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D-Tide Season 6 — Morimens

Morimens D-Tide season 6, Apr 11 — Apr 27, 2024: the Relics each of its five waves started you on, its alert levels and the bosses at the end of them.

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The Morimens D-Tide season running now and the one that opens next, with the Relics each wave starts you on and the Boss at the end of it.

D-Tide

Season 6

Faded Legacy April 11, 2024 — April 27, 2024

D-Effect Zone: Wave 1

Starts with

  • Chrono Pendulum "Unclean"

    When picked up, the team's Realm Mastery increases to 150% of its base value. After playing the 5th Command Card each turn, all Awakeners gain 20 Aliemus.

Alert Level Boss Points
Alert I 35 Lv 82 · 2M HP 50
Alert II 50 Lv 82 · 2M HP 55
Alert III 60 Lv 82 · 2M HP 60

D-Effect Zone: Wave 2

Starts with

Alert Level Boss Points
Alert I 38 Lv 82 · 2M HP 55
Alert II 52 Lv 82 · 2M HP 60
Alert III 62 Lv 82 · 2M HP 65

D-Effect Zone: Wave 3

Starts with

Alert Level Boss Points
Alert I 41 Lv 82 · 2M HP 60
Alert II 54 Lv 82 · 2M HP 65
Alert III 64 Lv 82 · 2M HP 70

D-Effect Zone: Wave 4

Starts with

  • Chrono Pendulum "Proliferate"

    After releasing an Exalt, apply X to a random enemy. For each Command Card played, gain X Temporary . Every 4 turns, deal DMG to all enemies equal to the sum of their stacks and your stacks.

Alert Level Boss Points
Alert I 44 Lv 82 · 2M HP 65
Alert II 56 Lv 82 · 2M HP 70
Alert III 66 Lv 82 · 2M HP 75

D-Effect Zone: Wave 5

Starts with

  • Chrono Pendulum "Stubborn"

    "Strike"Damage and "Defense"Shield increase by 30%. If you play 4 or more "Strike" and "Defense" cards in one turn, draw 2 cards and gain 1 Arithmetica at the start of next turn.

Alert Level Boss Points
Alert I 47 Lv 82 · 2M HP 70
Alert II 58 Lv 82 · 2M HP 75
Alert III 68 Lv 82 · 2M HP 80

Board nodes

Battle
Some unexpected enemies will trigger a battle.
Event
Danger or opportunity, the choice is yours.
Final Battle
Ultimately, the strongest enemy. Defeat them to conclude this investigation.
Tunnel
The pitch-black road leads to the unknown, and upon entry, it will transport you to the other end of the passage.
Rusted Door
A sturdy, silent door. Requires a Rusted Key to open.
Elite
Some moderately challenging enemies will trigger a tougher battle.
Rusted Keys
It patiently searches for its Door.
Ashen Ruins
The sunken ruins of Limoria, where the presence behind them desires to exchange mysterious powers for Black Sigil in your hands.
Faded Bones
A section of pale bone, half-submerged in black D-Slime
Searchlight
An ancient lighting device that can dispel the surrounding thick fog.
Illusion
A twisted illusion blocks your path; choosing to break it will infect you with an unknown symptom
One-Way Path
An unstable one-way path; once entered, there is no way to return from the exit.
Secret Passage Exit
The One-Way Passage's exit. It has already collapsed, making it impossible to go back.
Black Sigil
Gain Black Sigil, a currency in Dreamscape.
D-Mark
Enter the D-Mark Store, where a mysterious presence would take your Black Sigils and offer power in return.
Junction
Trigger to obtain assistance from Mythag University: Restore HP or Rouse an Awakener.