Season 13
Faded Legacy July 22, 2024 — August 5, 2024D-Effect Zone: Wave 1
Starts with
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Chrono Pendulum "Surge"Crit. Rate and Crit. DMG +100%. For each instance of DMG/ dealt this turn, all Awakeners' Crit. Rate and Crit. DMG -10%, up to 50%. and DMG +10%, up to 50%.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 35 | Lv 82 · 2M HP | 50 |
| Alert II | 50 | Lv 82 · 2M HP | 55 |
| Alert III | 60 | Lv 82 · 2M HP | 60 |
| Alert IV | 70 | Lv 82 · 2M HP | 65 |
On the board
D-Effect Zone: Wave 2
Starts with
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Chrono Pendulum "Balance"At turn end: The Awakener with the lowest Aliemus gains 35 Aliemus. If current HP is at or above 50%, gain X . If current HP is below 50%, restore X HP.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 38 | Lv 82 · 2M HP | 55 |
| Alert II | 52 | Lv 82 · 2M HP | 60 |
| Alert III | 62 | Lv 82 · 2M HP | 65 |
| Alert IV | 71 | Lv 82 · 2M HP | 70 |
D-Effect Zone: Wave 3
Starts with
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Chrono Pendulum "Moon"When picked up, the team's Sigil Yield becomes 150% of the original value. After HP Recovery, all Awakeners gain 3 Aliemus, after losing HP, gain X and , with a maximum combined effect of 5 times per turn.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 41 | Lv 82 · 2M HP | 60 |
| Alert II | 54 | Lv 82 · 2M HP | 65 |
| Alert III | 64 | Lv 82 · 2M HP | 70 |
| Alert IV | 72 | Lv 82 · 2M HP | 75 |
D-Effect Zone: Wave 4
Starts with
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Chrono Pendulum "Occult"For each instance of DMG dealt, gain X Shield. At turn start, for every 3 remaining Shield, gain 1 point of Temporary and .
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 44 | Lv 82 · 2M HP | 65 |
| Alert II | 56 | Lv 82 · 2M HP | 70 |
| Alert III | 66 | Lv 82 · 2M HP | 75 |
| Alert IV | 73 | Lv 82 · 2M HP | 80 |
D-Effect Zone: Wave 5
Starts with
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Chrono Pendulum "Startle"When the current Arithmetica is odd, it gains an additional X Temporary . When the current Arithmetica is even, it gains an additional X Temporary and X Temporary . Each Golden Relic increases the effect of this Relic by 50%, and each Cursed Relic increases it by 80%.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 47 | Lv 82 · 2M HP | 70 |
| Alert II | 58 | Lv 82 · 2M HP | 75 |
| Alert III | 68 | Lv 82 · 2M HP | 80 |
| Alert IV | 74 | Lv 82 · 2M HP | 85 |