Generic F2P shell
Review Snapshot
Yo Kuronaka
Breaker
B
Reroll
C
Strengths & Weaknesses
Pros and cons
Pros
2Cons
3Character Analysis
Overview
It's not every day that the main character of a gacha game is a top tier contender, but Yo's kit more than justifies this placement. His kit flows smoothly: his primary attack is fast, and his secondary attack, while a bit committal, activates his unique passive [Burt Drive] which triggers both potential passives and lets him activate his powerful strategy skill Hitting Stride. His first passive gives a massive boost to primary and strategy damage, while his second heals the team based on damage dealt in [Burst Drive]. With excellent passives and high break values, Yo excels in every role, earning him the unique distinction as being the perfect all-rounder.
Primary Attack
Typical 3 stage melee attack. Deals a decent amount of break damage for its speed. Also deals a ton of damage via his passive 1 while Burst Drive is active.
Secondary Attack
Yo leaps at the target while attacking. If you land at least one hit of the attack and aren’t interrupted in any way he enters Burst Drive which lasts for a short duration. Burst Drive lets him use his Strategy Skill and activates his passive 1 and 2. You’ll want to maintain Burst Drive as much as possible, using his strategy skill right before it ends to maximize your DPS and break efficiency.
Counterattack
Deflect counterattack (can only deflect physical attacks). Standard counterattack.
Strategy Skill
Yo leaps forward performing 3 attacks, dealing a massive 600 break damage and immediately ending Burst Drive. Throw this in at the tail end of Burst Drive’s duration, then loop back into his secondary; it's a simple but effective strategy.
Ultimate Skill
Costs 2 Tension Bars. Yo dashes forward, strikes a pose, then enemies who he dashed through take a ton of damage. Deals deceptively high damage since it’s a multi-hit attack. Possibly unique to Yo is its behavior on damaged enemies depending on whether you’re piloting him or not. When piloted, the whole attack functions like a typical ultimate, freezing enemies in place until the damage is finished. However, if Yo is not being operated, he will perform the initial animation, then control returns to the player as Yo strikes the pose. The target seems to suffer from a form of hit stop (similar to Enoki’s strategy skill); not quite locked in place, but heavily slowed down. Currently unclear if this actually matters, but it’s interesting enough to mention.
Chain Skill
Bog standard chain skill. Nothing noteworthy.
Combos (If Operating)
Yo has a very linear combo. Enter Burst drive through his secondary attack, perform his primary attack string until he’s about to exit Burst drive, then finish with his strategy skill. You’ll likely need to adjust depending on how aggressive the enemy is, but otherwise Yo is a fairly simple character to play. To break enemies faster at the cost of some DPS, consider skipping the primary attacks completely and alternate secondary and strategy skill until a break occurs.
Tips
- Yo’s attacks can be animation cancelled into each other (e.g., primary attack 3 times, then strategy skill right as the third primary attack lands), letting him squeeze out maximum DPS without losing anything.
- Yo’s stamina costs, especially if you need to counterattack, can feel pretty prohibitive. Avoid overextending if enemies are aggressive.
Potential
Passive 1 is the obvious big one, providing a sizable damage multiplier for his primary and strategy skills while in Burst Drive. Put at least one point in passive 2 if you want a consistent stream of healing. Spare points can go into Fighting Instinct for increased damage or Survival Instinct for more stamina.
Dupes
Yo’s dupes are all really good.
- T1 makes his chain skill do a bit more damage if he’s the operating character (fine, but not essential).
- T3 extends Burst Drive by 3 seconds, giving a nice QoL buff and allowing more primary hits before using his strategy skill.
- T2/T4 potential gems are useful on him.
- T5 is utterly insane if you can afford to ult on him, increasing break damage enemies take by 50%—hugely beneficial if you run him as a breaker.
Operating Character
Rare instance where either choice works. Yo’s AI is generally solid, able to deal break damage optimally. You can still squeeze out more DPS manually, though. Often recommended to let the AI handle Yo while you pilot a more manually intensive character, but your teammate choices might make Yo the best manual pick.
Conclusion
Yo can fill any role well enough but truly shines as a breaker. He’s a universal team player, so build your team and then decide if Yo is the best third option for you.
Synergy & Teams
Best partners for Yo Kuronaka
Synergy
Best Team Composition
F2P variant
DPS Yo
Build & Tension Cards
Recommended setup
Best Compatible Monsters
All Rounder Build
Set Bonus: Since Yo’s damage output comes from multiple sources, Attacker is generally the best option for boosting his DPS. The set bonus doesn’t matter for Yo nearly as much as substats do.
Sub Stats: Of Sword and Spear is the new premiere substat for any character with a deflect counterattack, and Yo greatly appreciates the damage mult most of all since he utilizes everything it buffs. Starting the fight as Yo and landing a counterattack before swapping to your intended character is generally going to be the best option in most content. Crit Damage is another important source of damage mult. For the third stat, Backstab is an option if you’re running a tank or are running Yo as an AI; otherwise, ATK or Crit Rate are the best options.
Patimon Sets
Priority Stats
Best Tension Cards
2-Star
Tension EX
New Hope
Characters: Conditions Met
New Hope
Characters: Conditions Met
If the Secondary Attack is executed while granted [Unity], there will be 2x effectiveness.
2-Star
Tension 0
hard
All Out
All Party Members
All Out
All Party Members
