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Loot Expeditions: routes, bosses and coins — Suikoden STAR LEAP

Both Loot Expedition realms in Suikoden STAR LEAP: how a run is laid out, what each danger level's boss is worth, and everything the coins buy.

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Both Loot Expedition realms in Suikoden STAR LEAP: how a run is laid out, what each danger level's boss is worth, and everything the coins buy.

An expedition is a route rather than a place: the same run of fights in the same order, with a choice of two bonuses after each one and a boss at the end. 2 realms are always open and a third runs only during an event. What changes from one week to the next is the enemies and the element the bonuses favour — the shape below does not.

The realms

Everything a run pays apart from the coins is the same at every danger level. The coins are not: the hardest level pays six times the easiest, which is the whole reason to climb.

Realm of 7 Luminaries Always open

One party, 5 fights with a choice of two bonuses after every one, then the boss.

25 actions a fight, 60 against the boss.

Danger Boss On the way For the boss
Danger 1 Lv. 15 5 Mysterious Coin
  • 5
  • 1
  • 50
Danger 2 Lv. 25 10 Mysterious Coin
  • 10
  • 1
  • 50
Danger 3 Lv. 30 15 Mysterious Coin
  • 15
  • 1
  • 50
Danger 4 Lv. 40 20 Mysterious Coin
  • 20
  • 1
  • 50
Danger 5 Lv. 45 25 Mysterious Coin
  • 25
  • 1
  • 50
Danger 6 Lv. 50 30 Mysterious Coin
  • 30
  • 1
  • 50

Realm of Eclipse Always open

2 parties, 4 fights each with a choice of two bonuses after every one, then one boss both parties meet at.

25 actions a fight, 60 against the boss.

Danger Boss On the way For the boss
Danger 1 Lv. 15 26 Ancient Coin
  • 7
  • 1
  • 30
Danger 2 Lv. 20 32 Ancient Coin
  • 8
  • 1
  • 30
Danger 3 Lv. 30 38 Ancient Coin
  • 21
  • 1
  • 30
Danger 4 Lv. 40 44 Ancient Coin
  • 28
  • 1
  • 30
Danger 5 Lv. 45 50 Ancient Coin
  • 35
  • 1
  • 30
Danger 6 Lv. 50 56 Ancient Coin
  • 42
  • 1
  • 30

What the coins buy

Each realm pays its own coin and neither is spent anywhere else. The counter takes both and gives out training balls — the last rung of each line costs a hundred times the first.

Mysterious Coin

  • ATK Ball limit 2 1 Mysterious Coin
  • Powerful ATK Ball limit 2 10 Mysterious Coin
  • Heavy ATK Ball limit 2 25 Mysterious Coin
  • Tough ATK Ball limit 2 100 Mysterious Coin

Ancient Coin

  • DEF Ball limit 2 1 Ancient Coin
  • Powerful DEF Ball limit 2 10 Ancient Coin
  • Heavy DEF Ball limit 2 25 Ancient Coin
  • Tough DEF Ball limit 2 100 Ancient Coin