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Progression — Morimens

Every Morimens feature unlock with the stage or Keeper Level that opens it, the Keeper ladder to 100, and the team strength each level expects.

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Every feature Morimens opens and the stage or Keeper Level it opens on, the whole Keeper ladder, and the team strength each level is measured against.

Unlocks 100

Prologue

Unlocks
Alumni
Awakener Trial
Awakening Use "Pure Core" and "Luminous Core" to obtain Awakeners and Wheels of Destiny. Also grants "Radix Sediment" for rare materials in the Mythag Shop.
Dreamscape
Exchange Store
Friend Invitation Code
Garment Ordering
General Task Types
Giftboxes
Library
Mail Box
Manual
Multiverse Link
Psyche Deepdive
Special Ops
Tutorial

Faded Legacy Chapter 1

Unlocks Requirement
Arcade 1-2
Dissolution Ruins Search for remnants among the ruins of Dissolution to exchange for Rose Scrip or temper Gnosis Elixirs at the Mythag Administrative Office. 1-2
Event 1-2
Interlude In an age plagued by Cataclysms, you can only delve into the Dreams of a bygone era to unearth Miracles of the past. Venture into the fallen past to undergo trials and obtain more materials. 1-2
Investigation Exchange 1-2
Rose Scrip Exchange 1-2
Achievements 1-5
Journey Record 1-5
Mission Reports 1-5
Realm Mastery 1-5
Assignments Small tasks between investigations. Dispatch Awakeners for Silver and materials. 1-8
Magic Plot Shop 1-10
Wanda's Treasures 1-10
Curriculum Keepers face final exams too. Complete tasks to increase level and unlock rewards. 1-11
Daily Drills 1-11
Handbook Basic training routines established by Mythag to keep Investigators in their top shape. 1-11
Taboo Quests 1-11
Weekly Trials 1-11
Abyssal Residue Images of remnants from various Realms have emerged in the Dissolution Ruins. Record them on parchment before they dissipate. 1-13
Bloody Residue 1-13
Chaotic Residue 1-13
Cosmic Residue 1-13
City of Big Smoke 1-15
Faded Legacy Chapter 2: Waxen Legacy 1-15
Faded Legacy Chapter 2: Waxen Legacy (Hard) H1-8

Faded Legacy Chapter 2

Unlocks Requirement
Silver Communication Shake the magical box to contact allies, comrades, and friends. 2-1
Aequor Legacy: Fissure 2-4
Chaos Domain: Fissure 2-4
Lightless Exchange 2-4
Lightless Realm Seek Truth in darkness. Dispatch teams from different Realms for generous rewards. 2-4
Marsh of Caro: Fissure 2-4
Ultra Journey: Fissure 2-4
D-Jewel Exchange 2-12
Phantasmal Dive An ancient dream of higher existence. Overcome negative Resonance pressure: new challenges daily. 2-12
Synthesis 2-15
Faded Legacy Chapter 3: Beware of Hounds 2-16
Frenzied Wax Museum 2-16

Faded Legacy Chapter 3

Unlocks Requirement
Traphase When Silver phases interact, one victor emerges. Bonus gameplay feature: mechanics may change seasonally. Consider resource investment carefully. 3-2
Traphase Exchange 3-2
Faded Legacy Chapter 1: East District's Enigma (Hard) 3-5
Investigation: Hard Mode 3-5
Material Conversion 3-10
Sculpted Secrets 3-10
Tears of the Doll 3-10
Transcendental Existence Taboo entities that disregard causality. Challenge them with Menophin for rare Awakener materials. 3-10
Chain of Darkness 3-14
Faded Legacy Chapter 4: Where Silence Reigns 3-14
Town of Madness 3-14

Faded Legacy Chapter 4

Unlocks Requirement
D-Effect Zone Venture into the outbreak zone. Dispatch teams to lift the Black Tide alert for Gnosis Primer, Silver, and Black Offering. 4-3
Distorted Mountains 4-16
Faded Legacy Chapter 5: Eye of the Storm 4-16
Shadow Beyond 4-16

Faded Legacy Chapter 5

Unlocks Requirement
Faded Legacy Chapter 6: Twisted Stars 5-15
Grasp of Piety 5-15
Ship of the Dark Sea 5-15

Faded Legacy Chapter 6

Unlocks Requirement
Faded Legacy Chapter 7: Desire's Flow 6-15
Hymn of the Womb 6-15
Outer Sea of Storms 6-15

Faded Legacy Chapter 7

Unlocks Requirement
Reproduction Frenzy Awakeners enter frenzied state under mysterious influence. All Keepers, be cautious! 7-3
Faded Legacy Chapter 8: Last Symphony 7-19
Relics of the Sand 7-19
Wall of Desert Sands 7-19

Faded Legacy Chapter 8

Unlocks Requirement
Faded Legacy Chapter 9: A Long Dream's End 8-14
Prime Fissure 8-14
Tide of the Black Pool 8-14

Faded Legacy Chapter 9

Unlocks Requirement
Astral Reign Chapter 1: Return to the Big Smoke 9-13
Complete Faded Legacy 9-13

Astral Reign Chapter 1

Unlocks Requirement
Astral Reign Chapter 1: Return to the Big Smoke (Hard) 1-14
Astral Reign Chapter 2: Metamorphosis 1-14

Astral Reign Chapter 2

Unlocks Requirement
Astral Reign Chapter 3: Ossuary Gala 2-18

Astral Reign Chapter 3

Unlocks Requirement
Astral Reign Chapter 4: Paradise 3-11

Astral Reign Chapter 4

Unlocks Requirement
Astral Reign Chapter 5: Fated Theater 4-16

Astral Reign Chapter 5

Unlocks Requirement
Astral Reign Chapter 6: When the Mountain Feasts 5-16

Keeper Level

Unlocks Requirement
Second WoD Equip a second Wheel to Awakeners. Maximum one SSR-rarity Wheel per Awakener. Strategic combinations enhance abilities. Keeper Level 15
Chaos Cluster Dive into consciousness beyond the aeons... Utilize Realm characteristics to obtain Awakener Skill upgrade materials. Keeper Level 20
Ruins of Pohnpei Keeper Level 20
Schwarzschild Throat Keeper Level 20
Worm's Den Keeper Level 20
Covenant Dismantle Keeper Level 25
Taboo Records These symbols were forbidden in the Dark Age. Trace their past to obtain more Covenant sets. Keeper Level 25
Covenant Upgrade Covenants hide their Truth. Upgrade in Covenant Enhancement to boost Mainstats. Keeper Level 35
Covenant Auto-Transcription Keeper Level 45
Covenant Transcription Medieval scribes died for this act. Transcribe to change Substats during enhancement. Mainstats remain unaffected. Keeper Level 45
Covenant Binding Mythag has deciphered from ancient texts a fusion formula for inscribing pacts into spirit cores, capable of greatly enhancing the amplification effects of pacts. Give it a try. Bind Covenants with an Awakener to gain additional bonuses to primary attributes. Keeper Level 60

Keeper levels 100

Forbidden Lore starts at the Keeper Level and governs all three research depths. It rises to the average level of your Awakeners whenever that is higher.

Somatic Research
Team HP gained for every 100 points of an Awakener's CON.
Esoteric Research
The power of STR generation, Tentacle DMG, shield generation, HP recovery and STR reduction from Relics, Orisons and Posses.
Occult Research
The strength of fixed Poison, Counter, DMG and Bleed from Relics, Orisons and Posses.
Level EXP Assignments Somatic Research Esoteric Research Occult Research
1 25 3 48 62 70
2 30 3 49 65 73
3 35 3 50 69 78
4 40 3 51 72 82
5 45 3 52 75 86
6 55 3 53 78 89
7 80 3 54 81 93
8 120 3 55 85 98
9 160 3 56 88 102
10 320 3 56 91 106
11 330 3 57 95 112
12 340 3 59 98 116
13 350 3 60 101 121
14 360 3 61 105 127
15 440 3 62 108 131
16 450 3 63 113 141
17 460 3 64 118 148
18 470 3 65 123 158
19 480 3 66 129 168
20 590 4 67 134 176
21 610 4 68 139 187
22 620 4 69 143 198
23 640 4 70 148 208
24 650 4 71 152 218
25 780 4 72 157 229
26 800 4 73 168 248
27 820 4 74 179 266
28 840 4 76 191 286
29 860 4 80 203 306
30 940 5 83 215 328
31 970 5 85 224 344
32 990 5 87 233 358
33 1,020 5 89 243 376
34 1,050 5 91 252 395
35 1,140 5 93 262 413
36 1,170 5 97 274 443
37 1,210 5 101 287 473
38 1,240 5 104 301 508
39 1,270 5 108 314 546
40 2,670 6 112 329 585
41 2,760 6 117 344 626
42 2,840 6 121 360 662
43 2,920 6 126 376 706
44 3,000 6 131 393 754
45 3,470 6 136 411 805
46 3,580 6 139 426 839
47 3,690 6 143 443 881
48 3,800 6 146 458 925
49 3,900 6 150 474 962
50 4,180 7 153 490 1,009
51 4,310 7 159 512 1,070
52 4,440 7 165 534 1,137
53 4,570 7 171 557 1,208
54 4,700 7 177 581 1,284
55 4,890 7 184 605 1,439
56 5,040 7 194 638 1,575
57 5,190 7 202 669 1,719
58 5,340 7 211 701 1,857
59 5,490 7 220 743 2,020
60 29,070 8 225 768 2,158
61 30,000 8 227 787 2,250
62 30,920 8 231 805 2,350
63 31,840 8 234 824 2,455
64 32,770 8 237 838 2,564
65 37,190 8 244 858 2,676
66 38,370 8 247 877 2,788
67 39,560 8 250 897 2,906
68 40,740 8 252 917 3,044
69 41,920 8 257 938 3,170
70 47,780 8 260 959 3,298
71 49,300 8 261 969 3,352
72 50,830 8 263 980 3,410
73 52,350 8 264 990 3,465
74 53,870 8 266 1,001 3,523
75 58,380 8 267 1,011 3,578
76 60,230 8 268 1,022 3,638
77 62,090 8 270 1,032 3,694
78 63,950 8 271 1,043 3,754
79 65,810 8 273 1,053 3,811
80 76,870 8 274 1,064 3,872
81 79,200 8 276 1,074 3,930
82 81,650 8 277 1,085 3,992
83 84,100 8 279 1,095 4,051
84 86,550 8 280 1,106 4,114
85 93,200 8 281 1,116 4,173
86 96,170 8 283 1,127 4,237
87 99,140 8 284 1,137 4,297
88 102,120 8 286 1,148 4,362
89 105,090 8 287 1,158 4,423
90 257,110 8 289 1,169 4,488
91 265,320 8 290 1,179 4,550
92 273,520 8 292 1,190 4,617
93 281,730 8 293 1,200 4,680
94 289,930 8 294 1,211 4,747
95 514,220 8 296 1,221 4,810
96 530,630 8 297 1,232 4,878
97 547,040 8 299 1,242 4,943
98 563,450 8 300 1,253 5,012
99 579,860 8 302 1,263 5,077
100 8 303 1,274 5,146

Team strength

A stage's recommended level is the Keeper Level and the average Awakener level it is built for; below either, expect a hard fight. These are the figures a team is held against at each of them.

Skill Strength comes from an Awakener's skill levels, Covenant Strength from the grade, level, substats and set effects of the Covenants they wear. Both are averaged across the team.

Rec. Level Skill Strength Covenant Strength
1 – 25 6
26 7.2
27 8.4
28 9.6
29 10.8
30 12
31 12.6
32 13.2
33 13.8
34 14.4
35 15
36 15.6 10.8
37 16.2 21.6
38 16.8 32.4
39 17.4 43.2
40 18 54
41 18.6 64.8
42 19.2 75.6
43 19.8 86.4
44 20.4 97.2
45 21 108
46 21.6 113.4
47 22.2 118.8
48 22.8 124.2
49 23.4 129.6
50 24 135
51 24.6 145.8
52 25.2 199.8
53 25.8 225
54 26.4 250.2
55 27 275.4
56 27.6 289.44
57 28.2 303.48
58 28.8 317.52
59 29.4 331.56
60 30 345.6
61 30.3 349.92
62 30.6 354.24
63 30.9 358.56
64 31.2 362.88
65 31.5 367.2
66 31.8 371.52
67 32.1 375.84
68 32.4 380.16
69 32.7 384.48
70 33 388.8
71 33.3 393.12
72 33.6 397.44
73 33.9 401.76
74 34.2 406.08
75 34.5 410.4
76 34.8 414.72
77 35.1 419.04
78 35.4 423.36
79 35.7 427.68
80 – 120 36 432