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Yo Kuronaka build, teams and tier

Yo Kuronaka build, teams, tier and character info

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Yo Kuronaka build, teams and tier collects build notes, tier position, skills, stats, teams, and related Tribe Nine guides.

Yo Kuronaka

Yo Kuronaka

2 Stars Version 1.0 all rounderbreaker

Review Snapshot

Yo Kuronaka

Yo is a true generalist, capable of filling nearly every role in the game in some way. He also deals insane damage for his breaker role, even able to beat out some dedicated DPS characters. Yo's only true flaw is opportunity cost; while he might be able to do everything well, characters who do certain roles specifically can outdo him in that role. Also, Hina sort of stole his thunder.

Breaker

B

Reroll

C

Strengths & Weaknesses

Pros and cons

Pros

2
Jack of All Trades, Master of Everything: Yo does everything well; good DPS, good break speeds, and he can even heal. He may not beat role-dedicated characters, but he can certainly give them a run for their money.
Simple To Learn: Yo's gameplan is straightforward. While he can be optimized to extremes, simple animation cancels go a long way.

Cons

3
Specificity: While Yo can do everything well, certain characters outclass him in their specific niche. You may not need the level of role compression he provides.
Stamina Woes: Yo’s attacks cost a LOT of Stamina, leaving him with awkward moments of having to choose when to push for damage or when to hold back so you can counterattack the enemy.
Weak Early Game: Yo’s power is heavily dependent on rank ups. His full power won’t be felt until later on in the game.

Character Analysis

Overview

It's not every day that the main character of a gacha game is a top tier contender, but Yo's kit more than justifies this placement. His kit flows smoothly: his primary attack is fast, and his secondary attack, while a bit committal, activates his unique passive [Burt Drive] which triggers both potential passives and lets him activate his powerful strategy skill Hitting Stride. His first passive gives a massive boost to primary and strategy damage, while his second heals the team based on damage dealt in [Burst Drive]. With excellent passives and high break values, Yo excels in every role, earning him the unique distinction as being the perfect all-rounder.

Primary Attack

Typical 3 stage melee attack. Deals a decent amount of break damage for its speed. Also deals a ton of damage via his passive 1 while Burst Drive is active.

Secondary Attack

Yo leaps at the target while attacking. If you land at least one hit of the attack and aren’t interrupted in any way he enters Burst Drive which lasts for a short duration. Burst Drive lets him use his Strategy Skill and activates his passive 1 and 2. You’ll want to maintain Burst Drive as much as possible, using his strategy skill right before it ends to maximize your DPS and break efficiency.

Counterattack

Deflect counterattack (can only deflect physical attacks). Standard counterattack.

Strategy Skill

Yo leaps forward performing 3 attacks, dealing a massive 600 break damage and immediately ending Burst Drive. Throw this in at the tail end of Burst Drive’s duration, then loop back into his secondary; it's a simple but effective strategy.

Ultimate Skill

Costs 2 Tension Bars. Yo dashes forward, strikes a pose, then enemies who he dashed through take a ton of damage. Deals deceptively high damage since it’s a multi-hit attack. Possibly unique to Yo is its behavior on damaged enemies depending on whether you’re piloting him or not. When piloted, the whole attack functions like a typical ultimate, freezing enemies in place until the damage is finished. However, if Yo is not being operated, he will perform the initial animation, then control returns to the player as Yo strikes the pose. The target seems to suffer from a form of hit stop (similar to Enoki’s strategy skill); not quite locked in place, but heavily slowed down. Currently unclear if this actually matters, but it’s interesting enough to mention.

Chain Skill

Bog standard chain skill. Nothing noteworthy.

Combos (If Operating)

Yo has a very linear combo. Enter Burst drive through his secondary attack, perform his primary attack string until he’s about to exit Burst drive, then finish with his strategy skill. You’ll likely need to adjust depending on how aggressive the enemy is, but otherwise Yo is a fairly simple character to play. To break enemies faster at the cost of some DPS, consider skipping the primary attacks completely and alternate secondary and strategy skill until a break occurs.

Tips
  1. Yo’s attacks can be animation cancelled into each other (e.g., primary attack 3 times, then strategy skill right as the third primary attack lands), letting him squeeze out maximum DPS without losing anything.
  2. Yo’s stamina costs, especially if you need to counterattack, can feel pretty prohibitive. Avoid overextending if enemies are aggressive.
Potential

Passive 1 is the obvious big one, providing a sizable damage multiplier for his primary and strategy skills while in Burst Drive. Put at least one point in passive 2 if you want a consistent stream of healing. Spare points can go into Fighting Instinct for increased damage or Survival Instinct for more stamina.

Dupes

Yo’s dupes are all really good.

  • T1 makes his chain skill do a bit more damage if he’s the operating character (fine, but not essential).
  • T3 extends Burst Drive by 3 seconds, giving a nice QoL buff and allowing more primary hits before using his strategy skill.
  • T2/T4 potential gems are useful on him.
  • T5 is utterly insane if you can afford to ult on him, increasing break damage enemies take by 50%—hugely beneficial if you run him as a breaker.
Operating Character

Rare instance where either choice works. Yo’s AI is generally solid, able to deal break damage optimally. You can still squeeze out more DPS manually, though. Often recommended to let the AI handle Yo while you pilot a more manually intensive character, but your teammate choices might make Yo the best manual pick.

Conclusion

Yo can fill any role well enough but truly shines as a breaker. He’s a universal team player, so build your team and then decide if Yo is the best third option for you.

Synergy & Teams

Best partners for Yo Kuronaka

Synergy

Being the first character you have access to and having solid break values, Yo works in any team.

Best Team Composition

Generic F2P shell

Generic F2P shell that lets you pick any character for the third slot.
1

DPS Yo

If you want to maximize Yo’s damage, this combo offers a mix of buffs and debuffs. It might not be as fast as a typical DPS team, but can still clear content efficiently.

Build & Tension Cards

Recommended setup

Best Compatible Monsters

All Rounder Build

Set Bonus: Since Yo’s damage output comes from multiple sources, Attacker is generally the best option for boosting his DPS. The set bonus doesn’t matter for Yo nearly as much as substats do.

Sub Stats: Of Sword and Spear is the new premiere substat for any character with a deflect counterattack, and Yo greatly appreciates the damage mult most of all since he utilizes everything it buffs. Starting the fight as Yo and landing a counterattack before swapping to your intended character is generally going to be the best option in most content. Crit Damage is another important source of damage mult. For the third stat, Backstab is an option if you’re running a tank or are running Yo as an AI; otherwise, ATK or Crit Rate are the best options.

Patimon Sets

Attacker Attacker

Priority Stats

Of Sword and Spear Of Sword and Spear Critical DMG Multiplier Critical DMG Multiplier Backstab Backstab Attack Attack Critical Rate Critical Rate

Best Tension Cards

Yo doesn’t need any specific cards to function. Because his damage comes from many sources, specialized cards don’t apply well to him. Highly recommended to run cards based on your main DPS. If you want Yo to be your main DPS, use typical general recommendations. His own chibi card, New Hope, fits his general plan and you’re likely running Unity anyway, but the EX tension requirement becomes worse as gear improves and clear times get faster. All Out is harder to utilize without stamina rolls or survival instincts, since his natural playstyle leaves little time for stamina recovery.
New Hope
2-Star Tension EX

New Hope

Characters: Conditions Met
When a Secondary Attack is executed, increase the DMG Multiplier of the next Strategy Skill by 45%.
If the Secondary Attack is executed while granted [Unity], there will be 2x effectiveness.
All Out
2-Star Tension 0 hard

All Out

All Party Members
When an Attack Action is executed, consume additional Stamina. Increase the Damage Bonus of the action by 30%.