal Lava
Immortal Lava
talent

When the battle begins, for every Silver Moon Fantasy Synergy character on the field other than self, gain 1 stack of Immortality.

Immortality: When entering a dying state, immediately restores 100% of Max HP. For the next 6 sec, the character's HP cannot drop below 1. After 6 sec, removes 1 stack of Immortality.
Under Construction
Under Construction
Under Construction