All 98 fish and 25 diving catches in Suikoden STAR LEAP: where each is found, the hours it appears, its size range and the score it takes to reach S.
Last updated:
All 98 fish and 25 diving catches in Suikoden STAR LEAP: where each is found, the hours it appears, its size range and the score it takes to reach S.
Two ways to bring a fish home, and they have the water in common and little else. One is a rod cast from the bank; the other goes under with a spear. Each keeps its own catch, its own scoring and its own way of measuring a fish.
Seven spots take a line: one in your own village, six out in the world. Ninety-eight fish move between them, and every one of them keeps its own size range, its own score ladder and its own list of places it will bite.
How a catch is judged
Cast, wait for a shadow to take the hook, and land it. What comes back is a score, and the score is read two ways.
The score ladder
Every fish carries its own thresholds from E up to S, so the same number is a middling catch on one fish and a perfect one on another. Landing more of a species opens the notes kept on it.
Crowns
A specimen at either edge of what its species reaches is crowned: silver for a notably small or notably large catch, gold for the true extremes.
Fishing Encyclopedia
Every fish, with where it bites and what it is worth. Open a row for its size extremes, the water it lives in and the notes the encyclopedia keeps on it.
Ten rungs, each reached on a running total of points.
Lv.
Rank
Points needed
1
Novice Angler
0
2
Amateur Angler
30
3
Angler
130
4
Pro Angler
330
5
Reputed Angler
930
6
Master Angler
2,130
7
Heroic Angler
3,930
8
King of Anglers
7,530
9
Emperor of Anglers
12,930
10
God of Anglers
20,130
Diving
The village also goes under. Diving is scored rather than fished: you have a target to beat and a stretch of seabed to beat it in.
What comes up
Fish
In the water
Hits to land
Base score
S
Leaves behind
AmberjackBonus
Evening
20
2,000
440
Amberjack
BannerfishBonus
Morning, Evening
10
1,000
219
Bannerfish
Black Sea BreamBonus
Morning, Noon, Evening, Night
15
1,200
264
Black Sea Bream
Blue TangBonus
Noon, Night
10
1,000
219
Blue Tang
BonitoBonus
Noon
20
1,500
330
Bonito
ButterflyfishBonus
Morning, Evening
10
1,000
219
Butterflyfish
Clam
Evening
—
1,000
219
Clam
ClownfishBonus
Noon, Night
10
1,000
219
Clownfish
Conger EelBonus
Evening
20
1,500
330
Conger Eel
Coral
Morning, Noon
—
1,000
219
Coral
FlounderBonus
Morning, Noon, Evening, Night
15
1,200
264
Flounder
Green Sea Urchin
Morning, Noon, Evening, Night
—
2,000
440
Sea Urchin
Longtooth GrouperBonus
Morning, Night
22
2,600
572
Grouper Fillet
Moon JellyBonus
Morning, Noon
10
1,500
330
Jellyfish
Moray EelBonus
Night
22
3,000
661
Moray Eel
Needle FishBonus
Night
10
2,600
572
Needle Fish
PilchardBonus
Morning, Noon
10
500
110
Sardine
Porcupine FishBonus
Evening, Night
15
1,500
330
Porcupine Fish
SahaginBonus
Night
40
3,600
793
Pearl
SauryBonus
Evening, Night
10
500
110
Saury
SawfishBonus
Morning, Noon, Evening, Night
200
10,000
2,202
Ray Fillet, Ray Fin
Shell
Evening, Night
—
1,000
219
Shell
Tiger PufferfishBonus
Noon, Evening
20
2,600
572
Pufferfish Fillet, Pufferfish Skin
Whiskered Velvet ShrimpBonus
Morning, Noon, Evening, Night
10
1,000
219
Whiskered Velvet Shrimp
Yellowfin TunaBonus
Morning
10–20
1,500
330
Tuna Fillet
Marked catches can come up as the bonus target.
Dive sites
Each site is set by how far the village has come along and the hour you go in.
HQ Lv.
Time
Target score
Depth
1
Morning
5,000
0–100
1
Noon
5,000
0–100
1
Evening
5,000
0–100
1
Night
5,000
0–100
2
Morning
1,000
0–100
2
Noon
1,000
0–100
2
Evening
1,000
0–100
2
Night
1,000
0–100
3
Morning
1,000
0–100
3
Noon
1,000
0–100
3
Evening
1,000
0–100
3
Night
1,000
0–100
Combo
Land one after another without missing and the spear bites harder. The bonus stops climbing at six.
Combo
Damage
No combo
×1
From 1
×1.5
From 2
×1.9
From 3
×2.2
From 4
×2.5
From 5
×2.8
From 6
×3
What is down there
The hour you go in decides the water you get. Each site keeps its own population, and the same species runs to a different headcount from one to the next.
HQ Lv.1 · Morning
Bannerfish×5–73–25 cm
Black Sea Bream×3–520–70 cm
Butterflyfish×5–710–20 cm
Coral×0–12–8 cm
Flounder×120–60 cm
Green Sea Urchin×0–13–5 cm
Longtooth Grouper×460–200 cm
Moon Jelly×4–610–50 cm
Pilchard×20–2515–30 cm
Sawfish×1450–800 cm
Whiskered Velvet Shrimp×2–35–12 cm
Yellowfin Tuna×1–6100–240 cm
HQ Lv.1 · Noon
Black Sea Bream×3–520–70 cm
Blue Tang×4–64–31 cm
Bonito×4–540–110 cm
Clownfish×6–84–11 cm
Coral×0–12–8 cm
Flounder×120–60 cm
Green Sea Urchin×0–13–5 cm
Moon Jelly×4–610–50 cm
Pilchard×20–2515–30 cm
Sawfish×1450–800 cm
Tiger Pufferfish×1–340–70 cm
Whiskered Velvet Shrimp×2–35–12 cm
HQ Lv.1 · Evening
Amberjack×4–580–150 cm
Bannerfish×3–43–25 cm
Black Sea Bream×3–520–70 cm
Butterflyfish×3–410–20 cm
Clam×0–13–6 cm
Conger Eel×140–90 cm
Flounder×120–60 cm
Green Sea Urchin×0–13–5 cm
Porcupine Fish×220–80 cm
Saury×10–1525–40 cm
Sawfish×1450–800 cm
Shell×0–13–10 cm
Tiger Pufferfish×1–340–70 cm
Whiskered Velvet Shrimp×2–35–12 cm
HQ Lv.1 · Night
Black Sea Bream×3–520–70 cm
Blue Tang×3–44–31 cm
Clownfish×3–44–11 cm
Flounder×120–60 cm
Green Sea Urchin×0–13–5 cm
Longtooth Grouper×260–200 cm
Moray Eel×170–110 cm
Needle Fish×2–340–100 cm
Porcupine Fish×220–80 cm
Sahagin×1–380–130 cm
Saury×10–1525–40 cm
Sawfish×1450–800 cm
Shell×0–13–10 cm
Whiskered Velvet Shrimp×2–35–12 cm
Diving skills
Sixteen upgrades, opened as the village grows. Some come in three steps, and the last step of several waits for a later camp.