Meta team
Review Snapshot
Jio Takinogawa
Support
A
Reroll
A
Strengths & Weaknesses
Pros and cons
Pros
4Cons
2Character Analysis
Overview
Jio is a solid all rounder in theory, but in reality his primary reason to be played is his unique 25% armor shred and ability to deal decent break damage. Jio's main gimmick comes from his Venom, a damage over time \[DOT\] debuff that deals a little damage per tick based on how many stacks are on the enemy. When the Venom reaches its cap it will detonate, dealing AOE damage to all nearby enemies. While the damage can be improved, including making the detonation crit, it's not enough to consider him a main DPS when compared to the dedicated DPS characters. His break damage is also quite good, but not exceptional enough to call him a dedicated breaker. However, no other character in the game can apply armor shred, which combined with the above factors results in a surprisingly good character.
Venom
Jio’s unique debuff. It’s a poison effect all of his attacks apply, and can stack up to 20 times. At 20 stacks, the Venom detonates, dealing damage and applying Venom to enemies (note that the detonation does NOT reapply to the enemy whose Venom detonated). While the DoT cannot crit, the detonation can crit. The DoT damage isn’t particularly impressive, and the detonation multiplier isn’t much better. The detonation is considered an additional attack. After an enemy's DoT detonates, there are a few frames before Venom can be reapplied to them. Now that you know what this does, know that none of it matters when its primary purpose is activating his passive 1, which decreases the defense of enemies affected by his Venom by 25%.
Primary Attack
Typical 3 stage melee attack. Nothing too notable here, it’s a standard filler option if you need to recover stamina. 2 stacks of Venom per hit.
Secondary Attack
Two part attack. First attack is a forward moving kick, second attack is a slow overhead kick. Unfortunately the second attack takes a little too long to come out in most situations, although it’s a good way to build up some break on the enemy if you have the time to do it. You’re mostly using this to advance forward then cancel into his strategy skill. 2 stacks of Venom per hit.
Counterattack
Deflect counterattack (can only deflect physical attacks). Applies Venom but is otherwise just a normal counterattack. 1 stack of Venom per hit.
Strategy Skill
Jio does a flurry of punches for as long as strategy skill is held. Rapidly applies Venom to enemies hit. Damage isn’t great, as is customary for Jio, but its ability to quickly apply Venom makes it arguably his best DPSing tool. Insane synergy with certain tension cards due to the sheer number of hits per second it does.
Ultimate Skill
Costs 2 Tension Bars. Jio drops poison on all enemies on the field. Sadly the damage multiplier on this is pretty bad, but it tracks all enemies so it’s not the worst tool for mobbing. Applies 5 stacks of Venom on enemies hit.
Chain Skill
Slightly below average damage for some reason, but applies Venom. 2 stacks of Venom per hit.
Combos (If Operating)
Jio has a ton of free form cancel opportunities in his attacking allowing for a lot of depth to his execution. But realistically if you’re piloting him you’re doing it so you can hold his strategy skill button down so you can pretend you’re Kenshiro. You’ll want to toss out some Secondary Attacks when possible to help break enemies faster, but it’ll all depend on how aggressive the enemy is at the time.
Tips
- Make sure that the Venom gauge is active before you start dropping ultimates so it benefits from the armor shred.
- If you’re fighting multiple enemies, Jio can apply and detonate on multiple targets for a ton of damage output.
Potential
Just max his passive 1. The extra venom stacks on passive 2 is only relevant in multi target fights, which Jio can already clear out easily. Spare points can go into Fighting Instinct for a bit more damage or Survival Instinct for more stamina.
Dupes
It’s all about T3.
push Detonator allows for a ton of damage output coming from Jio. Potential gems are good on Jio, but not insanely powerful so T2/T4 are just fine.
- T1 adds some duration which is mostly irrelevant since Jio should be constantly applying it anyways.
- T3 makes every Venom detonation give 10 TENSION. Tension gain is extremely rare right now so this is automatically very good, but its ability to further
- T5 is cute for AOE content, but we lack any substantial multi target encounters where this would matter right now.
Operating Character
Unless you like seeing a ton of numbers pop up and are running Detonator, Jio is generally best left to the AI. He’s not AMAZING mind you, but he’ll do his job well enough (maintaining Venom on enemies) to enable your DPS. Still fine to manually operate if you prefer and are running AI friendly DPS (Miu or Iroha).
Conclusion
Currently unique in his role, Jio is our best (and currently only) real debuffer. Because of this, he doesn’t really have much competition in his job making him the best “Support” we have. However, he isn’t really necessary to clear content with and can feel pretty win more in most teams.
Synergy & Teams
Best partners for Jio Takinogawa
Synergy
Best Team Composition
Premium team
Generic F2P shell
Build & Tension Cards
Recommended setup
Best Compatible Monsters
Debuffer Build
Set Bonus: Another character that doesn’t really care about set bonus. His damage multipliers are pretty low so your best option for damage is Attacker. Just focus on substats.
Sub Stats: For the first time since we’ve started writing guides we can finally avoid suggesting Critical DMG Multiplier! Jio’s best options are either Attack IV+ for damage or Stamina/Counterattack Stamina Cost Reduction to keep using his Strategy Skill (although he can run a Tension Card that effectively removes the cost anyway).
Patimon Sets
Priority Stats
Best Tension Cards
Jio is on the team to make your DPS shine, so run cards for them instead. If you want some Jio specific synergies however he does have
some surprisingly good combo options.
- Mastery effectively removes his stamina cost on his strategy skill by continuously restoring his Stamina.
- Detonator drains a ton of tension but he can easily activate its condition via Excuse/Maximization.
- Curse duo (Battle Tactics + Diligent Perusal) gives him another layer of DoT to apply to the enemy, which he’ll likely have
if you happen to run him with Tsuruko.
- Go One Better + Frost Haze gives him even more armor shred if you feel like you need it.
- Full-Bloomed Cherry Blossoms is one of the best cards in the game for longer fights, and Jio is the best character at making petals drop.
Because each instance of damage dealt spawns a petal, and Jio’s strategy skill deals many instances of damage, Jio can max out the petal limit nearly instantly.
1-Star
Tension 1
Mastery
Characters: Conditions Met
Mastery
Characters: Conditions Met
2-Star
Tension 2
Detonator
Special Condition
Detonator
Special Condition
Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
When the effect is active, consume Tension by 2.
Synergy
Control
1-Star
Tension 1
Excuse
Special Condition
Excuse
Special Condition
Synergy
Control
1-Star
Tension 1
Maximization
Characters: Conditions Met
Maximization
Characters: Conditions Met
Synergy
Control
1-Star
Tension 0
Battle Tactics
Characters: Conditions Met
Battle Tactics
Characters: Conditions Met
Synergy
Curse
2-Star
Tension 2
Diligent Perusal
Characters: Conditions Met
Diligent Perusal
Characters: Conditions Met
When granted [Curse], further increase the Action DMG of Additional Attacks by
Synergy
Curse
1-Star
Tension 2
Go One Better
Characters: Conditions Met
Go One Better
Characters: Conditions Met
When a Strategy Skill hits an enemy granted [Charm], there will be 2x effectiveness.
Synergy
Charm
1-Star
Tension 0
Frost Haze
Special Condition
Frost Haze
Special Condition
Synergy
Charm
2-Star
Tension 2
Full-Bloomed Cherry Blossoms
Special Condition
Full-Bloomed Cherry Blossoms
Special Condition
When party members and all enemies are hit, flowers will scatter around them.
The maximum number of these flowers on the field is 30.
Party members that touch the flowers will gain 1 stack of [Faded Blossom].
The flowers will be removed after being touched by a party member or after 20s.
Faded Blossom
Maximum 100 stacks.
Increase Critical Rate by 0.5% and Critical DMG Multiplier by 1.5% for each stack.
