PVE Performance
U0
A
U1
S
U3
S+
U5
SS
PVP Performance
U0
B
U1
A
U3
S
U5
S+
Duplicate Priority
Mandatory
U3
Recommended
U3 - U5
Good To Have
U5
Before U3, without helping from other units for [Burn], Scarlet is limited with <Special Skill> and <Counter> to charge <Hold Skill>. But after U3, the limit is no longer there. And at U5, you can literally spam laser every 2sec.
Build Recommendations
Mandatory
Accessories
Ring of Inspiration
Necklace of Discipline
Spell Infusions
2x
Burning Deer
2x
Viridian Marksman
2x
Centaur Archer
2x
Burning Deer
2x
Winged Wolf
2x
Viridian Marksman
Recommended
Accessories
Ring of Fury
Earrings of Comeback
Spell Infusions
2x
Winged Wolf
2x
Centaur Archer
4x
Viridian Marksman
4x
Burning Deer
Good To Have
Accessories
Necklace of Hunt
Spell Infusions
4x
Winged Wolf
4x
Centaur Archer
Armor Stats Priority
Mandatory
ATK%CRIT%C.DMG%ATK Up on P.Dodge or ParryATK Up on Switch Skill
Recommend
ATK Up if HP above 75%Fire DMGATK
Good To Have
Energy RegenUlt-Gauge Gain
Unlocks
U1
- If <Basic Skill> or <Burst Laser> hits, it extends the duration of [Burn] by 1 sec.
- Gains additional 5% [Arcane Charge] when dealing DMG to [Burn]-afflicted Champions/Bosses.
U3
- Scarlet gains 50% more [Arcane Charge] when attacking or defeating enemies afflicted with [Burn], and gains 50% [Arcane Charge] even against enemies not afflicted with [Burn]
U5
- Scarlet's ATK increases by 10% for every 25% of [Arcane Charge] stored. The buff persists for 8 sec after consuming [Arcane Charge].
- If no enemy is defeated after using <Overcharged Laser>, restores 50% [Arcane Charge] (Cooldown: 20 sec)
Synergy
Provides
DPSDoTBurnI-Frame Skill
Needs
Prefer unit that can active Solidarity Skill. Prefer unit that can inflict [Burn].