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"The Sorcerer" — Morimens Boss

The Awakener Casiah, fought as an enemy, 2 health bars. Dominion, Awakener, Ultra, Kindreds of Rapture.

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"The Sorcerer" — Morimens Boss in Morimens: the rotation it fights with, the passives it opens the fight under, the traits it carries, and everywhere it stands.

"The Sorcerer"

"The Sorcerer"

Boss 2 health bars
Playable Awakener Casiah Casiah

"Oh no! Where's my "Londinium Crime Records"? I went through all that trouble to borrow it from the police!" While the librarian wails, Casiah the great magician is absorbing new "emotions" from the sea of knowledge.

Traits

Dominion
Immensely powerful foes that spawn anomalies.
Awakener
Powerful individuals Awakened by the Silver. Be cautious if you encounter them.
Ultra
They bear the marks of dimension traversal.
Kindreds of Rapture
Benefits of joining the Kindreds of Rapture: No matter how absurd your actions may be, they will never be condemned as out of place. ...If you don't understand—well, you're simply not rapturous enough yet!

Passives

Not Roused

This Awakener is still not Roused... They will when about to be defeated, restore HP, and fight with full power.

Rotation

Magic Carnival

Strike&Weaken

Deal 20% ATK DMG 5 times. Place 5 "Jokers" into the opponent's hand, Draw Pile, and Discard Pile respectively.

Magic Card: Weakening

Strike&Weaken

Deal 35% ATK DMG 2 times. Apply 2 turns of .

Poof!

Weaken

5% ATK . At the start of next turn, the opponent draws 3 less cards. Reveal the top 3 cards in your deck for the opponent to choose 1 from.

Magic Card: Penetration

Strike&Weaken

Deal 35% ATK DMG 2 times. Apply 2 turns of .

Telekinesis

Strike&Weaken

Deal 30% ATK DMG 3 times. Return the last Command Card played by the player this turn to the top of the deck and reduce the opponent's cards drawn by 1 next turn.

Where it stands 11