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D-Tide Season — Morimens

The Morimens D-Tide season running now and the one that opens next, with the Relics each wave starts you on, its alert levels and the bosses waiting on them.

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The Morimens D-Tide season running now and the one that opens next, with the Relics each wave starts you on and the Boss at the end of it.

Season 68

Astral Reign August 31, 2026 — September 14, 2026
Ultra Ring

At the start of exploration, increase the Relic Capacity by +1, and "Ultra" Awakener gains its "Dimensional Image". For each "Ultra" Awakener in the team, increase the Relic Capacity by +1.

Wave 1

Starts with

Alert Level Boss Points
Normal 36 Lv 39 · 42K HP 50
Hard 64 Lv 67 · 422.9K HP 60
Nightmare 82 Lv 85 · 2.6M HP 70
Madness 92 Lv 95 · 8.6M HP 80

Wave 2

Starts with

  • Guardian Hand+

    At turn start, if HP is below 25%, gain X Shield.

  • Crystal Globe

    At the start of exploration, Relic Capacity+1, and the current environment is treated as "Icefields".

Alert Level Boss Points
Normal 42 Lv 45 · 125.1K HP 60
Hard 68 Lv 71 · 1.2M HP 70
Nightmare 84 Lv 87 · 5.2M HP 80
Madness 94 Lv 97 · 16.9M HP 90

Wave 3

Starts with

Alert Level Boss Points
Normal 48 Lv 51 · 52.7K HP 70
Hard 72 Lv 75 · 644.6K HP 80
Nightmare 86 Lv 89 · 2.4M HP 90
Madness 96 Lv 99 · 7.7M HP 100

Wave 4

Starts with

  • Truth Unbound+

    After the battle starts, gain 200 Realm Mastery. All Awakeners' and Relics' DMG +20%.

Alert Level Boss Points
Normal 54 Lv 57 · 187.1K HP 80
Hard 76 Lv 79 · 1.9M HP 90
Nightmare 88 Lv 91 · 5.7M HP 100
Madness 98 Lv 101 · 18.2M HP 110

Wave 5

Starts with

  • Laurel Cufflinks+

    After using Keyflare , all Awakeners gain 20 Aliemus and 200 Keyflare.

  • Crystal Globe

    At the start of exploration, Relic Capacity+1, and the current environment is treated as "Icefields".

Alert Level Boss Points
Normal 60 Lv 63 · 391.5K HP 90
Hard 80 Lv 83 · 3.9M HP 100
Nightmare 90 Lv 93 · 9.5M HP 110
Madness 100 Lv 103 · 30.3M HP 120

Board nodes

Battle
Some unexpected enemies will trigger a battle.
Event
Danger or opportunity, the choice is yours.
Final Battle
Ultimately, the strongest enemy. Defeat them to conclude this investigation.
Tunnel
The pitch-black road leads to the unknown, and upon entry, it will transport you to the other end of the passage.
Rusted Door
A sturdy, silent door. Requires a Rusted Key to open.
Elite
Some moderately challenging enemies will trigger a tougher battle.
Rusted Keys
It patiently searches for its Door.
Ashen Ruins
The sunken ruins of Limoria, where the presence behind them desires to exchange mysterious powers for Black Sigil in your hands.
Faded Bones
A section of pale bone, half-submerged in black D-Slime
Searchlight
An ancient lighting device that can dispel the surrounding thick fog.
Illusion
A twisted illusion blocks your path; choosing to break it will infect you with an unknown symptom
One-Way Path
An unstable one-way path; once entered, there is no way to return from the exit.
Secret Passage Exit
The One-Way Passage's exit. It has already collapsed, making it impossible to go back.
Black Sigil
Gain Black Sigil, a currency in Dreamscape.
D-Mark
Enter the D-Mark Store, where a mysterious presence would take your Black Sigils and offer power in return.
Junction
Trigger to obtain assistance from Mythag University: Restore HP or Rouse an Awakener.
Season archive 67