THE F2P shell
Review Snapshot
Tsuki Iroha
DPS
B
Reroll
C
Strengths & Weaknesses
Pros and cons
Pros
4Cons
4Character Analysis
Overview
One of the starting characters you get. Don't let her free status fool you; Iroha is one of the strongest characters in the game once she has enough rank ups. This is thanks to her second passive providing her with a massive boost in damage based on a percent of her support stat. This not only makes her ultimate deal extremely high damage, it also buffs her follow up DPS for a short time afterwards. Combined with her already solid DPS and break values, Iroha is a sub DPS that really makes one question if she's actually a main DPS. And if that isn't enough for you, she also gives your team crit rate on her chain skill, which combined with the support stat you've likely invested in, will utterly nuke bosses off the full chain rotation into Iroha ultimate. If you choose to do so, you can also invest in her first passive which lets Iroha build an entire tension bar herself when maxed on her chain skill, allowing immediate access to EX tension cards against the current end game bosses.
Primary Attack
An average 3 stage attack series. The only important thing to know is that after the 3rd attack hits Iroha gains α Ball for 7 seconds. See her Strategy Skill for what this does.
Secondary Attack
After a stereotypical wind up “pitch” animation, Iroha tosses a homing fastball at the target. Surprisingly decent break for its speed, but you won’t be spamming it since she has a canned combo sequence anyway. After the attack hits Iroha gains β Ball for 7 seconds. See her Strategy Skill for what this does.
Counterattack
Dodge counterattack (can avoid any attack). Iroha leaps away to dodge the attack. Standard dodge counterattack, although for some reason it apparently does 501 break value instead of 500 like everyone else (pretty sure this is a typo).
Strategy Skill
After a brief wind up, Iroha hurls a cluster of balls at the target dealing a surprisingly high amount of break. Requires her to have both α Ball and β Ball to activate. Yeah, that’s all those do. Otherwise, this skill does matter for her transcend 3 to make her ultimate hit even harder, but is mostly just a filler in her canned combo.
Ultimate Skill
Costs 2 Tension Bars. Iroha pulls a massive missile out of hammerspace like a cartoon character before hurling it into the air. After a brief delay where it continues to home onto its target, it drops on its homing reticle dealing an absurd amount of damage, made even more so via her second passive.
Chain Skill
Standard chain skill, but Iroha also gives the whole team the “Courage” buff for 10 seconds, buffing crit rate by 10%. Always lead with Iroha after breaking an enemy to activate the crit rate buff immediately.
Combos (If Operating)
Iroha is a very simple character to pilot. Either perform the full 3 hit primary attack or her secondary attack, then do the one you didn’t do, then strategy skill. That’s about it. Just let the AI play her.
Tips
piloting Iroha.
- You can technically dodge cancel out of her 3rd primary and secondary attack to slightly increase your DPS. If you are for some reason
Potential
Passive 2 is the go to use of potential gems, turning her into one of the strongest DPS in the game. Spare points go into Fighting Instinct, Coordination, or passive 1 by preference. If you want to use her to support your other characters, max passive 1 and put spare points into coordination to boost your team’s chain skill damage off breaks.
Dupes
Powerful set of dupes here.
- Transcend 1 gives her a flat DPS boost for doing what she was already doing.
- Transcend 3 is the big one; each use of strategy skill gives her a stack of “Loss of Memory” increasing her ult skill damage multiplier by 5%, up to 50% at its max stack of 10. The value of this dupe will only increase when we finally get enemies that can survive her ultimate without stacks (as most enemies just die to her ultimate right now anyway). Potential gems from T2/T4 are useful to provide additional potential gems as usual.
- Transcend 5 is a fairly interesting one; after using her Chain Skill, Iroha gives the whole team 30 support points. This is a nice boost to her own damage, but also has strong synergy with Tsuruko, a character who doesn’t need to ult to do her job.
Operating Character
Just don’t. Yes, you can play her yourself and slightly optimize her DPS but there are so many characters who DON’T have good AI like Iroha. Let Iroha AI do her thing and pilot a more AI unfriendly character.
Conclusion
In the current meta of Tribe Nine, Iroha is unmatched at just killing the enemy with her nuke. Nothing in the game can currently survive her ultimate, and depending on how future content is designed, this might remain the case for a while. Being a character that every player has access to, Iroha is a fantastic F2P option for people whose character roster isn’t quite filled out yet. Her ability to also flex into a more supportive breaker role is also quite valuable for allowing access to very easy EX tension, and her strong dupes give her an additional layer of longevity.
Synergy & Teams
Best partners for Tsuki Iroha
Synergy
Best Team Composition
Premium sample team
Premium Iroha DPS team
Build & Tension Cards
Recommended setup
Best Compatible Monsters
DPS Build
Set Bonus: Trickster or Gladiator if on passive 2 is great if you can manage it. Passive 1 doesn’t really care what you run, but since Iroha will be the first in the chain, running Trickster does let you do slightly more chain skill damage.
Sub Stats: Critical DMG Multiplier IV+ is the priority as usual. Support IV+ is good for both builds. Crit Rate is a good supplement if you can’t reach 100% via just cards + Courage. Attack is also fine since she still uses it to boost her damage. One Ultimate Skill Efficiency line is helpful to ensure you only drop down one tension phase after you ult.
Patimon Sets
Priority Stats
Best Tension Cards
For passive 1 Iroha, it really doesn’t matter what cards you bring since she’s mainly there to get you to tension 2/EX off the first break. Better to look at your other characters and decide what to run.
3-Star
Tension 1
Full Party
All Party Members
Full Party
All Party Members
When granted [Unity], there will be 2x effectiveness.
1-Star
Tension 0
Strike Zone
All Party Members
Strike Zone
All Party Members
At the start of battle, grant party members _[Unity]_.
3-Star
Tension 0
Things To Hold On To
All Party Members
Things To Hold On To
All Party Members
When granting Shield, grant party members [Night Time Ponder] while increasing Critical Rate by 15% for 30s.
Night Time Ponder
Maximum 3 stacks.
Increase Critical Rate by 10% for each stack.
When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.
2-Star
Tension 0
hard
All Out
All Party Members
All Out
All Party Members
1-Star
Tension 1
Excuse
Special Condition
Excuse
Special Condition
Synergy
Control
1-Star
Tension 1
Maximization
Characters: Conditions Met
Maximization
Characters: Conditions Met
Synergy
Control
3-Star
Tension 1
The Game Starts Now
Characters: Conditions Met
The Game Starts Now
Characters: Conditions Met
For the character receiving the HP Recovery Effect, increase their Support point by
