Before going futher, I suggest everyone go to Ascalon > Training Grounds
and do all the combat trainings to understand the basic combat + earn some Blue Crystals.
Combat UI Summary
Basic Attack/Hold Skill/Energy
Basic Attack
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You only need to press Once to use the whole Basic Skill.
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Mastering basic attack or Basic Skill is very rewarding. After that, you can move your hands to prepare other inputs or focus on the enemy to react. Some unit's kit might affect like Fenchela.
Hold Attack
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Hold down Basic Attack button to use Hold Skill
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Every unit has a Hold Skill
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Hold Skill requires Energy to be used. When Energy isn't enough to use, a blinking red light appears on Energy Bar to indicate.
Energy
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Use Basic Skill to charge energy.
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The Main unit also charge energy if not attacking, but a small amount.
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The Sub units ( The two units on standby ) also charge energy, but a small amount.
Guard/Parry-Counter/Dash
Guard
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Doing Guard decreases Energy in proportion to DMG taken.
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If Energy drops to 0 after blocking attacks, unit's Guard will be broken, and become temporarily uncontrollable.
Parry-Counter
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Immune to DMG while parry. But unit still takes DMG while parry, IF enemy's attack is significantly higher than unit's defense.
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All units have I-Frame while doing Counter
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Counter charges additional [Link Gauge]
Dash
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There's a 2s cooldown after each Dash
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Do not let go of the movement input before finishing the Dash
Switch/Link Switch/Link Gauge
Switch
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Switch has 2s cooldown after use.
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For the Main unit just got switched out, the cooldown is 3s.
Link Switch
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Since Link Switch, Linked Units will fight for 28s. They return to standby mode after that.
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Every unit has a Switch Skill and use it while Link Switch.
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All units have I-Frame while doing Switch Skill
Link Gauge
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Attacking enemy to charge [Link Gauge].
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Counter charges a large amount of [Link Gauge].
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Attacking multiple enemies will charge more [Link Gauge].
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There're units that charge additional [Link Gauge] with their skills, aka Link Charger (EX: Violet, Grace, Dana,...)