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BiヲzA7ヒrRe FlEクナSh — Morimens Boss

Boss, 2 health bars. Dominion, Caro, Humanoid.

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BiヲzA7ヒrRe FlEクナSh — Morimens Boss in Morimens: the rotation it fights with, the passives it opens the fight under, the traits it carries, and everywhere it stands.

BiヲzA7ヒrRe FlEクナSh

BiヲzA7ヒrRe FlEクナSh

Boss 2 health bars

Aャn uNテrecラog爨niZムabィle mAナss of fLeキsH rEノeKホ靇iNg oF f8Oャul oDムoRヲ, yet iNメeXゥpLiヌc驫Ab7ly dリrAンWn tアo Yマou.

Traits

Dominion
Immensely powerful foes that spawn anomalies.
Caro
They are composed of aberrant flesh.
Humanoid
Still retaining an obvious human shape, it could have been a familiar face from the street corner.

Passives

Mimicry

After playing a Command Card, apply 10 stacks of to all cards belonging to the affiliated Awakener in hand, Draw Pile, and Discard Pile. Remove 5 stacks of from cards belonging to other Awakeners. EachAdaptation stack reduces the Final DMG, / Generation, Fixed , Fixed , Shield, HP Recovery, and effects of the card by 1%, up to 50 stacks.

Rotation

FoヲRagヒe

Strike

Deal 35% ATK DMG 2 times, gain 1 stack of . For each instance of unblocked DMG dealt, gain 1 additional stack of .

DisTクreSskQ

Weaken

When switching to this intent, transfer own and to the enemy. If the transfer succeeds, restore 10% of lost HP (X) and gain 1 stack of ; otherwise, deal 70% ATK DMG and gain 2 stacks of .

Where it stands 2