Season 15
Faded Legacy August 19, 2024 — September 2, 2024D-Effect Zone: Wave 1
Starts with
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Chrono Pendulum "Illusion"Shuffle 1 "Insight" into the Draw Pile for every 4 hits, up to 3 times per turn. After an Exalt, play and exhaust all "Insight" in the Draw Pile.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 35 | Lv 82 · 2M HP | 50 |
| Alert II | 50 | Lv 82 · 2M HP | 55 |
| Alert III | 60 | Lv 82 · 2M HP | 60 |
| Alert IV | 70 | Lv 82 · 2M HP | 65 |
D-Effect Zone: Wave 2
Starts with
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Chrono Pendulum "Unclean"When picked up, the team's Realm Mastery increases to 150% of its base value. After playing the 5th Command Card each turn, all Awakeners gain 20 Aliemus.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 38 | Lv 82 · 2M HP | 55 |
| Alert II | 52 | Lv 82 · 2M HP | 60 |
| Alert III | 62 | Lv 82 · 2M HP | 65 |
| Alert IV | 71 | Lv 82 · 2M HP | 70 |
D-Effect Zone: Wave 3
Starts with
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Chrono Pendulum "Plague"At battle start, shuffle 3 random Symptom Cards into your deck. At turn start, draw 1 card. Playing each Symptom Card grants 2 Arithmetica. Discarding each Symptom Card grants all Awakeners 5 Aliemus, up to 5 times per turn.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 41 | Lv 82 · 2M HP | 60 |
| Alert II | 54 | Lv 82 · 2M HP | 65 |
| Alert III | 64 | Lv 82 · 2M HP | 70 |
| Alert IV | 72 | Lv 82 · 2M HP | 75 |
D-Effect Zone: Wave 4
Starts with
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Chrono Pendulum "Benediction"At the start of the first turn of battle, add "Prion Virus" to your hand; in the 3rd turn, add "Gluttonous Attack" to your hand; after triggering , add "Cocoon of Revival" to your hand.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 44 | Lv 82 · 2M HP | 65 |
| Alert II | 56 | Lv 82 · 2M HP | 70 |
| Alert III | 66 | Lv 82 · 2M HP | 75 |
| Alert IV | 73 | Lv 82 · 2M HP | 80 |
D-Effect Zone: Wave 5
Starts with
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Chrono Pendulum "Projection"After playing a Command Card that is not "Strike" or "Defense," if the card is not a Derived Card, the corresponding Awakener gains 15 Aliemus, triggering up to 5 times per turn. On the first trigger of each turn, the played card will also be returned to hand.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 47 | Lv 82 · 2M HP | 70 |
| Alert II | 58 | Lv 82 · 2M HP | 75 |
| Alert III | 68 | Lv 82 · 2M HP | 80 |
| Alert IV | 74 | Lv 82 · 2M HP | 85 |