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D-Tide Season 54 — Morimens

Morimens D-Tide season 54, Feb 16 — Mar 2, 2026: Chaos Ring, the Relics each of its five waves started you on, its alert levels and the bosses at the end of them.

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The Morimens D-Tide season running now and the one that opens next, with the Relics each wave starts you on and the Boss at the end of it.

D-Tide

Season 54

Astral Reign February 16, 2026 — March 2, 2026
Chaos Ring

At the start of exploration, increase the Relic Capacity by +1, and "Chaos" Awakener gains its "Dimensional Image". For each "Chaos" Awakener in the team, increase the Relic Capacity by +1.

Wave 1

Starts with

  • Arcana Relic+

    When you play 2 consecutive cards with lower Arithmetica Cost than the previous one, Inflict X to all enemies, up to 3 times per turn.

Alert Level Boss Points
Alert I 35 Lv 82 · 2M HP 50
Alert II 50 Lv 82 · 2M HP 55
Alert III 60 Lv 82 · 2M HP 60
Alert IV 70 Lv 82 · 2M HP 65
Alert V 75 Lv 82 · 2M HP 70

Wave 2

Starts with

  • Ritual Dagger+

    When attacked by an enemy, deal equal to 50% of team's . This DMG enjoys a 200% bonus. Each enemy can trigger this effect up to 1 time per turn.

Alert Level Boss Points
Alert I 38 Lv 82 · 2M HP 55
Alert II 52 Lv 82 · 2M HP 60
Alert III 62 Lv 82 · 2M HP 65
Alert IV 71 Lv 82 · 2M HP 70
Alert V 76 Lv 82 · 2M HP 75

Wave 3

Starts with

Alert Level Boss Points
Alert I 41 Lv 82 · 2M HP 60
Alert II 54 Lv 82 · 2M HP 65
Alert III 64 Lv 82 · 2M HP 70
Alert IV 72 Lv 82 · 2M HP 75
Alert V 77 Lv 82 · 2M HP 80

On the board

Wave 4

Starts with

Alert Level Boss Points
Alert I 44 Lv 82 · 2M HP 65
Alert II 56 Lv 82 · 2M HP 70
Alert III 66 Lv 82 · 2M HP 75
Alert IV 73 Lv 82 · 2M HP 80
Alert V 78 Lv 82 · 2M HP 85

Wave 5

Starts with

  • Iron Lock+

    After releasing "Exalt, " gain X Temporary .

Alert Level Boss Points
Alert I 47 Lv 82 · 2M HP 70
Alert II 58 Lv 82 · 2M HP 75
Alert III 68 Lv 82 · 2M HP 80
Alert IV 74 Lv 82 · 2M HP 85
Alert V 79 Lv 82 · 2M HP 90

Board nodes

Battle
Some unexpected enemies will trigger a battle.
Event
Danger or opportunity, the choice is yours.
Final Battle
Ultimately, the strongest enemy. Defeat them to conclude this investigation.
Tunnel
The pitch-black road leads to the unknown, and upon entry, it will transport you to the other end of the passage.
Rusted Door
A sturdy, silent door. Requires a Rusted Key to open.
Elite
Some moderately challenging enemies will trigger a tougher battle.
Rusted Keys
It patiently searches for its Door.
Ashen Ruins
The sunken ruins of Limoria, where the presence behind them desires to exchange mysterious powers for Black Sigil in your hands.
Faded Bones
A section of pale bone, half-submerged in black D-Slime
Searchlight
An ancient lighting device that can dispel the surrounding thick fog.
Illusion
A twisted illusion blocks your path; choosing to break it will infect you with an unknown symptom
One-Way Path
An unstable one-way path; once entered, there is no way to return from the exit.
Secret Passage Exit
The One-Way Passage's exit. It has already collapsed, making it impossible to go back.
Black Sigil
Gain Black Sigil, a currency in Dreamscape.
D-Mark
Enter the D-Mark Store, where a mysterious presence would take your Black Sigils and offer power in return.
Junction
Trigger to obtain assistance from Mythag University: Restore HP or Rouse an Awakener.