Tier List
IMPORTANT This Tier List assumes max competency by the player with each character and being able to reliably dodge/counter boss attacks. If you're taking minimal damage and can dodge/counterattack everything difficult enemies are throwing at you, the value of tanks/healers goes down dramatically unless they provide some other form of utility/damage to make up for it.
About the tiers
- EX: The best character(s) in the game, capable of doing every role better than their competitors (or at the very least, on par with).
- S: The best character in their category, distinguishing themselves from A due to their sheer strengths.
- A: Best of the best, but doesn’t monopolize their category like S would.
- B: Similar in strength to an A character, but has a flaw of some kind that diminishes their viability. This flaw is not detrimental enough to warrant a lower placement.
- C: Strong characters who simply have some kind of flaw/issue that holds them back from a higher placement.
- D: Competent at their role, but outclassed by their competition or don’t provide significant value in their role.
- E: A character that is utterly outclassed by competitors in their role.
About the roles
- All Rounder: Can do multiple roles well enough to warrant distinction.
- DPS: Character that deals high sustained damage.
- Nuker: Can deal a high amount of damage in a short amount of time, either via one hit or through a series of hits.
- Utility: Provides some form of esoteric usefulness such as shields, tension gain/tension card synergy, or unique mechanics like a revive.
- Breaker: Can quickly deal high amounts of break damage to enable faster clears and quicker tension gains.
- Buffer: Provides buffs to allies.
- Debuffer: Applies debuffs to enemies.
- Tank: Can redirect/force enemies to attack this character, allowing other characters to attack safely and without being pressured.
NOTE Breaker role vs breaker tier: Breaker tier is for characters who are generally ran in that position as a dedicated character slot. Breaker role is for characters that can deal high amounts of break damage irrespective of their primary role.
A more complete changelog will be added in the future. For now, here are the most important changes:
v 1.1.0
- Tier list rankings switched from a SS/S+/S/A/B/C to a S/A/B/C/D/E model for more clarity.
- Added EX as a new tier rank (above S). EX characters simply do everything too good to be rated lower. AKA the Hina holding cell. Consider these characters capable of doing all 3 roles.
- Hinagiku AkibaHina is literally too strong for her own good. She does all 3 roles so well that I only put her in support as a temporary measure. Her damage output is absurd when built for it, her AI is actually good at tanking, and you can also pilot her to be a better Q. Hina gets her own special tier until another character can reach the sheer versatility and numbers she can.
- Miu JujoBest DPS by far. Two distinct builds depending on investment level and team comp that let her shred everything just fine. AI friendly only improves her viability compared to her competitors.
- Hyakuichitaro SenjuReturn of the king. Senju was already good enough, but for the low low cost of a singular substat in Shield Expansion Senju can do Kazuki’s job of activating Things to Hold On To. In fact, from a supportive standpoint, Senju is outright better thanks to Bombard synergy (yes that’s still relevant) and a significantly stronger shield (especially with dupes). Kazuki wins out on damage for sure, and for the absolute fastest speedruns Kazuki will probably be prioritized (although both are likely dropped for the defense shred duo of Hina + Jio anyway) but for longer grindfights Senju actually has a reason to be played over him.
- Tsuki IrohaSupport stat doesn’t scale with the new level cap, she can’t really abuse Backstab+ reliably, and the new cards don’t really help her. She’s still good and can nuke down most/all content but we simply have better options that don’t need tension 2 to function. May eventually move to the support category with an off role nuke build in the future; we’ll see how the rest of 1.1 goes.
- Roku SaigoBumped up. Manual Saigo has a good use case now vs the new Ferocious Enemies and the buffed Destroyer. He’s still more of a support than a breaker so he remains here (especially since he’s still a decent AI tank).
- Eiji TodorokiBumped up. Todoroki finally has a worthy recipient of his buff. You might think having 2 people competing for Attention is bad, but Hina DPS doesn’t need to deflect (and in fact, prefers the free time/safety to rush to her uppercut) to do her job. It was the only thing holding me back from rating him higher, so I can finally rate him where I believe he deserves to be.
- Mita SantaroBumped up. Again, great match up into the new Ferocious Enemies and buffed Destroyer. His buff is still pretty good too. Not good enough to rise higher though.
v 1.0.10
- Kazuki AoyamaS+ breaker – He outperforms Senju in almost every aspect except raw shield value, which isn’t crucial for a breaker role.
- Hyakuichitaro SenjuS, as Kazuki has essentially set the new gold standard.
- Yo KuronakaS for similar reasons.
- Tsuki IrohaS+ DPS – Recent tension card changes make it significantly easier for her to trigger her ultimate.
- Enoki YukigayaS+ DPS – She can now dodge and counterattack during her secondary post-buff, which greatly improves her safety and heat generation. The updated tension card mechanics allow her to exploit more multiplier options and nuke faster.
- Tsuruko SembaS in support – Although her unique value lies in being a healer who can also damage, that isn’t enough for an S+ ranking. She remains a solid character, with her DPS build being the strongest option, even though the lack of a dedicated DPS ultimate keeps her in S-tier DPS.
Character analysis
For a more detailed analysis of each character, check out the details below:
Hina is the strongest character in the game right now by far, capable of doing every role extremely well. She literally forced the creation of her own tier by existing. Her sheer versatility in team comps on top of her massive damage make her uncontested in any role, with only a few DPS/breakers capable of technically outdamaging her.
Pros
- Unbelievable Break Values
- Unbelievable Damage
- Unbelievable Utility
- Unbelievably Easy
Cons
- Can’t Deflect Everything
- Stamina Costs
- AI is Utility Only
Miu currently sits uncontested in sheer raw DPS, with only Enoki capable of matching her. However, we're rating her slightly higher if only due to Miu's build versatility and AI friendliness, allowing the player to use other characters who benefit from manual play more.
Pros
- Great DPS
- Lightning Fast
- Life Bar Melting Ultimate
Cons
- Poor Breaker
- Ramp Up Time
- Multi Hit Ult
While Hina is technically a stronger debuffer than Jio, Jio continues to remain relevant thanks to multiple sources of defense shred being extremely good for damage output. Jio is also insanely useful vs Red Limit bosses and can easily farm petals for Full-Bloomed Cherry Blossoms for your main DPS.
Pros
- Lethal Debuff
- Great AOE
- Good Break
- Many Hits
Cons
- Average Overall
- Easily Replaceable
The best breaker in the game hasn't changed his overall tier position, but new substats have changed his overall performance. Sword and Spear provides a very nice damage boost to him, while Shield Expansion lets anyone activate his powerful signature card, Things to Hold On To. This patch has improved his damage output and made him the premiere speedrun breaker, but for longer fights T3 is needed and we're not considering dupes.
Pros
- Fastest break speed
- Massive hitbox
- High DPS when overclocked
- Low stamina cost
Cons
- Limited Memory
- Poor gem potential
Enoki's damage output has only gotten more absurd with Sword and Spear+, allowing her strategy skill to have an additional 180% damage mult boost. However, Hina’s existence throws a bit of a wrench into her gameplay. As a character that greatly benefits from player operation, running both can be very awkward. While her damage output and clear times can still be just as good as Miu's, she lacks her versatility and AI friendliness which represents a (minor) flaw.
Pros
- Absurd Damage Output
- Win More DPS
- Nuclear Option
Cons
- Risky Gameplay
- Manual Preferred
- Enemy Aggression Reliant
With the addition of Shield Expansion and his buffs, Senju is significantly better than he was last patch (which is hilarious, since he was already the second best breaker). Senju finds himself in a unique place as a true alternative to Kazuki, trading raw damage for superior performance in long battles and a cheaper ultimate for Bombard. His AI is also much safer now, albeit still not optimal with his gameplay. A well deserved tier increase.
Pros
- Secondary Attack
- Cheap Ultimate
- Fighting Spirit
Cons
- Specialized AI
- Self Damage Woes
A unique hybrid of both damage and healing, Tsuruko is a solid generalist with a few issues that can be overcome with optimal play. Her high damage output hasn't really changed, but the new substat Sword and Spear has driven a wedge in her damage output compared to characters who have deflect counterattacks. Combined with a lack of any new Support stat cards, and the Support stat not scaling with levels, Tsuruko feels a bit abandoned at the moment.
Pros
- Top Tier Support
- Top Tier DPS
Cons
- Requires her Zone
- Low Damage Ultimate
Saigo is the best pure tank in the game at the moment. With high natural survivability and good break values, Saigo's only real flaws are his somewhat low damage (although this can absolutely be fixed with a proper build) and his long animations.
Pros
- The Wall
- Attention Grabber
- Big Breaker
- Big Ultimate
Cons
- Long Animations
- Low DPS
- Unnecessary Role
Todoroki is the best pure support in the game, offering powerful buffs that greatly help out the damage of almost every other character. His ability to apply Attention is also important for a number of card synergies. His ultimate can effectively cost nothing and he can act as a pseudo tension battery, a utility that simply cannot be compared to at the moment.
Pros
- Spotlight
- Free Ultimate
- Supreme Buffs
- Bonus Tank
Cons
- Currently Unneeded
- No DPS/Break
Despite being a freely distributed character, Iroha is a solid DPS and for most people the only DPS you'll ever need. Despite scaling primarily off support for her biggest damage output, Iroha is capable of outputting more than enough damage to clear out most, if not all, currently available end-game content. However, as yet another character who does not have a deflect counterattack, combined with her heavy reliance on tension to do damage, her tier placement has been dropped. Note: Iroha can clear almost all currently available content—don't let the letter make you feel like she's unviable.
Pros
- Ranged Breaker
- Decent Buffer
- Nuclear Ultimate
- Tension Builder
Cons
- Low Sustained DPS
- Mobbing
- Delayed Ult
- Weak Until End Game
Yo is a true generalist, capable of filling nearly every role in the game in some way. He also deals insane damage for his breaker role, even able to beat out some dedicated DPS characters. Yo's only true flaw is opportunity cost; while he might be able to do everything well, characters who do certain roles specifically can outdo him in that role. Also, Hina sort of stole his thunder.
Pros
- Jack of All Trades, Master of Everything
- Simple To Learn
Cons
- Specificity
- Stamina Woes
- Weak Early Game
Despite being a 3 stars character, Q is in a very awkward place. Similar to Yo and Hina, he's a generalist with a strong mix of damage, break value, and utility. Q's strongest utility is his safety, with multiple ways to dodge while attacking on top of having a dodge counterattack. However, this great strength is also his biggest flaw right now; while Sword and Spear is technically usable since he does have a deflect counterattack in his kit, it's locked behind his third primary while in Berserk state which makes it very awkward to access early in a fight. He's also the worst of the three generalists: his damage can be somewhat on par with Yo's, but it's certainly not Hina levels; his break speed is slightly faster than T0 Hina, but much slower than Yo's; and his utility is limited to applying full-field Attention whenever he reactivates his Berserk state.
Pros
- Jack of all Trades
- Naturally Evasive
- Passive 2
Cons
- Master of None
- Manual Tank
An underwhelming healer, but a surprisingly great DPS/breaker mix. Koishi's healing CD is simply too long to be considered for the role, especially when you could run a dedicated healer (Minami) or even sub-healers (Tsuruko, Yo) instead. What he does do well is function as a middle ground between Yo's damage-heavy breaking and Senju's break-heavy damage. Koishi's secondary attack deals massive damage, above-average break value, and is very simple to utilize. He's also a deflect counterattacker, letting him abuse the new Sword and Spear to great effect. His low tier placement is not indicative of his viability, but rather due to his heavy reliance on Todoroki to output similar damage numbers to higher-tier characters.
Pros
- Secondary Attack
- Burst Healing
Cons
- Long Cooldowns
- Expensive Ultimate
- Outclassed
Gotanda's simplicity and safety make him a great DPS option, but his damage numbers are not quite at the level of other characters. His premiere use case is definitely his ultimate, which deals extremely high damage thanks to it hitting many times; however, tension is at a premium and it can be very difficult to justify Gotanda as an ult-centric character over the much simpler and more AI-friendly Iroha. Even if his overall DPS is better than hers, Iroha can immediately one-shot all currently available content (except high-level Red Limit bosses) with three Support/Crit Damage gold lines.
Pros
- Simple
- Safe
- Great Mobbing
Cons
- Mediocre Break Damage
- Mediocre Strategy Skill
Mita's unique blend of evasion and buffing is currently very unique. Auto-evade makes him by far the safest character for players who aren't good at dodging attacks themselves, and for people who can, his ability to deflect counterattack combined with Sword and Spear lets him deal actually respectable damage. Unlike Saigo who has lengthy animations, Mita is significantly quicker, and his break values are pretty good for what they are. His only real issue is how his buff works: not only do you need to position yourself well for it to go to your DPS (whether you play as Mita or with AI Mita), it also decays over time and relies on the enemy being aggressive enough for him to toss it out reliably. Compared to the simplicity of Todoroki's set-and-forget buffs or Saigo's sheer survivability, Mita is a bit outclassed at the moment.
Pros
- Illusion
- Solid Buff
- Decent Numbers
Cons
- Dupe Hungry
- Awkward Buff
Minami is a pure healer, with a powerful shield on break. However, Minami herself contributes very little damage or break, making running her a very hard ask. One has to wonder if picking her over “good enough” healers like passive-1 Tsuruko or 1–2 point passive-2 Yo is worth it when most content doesn't even deal enough damage fast enough for her healing to matter. And that's not even going into her inconsistent AI performance. The safest way to win any battle is to simply kill it faster—a task that is very easy to accomplish for anyone who can spend a few hours giving Tsuki EX rank and some good Patimon. Once any player has access to even halfway decent DPS options, Minami feels more like a liability than a helper.
Pros
- Healing
- Shielding
Cons
- Terrible Damage
- Opportunity Cost