Chitose

5★

Chitose

Aqua
Aqua
Vanguard

Chitose, born on November 3rd, is affiliated with Freelance Trekker. Skills include: Swordsmanship. Resides at Amekiku Inn. Experience: Half a year. Weapon: Her Majesty the Blade. Rate/Condition: Food is sufficient. Rice preferred..

Summary

Chitose is a Vanguard type 5★ character with Aqua element.

 One of the strongest DPS in the game that takes the most benefit from easily one of the best supports with Teresa. Even if in the future she can possibly be powercrept she will remain a mainstay in the meta for now. Her main playstyle / build is also super easy to get the most out of it without having to think too much about it

Pros

Easy to Play
Easy to build team
Amazing Damage
Solid AoE

Cons

Lack of build variety
Decent Possibility of Powercreeping by future Aqua Vanguard releases

Stats

Data refers to character at Level 90

ATK
7542
HP
87563
DEF
190

Basic Information

Name
Chitose
Element
Aqua
Class
Vanguard
Attack Type
Melee
Grade
5★
Name
Chitose
Birthday
November 3rd
Affiliation
Freelance Trekker
Skills
Swordsmanship
Address
Amekiku Inn
Experience
Half a year
Weapon
Her Majesty the Blade
Rate
Food is sufficient. Rice preferred.

Skills

All skills shown at Level 10

Aeroflow
Aeroflow
Normal Attack

Wields the odachi to deal DMG multiple times.

Torrent Flash
Torrent Flash
Main Skill • 8s CD

Dashes forward, dealing AoE Aqua DMG. After every 2 casts, the next cast of the skill is enhanced. The Main Skill can trigger Aqua Mark.

Water Surge
Water Surge
Support Skill • 12s CD

Deliver several rounds of rapid slashes, dealing AoE Aqua DMG. When casting the Support Skill, generates multiple Mirror Images nearby, dealing Aqua DMG. The Support Skill can trigger Aqua Mark.

Waves of Naraka
Waves of Naraka
Ultimate • 30s CD

Dual-wields katanas and then pulls in Coiling Serpent, dealing Aqua DMG in a large area. The Ultimate can trigger Aqua Mark.

Potentials

Character upgrade paths and build options

Serpent's Glide
Serpent's Glide
Lv. 1

After Chitose casts the Main Skill, her Auto Attack will summon a Coiling Serpent, and her resistance to interruption is increased.

Mirror Blade
Mirror Blade
Lv. 1

After Chitose casts the Main Skill, her Auto Attack will summon a Mirror Image that performs Auto Attacks, and her resistance to interruption is increased.

Aqueous Phantasm
Aqueous Phantasm
Lv. 3

When the Coiling Serpent hits a target, summons another Coiling Serpent.

Tremble and Fall
Tremble and Fall
Lv. 3

Chitose can dodge one more time and her Auto Attack DMG is increased. After dodging or casting the Main Skill, she can deliver the last strike of her Auto Attack immediately.

Dance of Elegance
Dance of Elegance
Lv. 3

When the Coiling Serpent deals DMG, increases Auto Attack DMG.

Cascade of Ruin
Cascade of Ruin
Lv. 1

Requires fewer Torrent Flash casts to unleash Torrent Flash: Scale. Also enhances Torrent Flash: Scale.

Against the Flow
Against the Flow
Lv. 1

Reduces Main Skill Cooldown. When casting Torrent Flash, summons a Mirror Image.

Flowing Circle
Flowing Circle
Lv. 3

Increases Chitose's Skill DMG. Also increases the skill's initial uses.

Serpent in Tide
Serpent in Tide
Lv. 3

When casting Torrent Flash (Main Skill), increases Skill DMG.

Returning Tide
Returning Tide
Lv. 3

Increases Chitose's Skill DMG. After Torrent Flash: Scale kills a target, the next Torrent Flash becomes Torrent Flash: Scale.

Azure Embrace
Azure Embrace
Lv. 3

When an Aqua squadmate is on the battlefield, increase Chitose's Base ATK.

Waltz of Ripples
Waltz of Ripples
Lv. 3

Chitose can dodge through barriers. After dodging, increases her Base ATK.

Adamant Scales
Adamant Scales
Lv. 3

Increases Chitose's Base ATK. When hit, increases Chitose's Base ATK.

Serpent's Saliva
Serpent's Saliva
Lv. 3

Increases Chitose's Ultimate DMG. When the Ultimate triggers Aqua Mark, there is a chance to convert 1 stack of Chill.

Serpent Dance
Serpent Dance
Lv. 3

When casting the Ultimate, increases Chitose's Base ATK.

Tide of Serpent Bones
Tide of Serpent Bones
Lv. 3

Increases Ultimate DMG to targets inflicted with Chill/Frozen.

Submerged Fang
Submerged Fang
Lv. 1

Increases the Crit Rate and amount of casts of the Support Skill's rapid combo slashes.

Whirl Blade
Whirl Blade
Lv. 1

Increases the Crit Rate of the Support Skill's rapid combo slashes. When landing a Crit Hit, immediately casts rapid combo slashes again.

Luminous Blade Song
Luminous Blade Song
Lv. 3

Increases Chitose's Skill Crit DMG and the available casts of rapid combo slashes of the Support Skill.

Blink Combo Slash
Blink Combo Slash
Lv. 3

When the Support Skill's rapid combo slashes land a Crit Hit, increases the Crit DMG of the subsequent rapid combo slashes.

Sing with Steel
Sing with Steel
Lv. 3

Every time the Support Skill casts rapid combo slashes, increases their DMG.

Blade of the Deep
Blade of the Deep
Lv. 1

When casting the Support Skill, generates multiple Mirror Images in a row.

Where Shadows Drown
Where Shadows Drown
Lv. 1

Mirror Images of the Support Skill explode upon hits, dealing additional AoE Aqua DMG.

Shattered Breath
Shattered Breath
Lv. 3

Increases Mirror Images' DMG to targets at less than 70% HP.

Shadow Cutter
Shadow Cutter
Lv. 3

Increases Mirror Images' Skill DMG. When a Mirror Image kills a target, increases other Mirror Images' Skill DMG.

Mirror Tide
Mirror Tide
Lv. 3

When a Mirror Image kills a target, increases Mirror Images' Base ATK.

Unseen Aquatic Blade
Unseen Aquatic Blade
Lv. 3

For each Aqua Trekker on the squad, increases Chitose's Aqua DMG.

Water Edge
Water Edge
Lv. 3

Increases Chitose and the Mirror Image's Mark DMG.

Waterflow Blade
Waterflow Blade
Lv. 3

Increases Chitose's Base ATK.

Serpent's Saliva
Serpent's Saliva
Lv. 3

Increases Chitose's Ultimate DMG. When the Ultimate triggers Aqua Mark, there is a chance to convert 1 stack of Chill.

Serpent Dance
Serpent Dance
Lv. 3

When casting the Ultimate, increases Chitose's Base ATK.

Tide of Serpent Bones
Tide of Serpent Bones
Lv. 3

Increases Ultimate DMG to targets inflicted with Chill/Frozen.

Talents

Talent star 1
Tideweaver
Talent star 2
Blade in Sleeves
Talent star 3
Tideborn Shadow
Talent star 4
Afterrain Clarity
Talent star 5
Cloudstrider's Melody

Character Lines

I am Chitose, a blade forged and tempered on the isle of Windhowl Island. I pledge myself to your service and protection.

I have met you many times in my dreams, but nothing compares to the joy of seeing you here in person.

It seems my blade was too blunt...

My blade grows sharper...

Archive Content

Searching for the Wielder

The Basic Standard for a Wielder

One who is not harmed by my aura of edge.

Parents and Master

The twin blades on my back are "Father and Mother," while the odachi is "Master." My own strength is still lacking, and I have yet to truly become a worthy blade. Thus I must still rely on their power.

Amekiku

A once-abandoned traveler's inn on the outskirts of the City of a Thousand Monoliths, later refurbished by Chitose into something resembling a dojo and given the name "Amekiku." Chitose usually offers conveniences here to passing Trekkers, including but not limited to weather forecasts and tea service. —From the words of Trekkers passing through

Treasure bag

Besides the three katanas she carries, Chitose's pack holds many other things, bundled together like a treasure bag. When opened, it can even serve as a quilt. It holds: a set of blade maintenance tools, Chitose's daily necessities, a change of clothes, a cloth bag for rice balls, and more.

"Even in the Wilds, one must not act with abandon; propriety, cleanliness, and restraint must never be neglected." —"Family Rites", Volume VI (excerpt)

Blade Maintenance

First, remove the hilt and separate the blade; Then wipe the blade with a clean cloth to remove old oil and dust; Next, use a cloth dipped in blade oil to coat the blade evenly, preventing rust; Finally, return the blade to its scabbard, taking care never to leave it in a damp place. This is a task that must be done every day.

Next time, let's grab a drink together! A new Monolith bubble tea shop just opened in the City of a Thousand Monoliths, and their specialty is really good! —Cosette

So that noble gave up on his plan? Or did the kid manage to escape on her own strength... Interesting. If I get the chance to meet her in the future, I'd like to have a talk with her. —██

Absolutely accurate!

This is the first time I've met such a powerful Trekker! She can cut down most Stellaroids and monsters without relying on magic! That being said, I always find it a bit difficult to communicate with her... I just hope she doesn't get taken advantage of by those with ulterior motives. —Willow

Shuriken Charm

A charm marked with a shuriken pattern, which Chitose has always worn at her waist as a family heirloom.

It is said that in the distant past, a terrifying "Oni" once ruled over Windhowl Island. It could peer into human hearts, control their will, and force the people of Matsukawa City to climb the Monolith and offer up their memories as sacrifice. Time and again, the islanders chose brave warriors to slay the Oni, but because it could sense all hostility, every challenger was killed before they could act. At last, a swordswoman named Matsuko proposed a plan called "the human blade": to temper someone into a being without love, without hate, without heart—thus becoming a pure "blade" that the Oni could not perceive. This heartless Blade, stripped of all emotion and distraction, possessed only the will to cut; its speed was nearly divine. Yet, though the Blade was sharp, it could not choose its target on its own. It needed a "Wielder" to guide where the edge would fall. Only when the Blade and its Wielder became of one mind, reaching the state of "Jinken Hitotsu," could the Blade sense the Wielder's intent and act without command. In the end, only a single pair ever achieved this Oneness—and they succeeded in destroying the Oni. From then on, the tradition of "human blade" endured in that land, and families tied to it flourished for a time. But never again did anyone reach that supreme state of Oneness, and so those families declined, leaving only whispers of the tale carried on the wind.

"Wow, it's really coming down!" "There's a pavilion over there! Let's get out of all this rain for a bit!"

On Nova, during Tonitrua Month, the weather could turn in an instant. Clear skies in the morning, but by noon the clouds rolled in, and before long a torrential downpour left Trekkers drenched from head to toe.

"Sorry... Hope we're not intruding..." Two Trekkers darted into the pavilion, and there they found a young girl quietly polishing her blade. "Not at all. This pavilion was built as a shelter for Trekkers from both wind and rain." She rose, poured two cups of hot tea from a small kettle, and offered them to the visitors.

"Thank you so much!" The Trekkers accepted gratefully, thanking her again and again. She only gave a small nod before settling back into the corner, wiping her blade once more.

"Master, do you think we can still make it to Philae on time?" "If the rain stops before sundown, we should." "So ... We'll have to travel by night?" "Yes. If this letter isn't delivered on time, the pay will be halved." The older Trekker frowned at the sheets of rain outside, silently praying for it to ease.

Not long after, the storm seemed to let up, and the misty mountains came back into view. "Come on, let's go!" The older Trekker urged, quickly packing up.

"The rain hasn't truly stopped. It'll likely go on for another two or three days." The girl set her blade down and looked at them. "How can you tell?" "If that's true, then we need to leave right now!" But the moment one of them stepped outside, the rain came crashing down again. Raindrops as big as beans pelted the flagstones, splashing up bursts of spray. The Trekkers froze, looking back at the girl.

"Even so, I would not recommend traveling in this weather." "Why not?" "To reach Philae you must cross the mountains. In rain like this, the roads grow muddy and the slopes become treacherous. There will be dangers unseen." The Trekkers studied her—At her side there was no rain gear, as if in this fickle season she had no fear at all of being suddenly soaked by the rain.

"There will be strong winds tonight. If you turn back now and explain things to your client, they might be understanding." Her gaze stayed fixed on the distant peaks, calm and certain.

"We shall go back." "Master? Back to where?" "Back to where we come from." Rumor has it that on the outskirts of the City of a Thousand Monoliths, there stands an inn called Amekiku. If the girl inside says rain is coming, the skies will open without fail. If she says the winds will rise, then the mountains will surely howl.

"Remember, the highest form of swordsmanship is a mind as still as water, occupied by nothing but the cut." "Understood, Master." "Then... Again." With that, the girl slowly slid her blade back into its scabbard and closed her eyes. For an instant, time itself seemed to stand still. "Ha!—" No one could say exactly when the sword had left its scabbard. A flash of white light tore through the air, leaving a cross-shaped afterimage ahead. To the onlookers, it looked as if she had swung only once, but in truth she had delivered two strikes. Without the aid of magic, to unleash such speed with nothing but flesh and bone was already the very limit of human capability. And yet— "Not enough! Still not fast enough!" "Master..." "That's enough for today." The girl quietly picked up the odachi beside her. She traced her fingertips along its edge before she wiped it clean and carefully set it back on the rack. "Are we really going to keep up this charade, my lord?" A faint voice drifted from a small room beside the dojo. "It has been years, and she still can't perform that legendary strike! Was the legend nothing but a lie?" "Then...?" "Starting tomorrow, remove all the servants from this hall." "Even her 'parents'?" "I am her 'Master', and I shall no longer be here. Do you really think there's any need to keep the 'parents?'" "As you command." From that day on, the girl kept watch over the ever-emptier dojo alone. Her "parents" and "master" never show up again. Her world became nothing but the daily rhythm of sword practice and study. Years passed. The roof of the hall began to leak; the wooden floors slowly rotted away. Until one dawn, when the dew was still fresh, she caught her reflection on the cold steel as she wiped her blade—the silence of her "parents" and "master" had not been punishment for her lack of improvements. Instead, they had already become the "blade" in her hands. At last, in the morning fog, the girl shouldered her pack and walked away, disappearing into the distance. She was setting out to find the one person spoken of in legend, the "Wielder" who could make her truly become the Blade.