Every Morimens Investigation chapter across both arcs, what each one is told in on Normal, Hard and Madness, and the levels it runs at.
- Resonance
- Each chapter's investigation event has a Resonance, which can provide powerful assistance during investigations.
- Hearts
- Clearing a chapter for the first time will reward you with materials to Upgrade Resonance; Consumable Materials can be used to Activate the Resonance Effect.
- Resonance nodes
- Resonances will appear at nodes on the map. Moving to a Resonance node will grant you the Resonance for this exploration.
Faded Legacy 10
Enrollment Day
On this day of departure, a gentle drizzle falls over the Keygrave. Here, you shall bury your tombstone, your name, and your oath.
- Level 1
- 1 battle
East District's Enigma
Mist shrouds the ancient city of Londinium, and darkness lurks where the dim streetlights fail to reach.
- Level 1 – 10
- 8 battles
- 7 scenes
- Normal · Hard · Madness
Waxen Legacy
A wax museum that offers free admission. It only opens its dark, gaping doors at midnight, welcoming those with ill intentions...
- Level 1 – 20
- 12 battles
- 4 scenes
- Normal · Hard · Madness
Beware of Hounds
Welcome to the hospitable town of Rye—where the barking of dogs on winter nights makes every visitor feel at home.
- Level 21 – 30
- 10 battles
- 4 scenes
- Normal · Hard · Madness
Where Silence Reigns
Contrary to the stereotype of "hysteria," this is a still and silent world.
- Level 30 – 35
- 12 battles
- 4 scenes
- Normal · Hard · Madness
Eye of the Storm
A strange ship; a strange girl; and strange enemies. Adrift upon the sea, what awaits our investigators is a struggle against fate...
- Level 35 – 40
- 10 battles
- 5 scenes
- Normal · Hard · Madness
Twisted Stars
Stars fall into the abyss, shimmering with wishes that no one can decipher.
- Level 40 – 45
- 10 battles
- 5 scenes
- Normal · Hard · Madness
Desire's Flow
Remouahe, a desert nation located in central Kadath. Nurtured by the "Holy River," the Aram civilization quietly rises—and quietly, it fades away...
- Level 45 – 50
- 12 battles
- 8 scenes
- Normal · Hard · Madness
Last Symphony
Enter. Sit. Wait. Yearn. Gently, the baton rises. Are you ready to listen to the deepest secrets of the universe?
- Level 50 – 55
- 10 battles
- 4 scenes
- Normal · Hard · Madness
A Long Dream's End
It had a long dream. It dreamed of gods and stars; of dust giving rise to civilization, and of civilization returning to dust. It dreamed of hate and love; of joy and fear. It woke with a start. Everything in its dream—had never existed.
- Level 56 – 60
- 11 battles
- 2 scenes
- Normal · Hard · Madness
Astral Reign 6
- Radiant Silver Glow
- Keyflare : When Keyflare is full, you can additionally choose "Keyflare Rouse" to place the designated Awakener's card into hand and grant it "Retain" for this battle. "Keyflare Rouse" can only trigger once per turn and has an independent cooldown from "Posse".
Keyflare Overload: When using "Keyflare Rouse," for each Roused Awakener, 1000 Keyflare is deducted, which may cause the Keyflare to go into negative.
Archive Mark: For each the Keeper has, the "Esoteric Research" and "Occult Research" Depths increases by 1%, up to 50%. All R Wheels of Destiny effects are changed to increase the chance for the wielder's Dimensional Image Relic to appear by 100%. - Harmony of the Keyflare
- Arithmetica Harmony: For every Command Card played after the 10th in a turn, gain 1 "Arithmetica Harmony." Each stack increases card cost by 1 Arithmetica, which is then converted into 100% of the Awakener's Keyflare Regen (stackable). Stacks reset upon entering .
Arithmetica Overflow: Upon playing a card, remove its Arithmetica Cost reduction effect in this turn. When current Arithmetica exceeds 12, each excess point is converted to 300% of the team's average Keyflare Regen.
Aliemus Harmony: Effect of increased Aliemus % is halved. Each Exalt raises the Base Aliemus by 10. Gain 200% of the team's average Keyflare Regen at turn end for each Awakener who did not Exalt. - Time Distortion
- Existence Paradox: At the start of exploration, 75% of is converted into Bonus, up to 300% , increasing by up to 10%. Each time is triggered, place 1 "Silver Key Gleam" into hand.
Bottomless Scar: In Boss Battle, every time the HP recovered by team reaches 100% of , subsequent HP Recovery effects -25%. This also multiplies the total amount of current by 1.25 (a 25% increase). Triggers a maximum of 3 times.
Prismatic Lens: At the start of the turn: if exceeds 2000% of , the excess stacks are halved, and Permanent can stack up to 6000% of ; if an enemy's exceeds 3000% of , the excess stacks are halved, and can stack up to 9000% of . The DMG increase Awakeners gain from -70%, but all and effects dealt +10%. Each time an Awakener is roused: at the end of the turn, gain Temporary equal to 25% of the current Permanent , and at the end of the enemy's turn, trigger an additional 25% on all enemies.
Light Cone of Fate: The number of turns for normal monsters to unleash "Gaze" is changed to 6 turns. At the start of the 15th turn, place 1 "Light Cone Boundary" into hand: Maximize the Keyflare and all Awakeners' Aliemus.
Return to the Big Smoke
Buried in the gray mist lies the ruins of an ancient city. Traverse the void of lightless stars, reuniting with the fragmented thoughts of the Supreme Will in a damaged dimension.
- Level 61 – 62
- 10 battles
- 4 scenes
- Normal · Hard
Metamorphosis
A sanatorium constructed by the collective subconscious. Here, the dissolution of the shell is not the end; the death of the mind is. Those who enter, please maintain your sanity. Your humanity shall be your only recourse as you traverse the maze of your mind.
- Level 63 – 64
- 12 battles
- 6 scenes
- Normal · Hard
Ossuary Gala
Rejoice, my friend♪ Beneath the moonlight, bones quietly bloom♪ My beloved lies still on a silver plate♪ All the guests have arrived! Sing! Dance!♪ We never pray for the dead, we never mourn the corpses♪ She gave me her memories, she gave me her tears♪ Let us swallow her soul, her decaying flesh♪ In this feast of death, we are reunited once more♪
- Level 65 – 66
- 10 battles
- 1 scene
- Normal · Hard
Paradise
The massive cruise ship, "Paradise," is home to the Order of Seafarers, who travel the boundless ocean. Offer your wishes on this ship, and the happiness you seek will never come to an end.
- Level 67 – 68
- 10 battles
- 7 scenes
- Normal · Hard
Fated Theater
Creak—creak—the Goddess of Fate turns Her spinning wheel. Creak—creak—the Threads of Fate converge in her hands. The puppets march in line, stepping into the Great Web. They dance. They sing. Creak—creak— They die with the Great Web, silent and without a trace.
- Level 69 – 70
- 11 battles
- 5 scenes
- Normal · Hard
When the Mountain Feasts
The mountains stand at the edge of the world. Above the endless ice and snow of eternal frost, an ancient Hunger stirs from its long Slumber, Aroused at last. The mountain splits open its maw, breaking into a low, mocking laugh. Patience, The Vigil shall be rewarded — the Wish-seekers are already on the Path to the feast.
- Level 71 – 72
- 10 battles
- 7 scenes
- Normal · Hard