Eye of the Storm — Morimens Chapter 5 in Morimens: every stage of the chapter at each difficulty, who is standing in each fight, what clearing it pays and the Resonance it is played with.
- Chapter 5
- Faded Legacy
- Level 35 – 40
A strange ship; a strange girl; and strange enemies. Adrift upon the sea, what awaits our investigators is a struggle against fate...
- 9 stars
Silver 200 - 18 stars
Silver 200 - 24 stars
Silver 200 - 30 stars
Silver 300
Eye of the Storm
A cliché start: a lone amnesiac Keeper. The difference is that this time, {Male=he,Female=she} awakens on the lonely sea.
- Level 35
- Rec. Combat Power 2,136
- First clear
Pure Core 1
Dagger
Déjà vu and reality are tearing the Keeper in two—one half left in memory, the other half left in the present.
- Level 35
- Rec. Combat Power 2,136
- First clear
Pure Core 1
The Ambush
The port at night, the simple residents, and their warm hospitality.
- Level 35
- Rec. Combat Power 2,185
No Escape
When there's no way out, a well-trained partner is often the key to breaking through—Ramona has taught you this lesson once again.
- Level 36
- Rec. Combat Power 2,234
The Indulgent
That which traverses the many seas includes not only enemies, but also, perhaps, a glimmer of hope.
- Level 36
- Rec. Combat Power 2,284
Apostle
Apostle of the Seas.
- Level 37
- Rec. Combat Power 2,334
Crew Member
On a ship, who else is worthy of trust but the captain?
- Level 37
- Rec. Combat Power 2,385
Madman's Cleaver
It was the colossal blade of one who intended to cleave the ocean; it was the ambition of one who intended to subjugate all seas.
- Level 38
- Rec. Combat Power 2,385
Warped Reality
A nightmare that never dissolved—a twisted reality that shadowed her all her life.
- Level 38
- Rec. Combat Power 2,437
- First clear
Pure Core 1
Fate's Seed
Reality sows the seeds of ruin, while destiny guides the encounter.
- Level 38
- Rec. Combat Power 2,488
Another Miracle
A second heart beats within Murphy—we must prevent the imminent "Birth Ritual".
- Level 39
- Rec. Combat Power 2,541
Pursuit of Stars
Breaking through is never simple. But this time, the Keeper has found the brightest star in the firmament.
- Level 39
- Rec. Combat Power 2,594
Resolve
Humans reshape the world by their will, and are reshaped by it in turn.
- Level 39
- Rec. Combat Power 2,541
- First clear
Pure Core 1
Lost Light
He cannot be Him, and He can never be him. Yes... Yes, only my God is the true Him.
- Level 40
- Rec. Combat Power 2,594
Eyes Open
Tides recede; memories surge in. Before the full moon ascends, everything stirs to life.
- Level 40
- Rec. Combat Power 2,594
- First clear
Pure Core 1
6 steps · 2 fights on the way
Point at a hex to see what is on it.
Resonance 8
At the "Proxy's Ceremony" node in stages "The Indulgent" and beyond, gain the "Divine Limb" effect—deal damage equal to 10% of your team's to the front-row enemy at turn end.
Add one "Emissary's Verdict" to your deck—0 Arithmetica Cost, playing it consumes 10% of current HP, causing "Divine Limb" to deal 3× DMG to back-row enemies, or 10× DMG if in a Boss Battle. .
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Envoy's Entourage Held from the start-
At "The Indulgent" and "Envoy's Ceremony" nodes in subsequent stages, obtain the "Divine Limb" effect—at turn end, deal DMG equal to 10% of team's maximum HP to enemies in the front row.
You can add a "Envoy's Verdict" card to your deck—0 Arithmetica Cost; upon playing, lose 10% of current HP, causing "Divine Limb" to deal 3 times the DMG to enemies in the rear row, and 10 times the DMG during Boss Battles. .
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At "The Indulgent" and "Envoy's Ceremony" nodes in subsequent stages, obtain the "Divine Limb" effect—at turn end, deal DMG equal to 10% of team's maximum HP to enemies in the front row.
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Envoy's Rite 3 × Heart of Despair- "Divine Limb" increases DMG by 2% of for each enemy killed, up to 5 stacks.
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Envoy's Summons Elite 5 × Heart of DespairAfter Envoy's Rite
- Whenever an Awakener uses Exalt, the "Divine Limb" will make an additional Attack at turn end.
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Envoy's Wrath 3 × Heart of DespairAfter Envoy's Rite
- Whenever the Keeper uses the , the attacks made by "Divine Limb" at turn end will target all enemies.
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Envoy's Reawakening 3 × Heart of DespairAfter Envoy's Summons, Envoy's Wrath
- "Envoy's Verdict" dispels all , , and states.
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Envoy's Harmony 3 × Heart of DespairAfter Envoy's Wrath
- While "Envoy's Verdict" is in hand, gain 150 Keyflare at turn end.
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Envoy's Favor 3 × Heart of DespairAfter Envoy's Reawakening, Envoy's Harmony
- "Envoy's Verdict" gains , . Obtain a shield equal to 35% of .
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Divine Sovereign's Tether Elite 9 × Heart of DespairAfter Envoy's Favor
- In the Boss Battle, whenever the Keeper uses the , it increases the DMG of "Divine Limb" by 5% of .