Season 16
Faded Legacy September 2, 2024 — September 16, 2024D-Effect Zone: Wave 1
Starts with
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Chrono Pendulum "Treasure α"At battle start, increase the Arithmetica Limit by 1 and all Awakeners. For the next 5 turns, At turn start, gain a Relic from "Rusty Lancet, Modern Axle, Our Home, Eerie Hook, Chrono Pendulum: Trance".
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 35 | Lv 82 · 2M HP | 50 |
| Alert II | 50 | Lv 82 · 2M HP | 55 |
| Alert III | 60 | Lv 82 · 2M HP | 60 |
| Alert IV | 70 | Lv 82 · 2M HP | 65 |
On the board
D-Effect Zone: Wave 2
Starts with
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Chrono Pendulum "End"Upon pickup, increase the team's DMG by 30%. Every 4th instance of DMG dealt will be a Critical Hit, and Crit. DMG +50%. If the hit results in a kill, gain 5 Black Sigil.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 38 | Lv 82 · 2M HP | 55 |
| Alert II | 52 | Lv 82 · 2M HP | 60 |
| Alert III | 62 | Lv 82 · 2M HP | 65 |
| Alert IV | 71 | Lv 82 · 2M HP | 70 |
D-Effect Zone: Wave 3
Starts with
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Chrono Pendulum "Reciprocate"After Exalt, draw 1 card. For each discarded card, all Awakeners gain 3 Aliemus, up to 15 per turn.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 41 | Lv 82 · 2M HP | 60 |
| Alert II | 54 | Lv 82 · 2M HP | 65 |
| Alert III | 64 | Lv 82 · 2M HP | 70 |
| Alert IV | 72 | Lv 82 · 2M HP | 75 |
D-Effect Zone: Wave 4
Starts with
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Chrono Pendulum "Breeding"When picked up, add "Retain" to all Command Cards. At turn end, if the number of cards in hand is greater than or equal to 5, reduce the Arithmetica Cost of 3 random cards in hand by 1; otherwise, draw 3 cards.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 44 | Lv 82 · 2M HP | 65 |
| Alert II | 56 | Lv 82 · 2M HP | 70 |
| Alert III | 66 | Lv 82 · 2M HP | 75 |
| Alert IV | 73 | Lv 82 · 2M HP | 80 |
D-Effect Zone: Wave 5
Starts with
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Chrono Pendulum "Twins""Attack" and "Defense" gain an additional 50 Keyflare. Each time you play a card with an Arithmetica Cost of 2 or more, draw a card with an Arithmetica Cost of 1 and reduce its cost to 0, up to 3 times per turn.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 47 | Lv 82 · 2M HP | 70 |
| Alert II | 58 | Lv 82 · 2M HP | 75 |
| Alert III | 68 | Lv 82 · 2M HP | 80 |
| Alert IV | 74 | Lv 82 · 2M HP | 85 |