The eight LIMIT ZERO BREAKERS elements, the four pairs that fuse, every combination of two and what it leaves on an enemy, plus who carries each one.
Reactions 3
Reaction damage is based on the Elemental Mastery of the Breaker who triggered it. An element waits 10s on an enemy for a second one to land.
| Reaction | Combinations | Triggered by | Leaves on the enemy | Lasts |
|---|---|---|---|---|
| Fusion Elemental Fusion | 8 | The two elements of a correlated pair, in either order |
|
20s |
| Intensity Elemental Fury | 8 | The same element twice |
|
20s |
| Together | 48 | Any other two elements | No state | — |
Every combination 64
A pair produces the same reaction whichever of the two lands first.
| Element | Fire | Water | Wind | Lightning | Earth | Grass | Light | Dark |
|---|---|---|---|---|---|---|---|---|
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Intensity | Fusion | Together | Together | Together | Together | Together | Together |
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Fusion | Intensity | Together | Together | Together | Together | Together | Together |
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Together | Together | Intensity | Fusion | Together | Together | Together | Together |
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Together | Together | Fusion | Intensity | Together | Together | Together | Together |
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Together | Together | Together | Together | Intensity | Fusion | Together | Together |
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Together | Together | Together | Together | Fusion | Intensity | Together | Together |
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Together | Together | Together | Together | Together | Together | Intensity | Fusion |
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Together | Together | Together | Together | Together | Together | Fusion | Intensity |
Elements 8
| Element | Fuses with | Plays like | Breakers |
|---|---|---|---|
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Water | Possesses powerful flame attacks and DoT abilities to burn and overwhelm enemies | |
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Fire | Possesses healing and control abilities to support allies or disrupt enemy actions | |
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Lightning | Possesses high mobility and AoE attack abilities to sweep the battlefield or support allies | |
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Wind | Possesses quick chain and single-target attack abilities to paralyze enemies with burst damage | |
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Grass | Possesses high DEF and AoE control abilities to protect allies and disrupt enemy formations | |
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Earth | Possesses healing and status effect abilities to cure allies or inflict enemies with various effects | |
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Dark | Possesses powerful healing and enhancement abilities, and is particularly strong against Dark Elements | |
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Light | Possesses curse and weakening abilities, and uses special techniques such as Life Drain |