In this series, we'll introduce some basic combo of each knight so you can get the hang of them.
We'd recommend to do Knight's Training of specific Knight to understand their basic kit first.
The Knights
Dana
Dana Charge Combo:
Basic > Hold > Counter (Repeat till gain 6 Spirits and atleast 1 Link Gauge)
Dana Full Combo:
Charge Combo > Special (Grant buffs on herself) > Link Switch (Buffs other units)
Dana Switch Combo (For U1 or higher):
Switch Skill > Hold Skill (Optional if don't have 6 Spirits or Link Gauge) > Special > Link Switch
Dana's Tips:
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Dana's Basic Attack projectiles have unlimited range.
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Dana must do Link Switch to pass her buff to other units. Using Ultimate Skill also grants the buffs to all allies.
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Dana can extend her buff's durations while [Linked]
Scarlet
Scarlet Full Combo:
Special (+1 Burn) > Basic/Hold > Counter (+1 Burn) (Repeat until full Arcane Charge) > Hold (Full Charge)
Scarlet's Tips:
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At U1, Scarlet only gain [Arcane Charge] when attacking [Burn] inflicted enemy. At U3, she doesn't need [Burn] to gain charge.
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When using Hold Skill with full charge, don't let go of the input or the skill will be canceled.
Etna
Etna Full Combo:
Basic (+1 Burn) > Special (+1 Divine Flame) > Hold (+5 Burn)
Etna Quick Burn Combo:
Basic (First hit only/ +1 Burn) > Hold (+5 Burn)
Etna's Tips:
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Only use Hold Skill after enemy has [Burn] debuff on it.
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Etna grants additional [Link Gauge] when attacking [Burn] inflicted enemy.