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D-Tide Season 14 — Morimens

Morimens D-Tide season 14, Aug 5 — Aug 19, 2024: the Relics each of its five waves started you on, its alert levels and the bosses at the end of them.

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The Morimens D-Tide season running now and the one that opens next, with the Relics each wave starts you on and the Boss at the end of it.

D-Tide

Season 14

Faded Legacy August 5, 2024 — August 19, 2024

D-Effect Zone: Wave 1

Starts with

Alert Level Boss Points
Alert I 35 Lv 82 · 2M HP 50
Alert II 50 Lv 82 · 2M HP 55
Alert III 60 Lv 82 · 2M HP 60
Alert IV 70 Lv 82 · 2M HP 65

D-Effect Zone: Wave 2

Starts with

  • Chrono Pendulum "Stars"

    At the start of the first battle turn, add "Echoes of Lost Shadows" to your hand; on the second turn, add "Silver Key Resonance"; on the third turn, add "Echoes of the Past".

Alert Level Boss Points
Alert I 38 Lv 82 · 2M HP 55
Alert II 52 Lv 82 · 2M HP 60
Alert III 62 Lv 82 · 2M HP 65
Alert IV 71 Lv 82 · 2M HP 70

D-Effect Zone: Wave 3

Starts with

  • Chrono Pendulum "Wings"

    Max Arithmetica +2. After playing "Strike" or "Defense," the corresponding Awakener gains 5 Aliemus. After releasing Exalt, gain 1 "Strike" of the corresponding Awakener with and attached. After releasing , randomly gain a "Defense" with and .

Alert Level Boss Points
Alert I 41 Lv 82 · 2M HP 60
Alert II 54 Lv 82 · 2M HP 65
Alert III 64 Lv 82 · 2M HP 70
Alert IV 72 Lv 82 · 2M HP 75

D-Effect Zone: Wave 4

Starts with

  • Chrono Pendulum "Twins"

    "Attack" and "Defense" gain an additional 50 Keyflare. Each time you play a card with an Arithmetica Cost of 2 or more, draw a card with an Arithmetica Cost of 1 and reduce its cost to 0, up to 3 times per turn.

Alert Level Boss Points
Alert I 44 Lv 82 · 2M HP 65
Alert II 56 Lv 82 · 2M HP 70
Alert III 66 Lv 82 · 2M HP 75
Alert IV 73 Lv 82 · 2M HP 80

D-Effect Zone: Wave 5

Starts with

  • Chrono Pendulum "Evolution"

    Each time a Command Card belonging to a different Awakener than the last one played is played, that Awakener gains 3 Aliemus and accumulates 1 stack of "Vitality". Upon accumulating 10 stacks, all "Vitality" is cleared, and one random Command Card with "Exhaust" and Arithmetica Cost reduced by 1 is placed in hand for each Awakener. This effect can activate a maximum of 1 time per turn.

Alert Level Boss Points
Alert I 47 Lv 82 · 2M HP 70
Alert II 58 Lv 82 · 2M HP 75
Alert III 68 Lv 82 · 2M HP 80
Alert IV 74 Lv 82 · 2M HP 85

Board nodes

Battle
Some unexpected enemies will trigger a battle.
Event
Danger or opportunity, the choice is yours.
Final Battle
Ultimately, the strongest enemy. Defeat them to conclude this investigation.
Tunnel
The pitch-black road leads to the unknown, and upon entry, it will transport you to the other end of the passage.
Rusted Door
A sturdy, silent door. Requires a Rusted Key to open.
Elite
Some moderately challenging enemies will trigger a tougher battle.
Rusted Keys
It patiently searches for its Door.
Ashen Ruins
The sunken ruins of Limoria, where the presence behind them desires to exchange mysterious powers for Black Sigil in your hands.
Faded Bones
A section of pale bone, half-submerged in black D-Slime
Searchlight
An ancient lighting device that can dispel the surrounding thick fog.
Illusion
A twisted illusion blocks your path; choosing to break it will infect you with an unknown symptom
One-Way Path
An unstable one-way path; once entered, there is no way to return from the exit.
Secret Passage Exit
The One-Way Passage's exit. It has already collapsed, making it impossible to go back.
Black Sigil
Gain Black Sigil, a currency in Dreamscape.
D-Mark
Enter the D-Mark Store, where a mysterious presence would take your Black Sigils and offer power in return.
Junction
Trigger to obtain assistance from Mythag University: Restore HP or Rouse an Awakener.