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Hyakuichitaro Senju build, teams and tier

Hyakuichitaro Senju build, teams, tier and character info

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Hyakuichitaro Senju build, teams and tier collects build notes, tier position, skills, stats, teams, and related Tribe Nine guides.

Hyakuichitaro Senju

Hyakuichitaro Senju

2 Stars Version 1.0 breakerutility

Review Snapshot

Hyakuichitaro Senju

With the addition of Shield Expansion and his buffs, Senju is significantly better than he was last patch (which is hilarious, since he was already the second best breaker). Senju finds himself in a unique place as a true alternative to Kazuki, trading raw damage for superior performance in long battles and a cheaper ultimate for Bombard. His AI is also much safer now, albeit still not optimal with his gameplay. A well deserved tier increase.

Breaker

A

Reroll

B

Strengths & Weaknesses

Pros and cons

Pros

3
Secondary Attack: Senju’s shield is the strongest in the game for keeping other teammates alive. It provides good damage reduction at the cost of damaging Senju himself when an ally takes damage. This can activate certain tension cards and can keep your own team alive (although Senju can die from this damage redirection).
Cheap Ultimate: A 1-bar ultimate is quite handy. It’s a good emergency option if you can’t avoid a hit or if you want to activate Bombard for a teammate. It also deals decent damage if the enemy remains in place.
Fighting Spirit: While not relevant currently, Senju’s shield is good enough to note – it offers damage reduction but injures Senju himself when allies take damage. This can trigger certain tension cards and help keep your team alive (though it risks Senju’s health).

Cons

2
Specialized AI: AI Senju got buffed so we’re updating this. Senju’s AI is more focused on getting shields out by utilizing strategy skill rather than trying to break enemies quickly. This may be detrimental to your gameplay when compared to his (admittedly limited) competition.
Self Damage Woes: His shield can kill him as easily as it saves teammates. You can mitigate this with healing cards or a healer, but committing resources for that shield might not be worth it.

Character Analysis

Overview

Mouthful of a name aside, Senju is a highly competent breaker if you’re willing to manually operate him. This is because Senju’s break speed depends on spamming his Secondary Attack for the highest break-per-hit in the game. His break speed is so fast only Kazuki can (kind of) keep up or beat him. Unfortunately, this is Senju’s main role. He can shield allies with Fighting Spirit, but building it requires slow primary attacks or using his long strategy skill animation.

Fighting Spirit / Intimidating Ignition

Senju’s meter that builds via the third hit of his primary, his chain skill, or his strategy skill. Hitting 30 stacks consumes them to apply Intimidating Ignition on allies, a shield based on Senju’s max HP. Damage taken by that shield redirects to Senju’s HP. The shield lasts 30 seconds and is easy to maintain thanks to Senju’s fast break window (giving time to use his strategy skill). It’s a neat mechanic but currently unnecessary since fights end quickly. You can ignore it by spamming his secondary.

Primary Attack

A slow 3-stage series. In theory it out-damages his secondary, but because of dodge cancelling the difference isn’t huge. The third hit builds 3 stacks of Fighting Spirit, 1 per hit.

Secondary Attack

Character defining. Senju swings his bat twice, dealing extreme break plus decent damage. You’ll spam this and cancel the second hit into a dodge to repeat.

Counterattack

A deflect counterattack (won’t deflect non-physical). Quick animation, decent damage for a counter.

Strategy Skill

As of the Neo Chiyoda patch, Senju’s strategy skill is… not great, but not terrible either. After an agonizingly long wind up, Senju leaps towards the target and hits 6 times, generating 15 Fighting Instinct in total and dealing a decidedly average amount of break damage. With the ability to now dodge out of this attack the AI spamming this attack is slightly more justified, but it’s still not the best use of this character's strengths. Best method of getting his shield online.

Ultimate Skill

Costs 1 Tension Bar. Senju stomps, swings a bit, then creates a huge explosion in front of him. It’s pretty good for a 1-bar ult, but its long animation lets enemies move away. At least it’s fully invincible. Best use is enabling Bombard.

Chain Skill

An average chain skill that generates 6 stacks of Fighting Spirit when it hits.

Combos (If Operating)

Spam his secondary, dodge cancel after the second swing for maximum break and damage. Counterattack when possible. Senju’s strategy skill can be used on a broken enemy to quickly build a shield if that’s part of your plan.

Tips
  1. Senju is straightforward. Dodge cancel right after the second hit of secondary for best break speed and damage.
  2. Only use his strategy skill on a broken enemy, since its huge animation will leave you open otherwise.
Potential
  • Fighting Instincts: +64%, 64%, 88% Primary, +72% Secondary, +13.4% Counter, +36% Strategy, +40%, 600% Ultimate, +240% Chain.
  • Survival Instincts: +10% HP, +10% Def, +100 Stamina.
  • Coordination: +20 support per point.
  • Passive 1: +10% (per rank, up to 50%) damage reduction on Intimidating Ignition.
  • Passive 2: On reaching 30 Fighting Instinct, heal 5% (up to 25%) of max HP.

Max Survival Instincts for stamina/HP. Put extra points in Fighting Instincts (for more damage), or in Passive 1 or 2 if you want better team or personal survivability, but keep in mind you need to use the shield for those to matter.

Dupes

especially with a max Passive 1, making the team nearly unkillable while shielded.

  • T1 (What You Lookin’ At?): Start battle with 15 Fighting Spirit. Good QoL, letting you cast the shield early if you want.
  • T2 / T4: +2 / +3 Potential Gems. Not huge for Senju, but gems are always nice.
  • T3 (Fight Me If You Dare!): Taking damage from Intimidating Ignition buffs Senju’s attack by 20% for 20s. A decent boost.
  • T5 (The Most Handsome, Man of Men!): +30% DR on Intimidating Ignition plus -30% damage on redirection. Potentially amazing,
Operating Character

You must. AI Senju will get himself killed using strategy skill at bad times, losing his best trait of speedy breaks. You can pick AI-friendly characters around him while you manually pilot him.

Conclusion

Senju is an amazing, simple breaker. He may not deal Yo-level damage or be AI-friendly like Kazuki, but with an easy Bombard activation and a simple playstyle, he offers a niche for those who want what he brings.

Synergy & Teams

Best partners for Hyakuichitaro Senju

Synergy

Senju is there to break enemies quickly, so any team that values a strong breaker can use him. But you must consider good AI for your DPS since you’ll be piloting Senju.

Best Team Composition

F2P Friendly Team

Easy F2P synergy. Yo’s passive 2 can keep Senju topped up if the shield hurts him, all three break quickly, and Iroha can ult with all these breaks.
1

Team Sukaban

Premium synergy, or “Team Sukaban.” Possibly Miu’s best team aside from swapping Senju with Kazuki. This covers everything you want for destroying bosses fast.

Build & Tension Cards

Recommended setup

Best Compatible Monsters

Breaker Build

Set Bonus: None matter much to Senju. Attacker boosts damage, Defender or Paladin can improve his shield. Substats generally
matter more, but Senju’s fine without anything special.

Sub Stats: Maximum Stamina and Counterattack Stamina Cost Reduction help you spam secondaries. Ultimate Skill Efficiency is another option if
you plan to keep Tension Phase 1 for Bombard or if you don’t want your DPS to run it. Crit damage, crit rate, attack, and health are nice
for more damage/survival.

Patimon Sets

Attacker Attacker Defender Defender Paladin Paladin

Priority Stats

Maximum Stamina Maximum Stamina Counterattack Stamina Cost Reduction Counterattack Stamina Cost Reduction Ultimate Skill Efficiency Ultimate Skill Efficiency

Best Tension Cards

Though Senju has some synergy with certain cards, you’ll likely choose based on your DPS.

- Bombard: Possibly the main reason to pick Senju over Kazuki. A simple 1-bar ult that sets Bombard up easily, letting a teammate’s ult
do huge damage. You’ll want ult efficiency or good timing to pull this off.
- Rebellious Spirit + Fighting with Flames: This combo and art are basically made for him. Senju can shield to gain Unbending, buffing
the team. Requires actually using the shield.
- Interlocking Stratagems + Fighting Scene / Forerunner / Mastermind: Typically run if you have an AI DPS. Interlocking Stratagems
boosts chain skill damage.
- Chaotic Order: Potential tension generation if you let your AI get hit while the shield is up.
- Gem of Flames: Works better with AI Senju (he’ll take damage frequently).
- Misc: Control for +15% crit rate, or Ejection for a shield on Senju himself.

Bombard
2-Star Tension 2

Bombard

Characters: Conditions Met
After executing an Ultimate Skill, if an Ultimate Skill is executed within 10s, increase the Ultimate Skill DMG Multiplier of that character by 80% for 10s.
Rebellious Spirit
1-Star Tension 0

Rebellious Spirit

Characters: Conditions Met
When granting Shield, grant that character _[Unbending]_ for 20s.

Synergy

Unbending
Fighting With Flames
3-Star Tension EX

Fighting With Flames

All Party Members
When the operating character executes a Strategy Skill, create a Field effect that can increase Attack point by 100% for 15s.
When a character within the Field is under [Unbending], further increase Attack point by 100%.

Synergy

Unbending
Interlocking Stratagems
3-Star Tension 1

Interlocking Stratagems

Characters: Conditions Met

When a Chain Skill is executed, grant the character who executed the Chain Skill 1 stack of [Interlocking Stratagems].
When granted [Star Actor] and the maximum stack of [Interlocking Stratagems] at the same time, increase the Attack point of that character by 27%.

Interlocking Stratagems
Maximum 3 stacks.
Based on the number of stacks, increase Chain Skill DMG Multiplier by 12%.
This effect can be inherited at +1 additional stack by the next character executing their Chain Skill.
This effect will be removed upon a character change, and there will be a 30s CD.

Synergy

Star Actor
Fighting Scene
1-Star Tension 0

Fighting Scene

Characters: Conditions Unmet
When a Strategy Skill hits, grant party members _[Star Actor]_ for 20s.

Synergy

Star Actor
Forerunner
1-Star Tension 0

Forerunner

Characters: Conditions Unmet
When the operating character executes Counterattack successfully, grant party members _[Star Actor]_ for 20s.

Synergy

Star Actor
Mastermind
1-Star Tension 0

Mastermind

Characters: Conditions Unmet
When a Primary Attack hits a target at a certain distance, grant party members _[Star Actor]_ for 20s.

Synergy

Star Actor
Chaotic Order
3-Star Tension 0

Chaotic Order

All Party Members
At the start of battle, grant all members 5 stacks of _[Disorder]_.
When the operating character takes damage, recharge allies' Tension by 5.
Enemy's Tension will recharge 2x faster.

Synergy

Disorder
Gem of Flames
2-Star Tension 2

Gem of Flames

Characters: Conditions Met
When a party member other than the operating character takes damage, increase the operating character's Attack point by 70% for 10s.
This effect will be removed upon a character change.