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D-Tide Season Archive — Morimens

Every Morimens D-Tide season that has run, one at a time: the Ring it ran under, the Relics each of its five waves started you on and the bosses at the end of them.

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Every Morimens D-Tide season that has run, with the Ring it ran under and the Relics each of its five waves started you on.

D-Tide

Season 67

Astral Reign August 17, 2026 — August 31, 2026
Caro Ring

At the start of exploration, increase the Relic Capacity by +1, and "Caro" Awakener gains its "Dimensional Image". For each "Caro" Awakener in the team, increase the Relic Capacity by +1.

Wave 1

Starts with

  • Rhind Papyrus+

    Gain 30% DMG at the start of the battle. After applying for the first time each turn, draw 2 cards.

Alert Level Boss Points
Alert I 35 Lv 38 · 35.6K HP 50
Alert II 50 Lv 53 · 84.6K HP 55
Alert III 60 Lv 63 · 235.6K HP 60
Alert IV 70 Lv 73 · 570.3K HP 65
Alert V 75 Lv 78 · 2M HP 70

Wave 2

Starts with

  • Safe Passage+

    Gain 30% DMG at the start of battle. After taking damage, gain X , triggering a maximum of 3 times per turn.

Alert Level Boss Points
Alert I 38 Lv 41 · 52K HP 55
Alert II 52 Lv 55 · 117.9K HP 60
Alert III 62 Lv 65 · 331.1K HP 65
Alert IV 71 Lv 74 · 730.1K HP 70
Alert V 76 Lv 79 · 2M HP 75

Wave 3

Starts with

Alert Level Boss Points
Alert I 41 Lv 44 · 20.6K HP 60
Alert II 54 Lv 57 · 49K HP 65
Alert III 64 Lv 67 · 154.9K HP 70
Alert IV 72 Lv 75 · 319.5K HP 75
Alert V 77 Lv 80 · 945.4K HP 80

Wave 4

Starts with

Alert Level Boss Points
Alert I 44 Lv 47 · 59.6K HP 65
Alert II 56 Lv 59 · 121.3K HP 70
Alert III 66 Lv 69 · 363.7K HP 75
Alert IV 73 Lv 76 · 701.2K HP 80
Alert V 78 Lv 81 · 2.2M HP 85

Wave 5

Starts with

Alert Level Boss Points
Alert I 47 Lv 50 · 77.6K HP 70
Alert II 58 Lv 61 · 151.4K HP 75
Alert III 68 Lv 71 · 471.5K HP 80
Alert IV 74 Lv 77 · 847K HP 85
Alert V 79 Lv 82 · 2.9M HP 90

Board nodes

Battle
Some unexpected enemies will trigger a battle.
Event
Danger or opportunity, the choice is yours.
Final Battle
Ultimately, the strongest enemy. Defeat them to conclude this investigation.
Tunnel
The pitch-black road leads to the unknown, and upon entry, it will transport you to the other end of the passage.
Rusted Door
A sturdy, silent door. Requires a Rusted Key to open.
Elite
Some moderately challenging enemies will trigger a tougher battle.
Rusted Keys
It patiently searches for its Door.
Ashen Ruins
The sunken ruins of Limoria, where the presence behind them desires to exchange mysterious powers for Black Sigil in your hands.
Faded Bones
A section of pale bone, half-submerged in black D-Slime
Searchlight
An ancient lighting device that can dispel the surrounding thick fog.
Illusion
A twisted illusion blocks your path; choosing to break it will infect you with an unknown symptom
One-Way Path
An unstable one-way path; once entered, there is no way to return from the exit.
Secret Passage Exit
The One-Way Passage's exit. It has already collapsed, making it impossible to go back.
Black Sigil
Gain Black Sigil, a currency in Dreamscape.
D-Mark
Enter the D-Mark Store, where a mysterious presence would take your Black Sigils and offer power in return.
Junction
Trigger to obtain assistance from Mythag University: Restore HP or Rouse an Awakener.