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Jio Takinogawa build, teams and tier

Jio Takinogawa build, teams, tier and character info

Jio Takinogawa build, teams and tier collects build notes, tier position, skills, stats, teams, and related Tribe Nine guides.

Jio Takinogawa

Jio Takinogawa

3 Stars Version 1.0debufferutility

Review Snapshot

Jio Takinogawa

While Hina is technically a stronger debuffer than Jio, Jio continues to remain relevant thanks to multiple sources of defense shred being extremely good for damage output. Jio is also insanely useful vs Red Limit bosses and can easily farm petals for Full-Bloomed Cherry Blossoms for your main DPS.

Support

A

Reroll

A

Strengths & Weaknesses

Pros and cons

Pros

  • Lethal Debuff: While the damage itself is only OK, the armor shred from his second passive is a unique but powerful debuff to improve your team’s damage output.
  • Great AOE: His AOE damage is very good when it comes up, as multiple enemies can suffer from Venom and multiple explosions going off result in quick clears of trash packs.
  • Good Break: His break damage is pretty good for a debuffer even in the AI’s hands.
  • Many Hits: Jio’s strategy skill has a ton of instances of damage, allowing him to abuse certain cards for a ton of extra damage.

Cons

  • Average Overall: Jio’s damage and break are FINE, but not particularly amazing even with synergistic cards and building him for it.
  • Easily Replaceable: Jio’s armor shred is VERY good right now, but it’s not needed against the currently available endgame content.

Character Analysis

Overview

Jio is a solid all rounder in theory, but in reality his primary reason to be played is his unique 25% armor shred and ability to deal decent break damage. Jio's main gimmick comes from his Venom, a damage over time [DOT] debuff that deals a little damage per tick based on how many stacks are on the enemy. When the Venom reaches its cap it will detonate, dealing AOE damage to all nearby enemies. While the damage can be improved, including making the detonation crit, it's not enough to consider him a main DPS when compared to the dedicated DPS characters. His break damage is also quite good, but not exceptional enough to call him a dedicated breaker. However, no other character in the game can apply armor shred, which combined with the above factors results in a surprisingly good character.

Venom

Jio’s unique debuff. It’s a poison effect all of his attacks apply, and can stack up to 20 times. At 20 stacks, the Venom detonates, dealing damage and applying Venom to enemies (note that the detonation does NOT reapply to the enemy whose Venom detonated). While the DoT cannot crit, the detonation can crit. The DoT damage isn’t particularly impressive, and the detonation multiplier isn’t much better. The detonation is considered an additional attack. After an enemy's DoT detonates, there are a few frames before Venom can be reapplied to them. Now that you know what this does, know that none of it matters when its primary purpose is activating his passive 1, which decreases the defense of enemies affected by his Venom by 25%.

Primary Attack

Typical 3 stage melee attack. Nothing too notable here, it’s a standard filler option if you need to recover stamina. 2 stacks of Venom per hit.

Secondary Attack

Two part attack. First attack is a forward moving kick, second attack is a slow overhead kick. Unfortunately the second attack takes a little too long to come out in most situations, although it’s a good way to build up some break on the enemy if you have the time to do it. You’re mostly using this to advance forward then cancel into his strategy skill. 2 stacks of Venom per hit.

Counterattack

Deflect counterattack (can only deflect physical attacks). Applies Venom but is otherwise just a normal counterattack. 1 stack of Venom per hit.

Strategy Skill

Jio does a flurry of punches for as long as strategy skill is held. Rapidly applies Venom to enemies hit. Damage isn’t great, as is customary for Jio, but its ability to quickly apply Venom makes it arguably his best DPSing tool. Insane synergy with certain tension cards due to the sheer number of hits per second it does.

Ultimate Skill

Costs 2 Tension Bars. Jio drops poison on all enemies on the field. Sadly the damage multiplier on this is pretty bad, but it tracks all enemies so it’s not the worst tool for mobbing. Applies 5 stacks of Venom on enemies hit.

Chain Skill

Slightly below average damage for some reason, but applies Venom. 2 stacks of Venom per hit.

Combos (If Operating)

Jio has a ton of free form cancel opportunities in his attacking allowing for a lot of depth to his execution. But realistically if you’re piloting him you’re doing it so you can hold his strategy skill button down so you can pretend you’re Kenshiro. You’ll want to toss out some Secondary Attacks when possible to help break enemies faster, but it’ll all depend on how aggressive the enemy is at the time.

Tips
  1. Make sure that the Venom gauge is active before you start dropping ultimates so it benefits from the armor shred.
  2. If you’re fighting multiple enemies, Jio can apply and detonate on multiple targets for a ton of damage output.
Potential

Just max his passive 1. The extra venom stacks on passive 2 is only relevant in multi target fights, which Jio can already clear out easily. Spare points can go into Fighting Instinct for a bit more damage or Survival Instinct for more stamina.

Dupes

It’s all about T3.

  • T1 adds some duration which is mostly irrelevant since Jio should be constantly applying it anyways.
  • T3 makes every Venom detonation give 10 TENSION. Tension gain is extremely rare right now so this is automatically very good, but its ability to further push Detonator allows for a ton of damage output coming from Jio. Potential gems are good on Jio, but not insanely powerful so T2/T4 are just fine.
  • T5 is cute for AOE content, but we lack any substantial multi target encounters where this would matter right now.
Operating Character

Unless you like seeing a ton of numbers pop up and are running Detonator, Jio is generally best left to the AI. He’s not AMAZING mind you, but he’ll do his job well enough (maintaining Venom on enemies) to enable your DPS. Still fine to manually operate if you prefer and are running AI friendly DPS (Miu or Iroha).

Conclusion

Currently unique in his role, Jio is our best (and currently only) real debuffer. Because of this, he doesn’t really have much competition in his job making him the best “Support” we have. However, he isn’t really necessary to clear content with and can feel pretty win more in most teams.

Synergy & Teams

Best partners for Jio Takinogawa

Synergy

Jio works with literally any team with a DPS. Characters who do many hits will certainly appreciate him the most though.

Best Team Composition

Meta team

Possibly the best team in the game right now. Manual Hina can deal massive damage, while AI Jio and AI Miu are generally effective enough. The sheer amount of defense shred Hina and Jio can apply allows for massive damage output for any DPS. Miu can be replaced with whatever DPS you want, but you’ll probably want an AI friendly DPS option.

Build & Tension Cards

Recommended setup

Best Compatible Monsters

Debuffer Build
Set Bonus: Another character that doesn’t really care about set bonus. His damage multipliers are pretty low so your best option for damage is Attacker. Just focus on substats.

Sub Stats: For the first time since we’ve started writing guides we can finally avoid suggesting Critical DMG Multiplier! Jio’s best options are either Attack IV+ for damage or Stamina/Counterattack Stamina Cost Reduction to keep using his Strategy Skill (although he can run a Tension Card that effectively removes the cost anyway).

Patimon Sets

Attacker Attacker

Priority Stats

Attack Attack Maximum Stamina Maximum Stamina Counterattack Stamina Cost Reduction Counterattack Stamina Cost Reduction

Best Tension Cards

Jio is on the team to make your DPS shine, so run cards for them instead. If you want some Jio specific synergies however he does have some surprisingly good combo options.
  • Mastery effectively removes his stamina cost on his strategy skill by continuously restoring his Stamina.
  • Detonator drains a ton of tension but he can easily activate its condition via Excuse/Maximization.
  • Curse duo (Battle Tactics + Diligent Perusal) gives him another layer of DoT to apply to the enemy, which he’ll likely have if you happen to run him with Tsuruko.
  • Go One Better + Frost Haze gives him even more armor shred if you feel like you need it.
  • Full-Bloomed Cherry Blossoms is one of the best cards in the game for longer fights, and Jio is the best character at making petals drop. Because each instance of damage dealt spawns a petal, and Jio’s strategy skill deals many instances of damage, Jio can max out the petal limit nearly instantly.
Mastery
1-Star Tension 1

Mastery

Characters: Conditions Met Characters: Conditions Met
When oneself's attack hits every 20 times, recover Stamina by 750.
Detonator
2-Star Tension 2

Detonator

Special Condition Special Condition
When dealing a Critical hit, launch an Additional Attack with 50% x3 Action DMG. Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not. When the effect is active, consume Tension by 2.

Synergy

Control Control
Excuse
1-Star Tension 1

Excuse

Special Condition Special Condition
When inflicting Break on an enemy, grant the target [Control] for 20s.

Synergy

Control Control
Maximization
1-Star Tension 1

Maximization

Characters: Conditions Met Characters: Conditions Met
When the operating character executes Counterattack successfully, grant the target [Control] for 20s.

Synergy

Control Control
Battle Tactics
1-Star Tension 0

Battle Tactics

Characters: Conditions Met Characters: Conditions Met
When the operating character hits an enemy with a Strategy Skill, grant oneself and the enemy hit [Curse] for 25s.

Synergy

Curse Curse
Diligent Perusal
2-Star Tension 2

Diligent Perusal

Characters: Conditions Met Characters: Conditions Met
When the operating character executes a Secondary Attack, increase the Action DMG of Additional Attacks by 30% for 10s. When granted [Curse], further increase the Action DMG of Additional Attacks by 30%.

Synergy

Curse Curse
Go One Better
1-Star Tension 2

Go One Better

Characters: Conditions Met Characters: Conditions Met
When attacking with a Strategy Skill, decrease the enemy's Defense point by 14.25% and then deliver the attack. When a Strategy Skill hits an enemy granted [Charm], there will be 2x effectiveness.

Synergy

Charm Charm
Frost Haze
1-Star Tension 0

Frost Haze

Special Condition Special Condition
When a Strategy Skill hits an enemy with debuffs granted by characters' actions, grant [Charm] for 20s.

Synergy

Charm Charm
Full-Bloomed Cherry Blossoms
2-Star Tension 2

Full-Bloomed Cherry Blossoms

Special Condition Special Condition
When party members and all enemies are hit, flowers will scatter around them. The maximum number of these flowers on the field is 30. Party members that touch the flowers will gain 1 stack of [Faded Blossom]. The flowers will be removed after being touched by a party member or after 20s.

Faded Blossom Maximum 100 stacks. Increase Critical Rate by 0.5% and Critical DMG Multiplier by 1.5% for each stack.