Season 1
Faded Legacy January 31, 2024 — February 14, 2024D-Effect Zone: Wave 1
Starts with
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Chrono Pendulum "Trance"For each instance of DMG dealt, gain X Temporary and X Temporary , with a maximum of 12 triggers per turn. If 4 instances of DMG are dealt in a single turn, apply 1 stack of to all enemies and gain X Shield. If 8 instances of DMG are dealt in the same turn, apply 1 stack of to all enemies and restore X HP.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 35 | Lv 82 · 2M HP | 50 |
| Alert II | 50 | Lv 82 · 2M HP | 55 |
D-Effect Zone: Wave 2
Starts with
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Chrono Pendulum "End"Upon pickup, increase the team's DMG by 30%. Every 4th instance of DMG dealt will be a Critical Hit, and Crit. DMG +50%. If the hit results in a kill, gain 5 Black Sigil.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 38 | Lv 82 · 2M HP | 55 |
| Alert II | 52 | Lv 82 · 2M HP | 60 |
D-Effect Zone: Wave 3
Starts with
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Chrono Pendulum "Proliferate"After releasing an Exalt, apply X to a random enemy. For each Command Card played, gain X Temporary . Every 4 turns, deal DMG to all enemies equal to the sum of their stacks and your stacks.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 41 | Lv 82 · 2M HP | 60 |
| Alert II | 54 | Lv 82 · 2M HP | 65 |
D-Effect Zone: Wave 4
Starts with
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Chrono Pendulum "Stubborn""Strike"Damage and "Defense"Shield increase by 30%. If you play 4 or more "Strike" and "Defense" cards in one turn, draw 2 cards and gain 1 Arithmetica at the start of next turn.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 44 | Lv 82 · 2M HP | 65 |
| Alert II | 56 | Lv 82 · 2M HP | 70 |
D-Effect Zone: Wave 5
Starts with
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Chrono Pendulum "Charge"Each card played grants X Temporary and recovers X HP. After dealing Active DMG, remove X gained from this Relic. The Awakener gains 30 Aliemus for each enemy killed.
| Alert | Level | Boss | Points |
|---|---|---|---|
| Alert I | 47 | Lv 82 · 2M HP | 70 |
| Alert II | 58 | Lv 82 · 2M HP | 75 |