BiヲzA7ヒrRe FlEクナSh — Morimens Boss in Morimens: the rotation it fights with, the passives it opens the fight under, the traits it carries, and everywhere it stands.
BiヲzA7ヒrRe FlEクナSh
Aャn uNテrecラog爨niZムabィle mAナss of fLeキsH rEノeKホ靇iNg oF f8Oャul oDムoRヲ, yet iNメeXゥpLiヌc驫Ab7ly dリrAンWn tアo Yマou.
Traits
- Dominion
- Immensely powerful foes that spawn anomalies.
- Caro
- They are composed of aberrant flesh.
- Humanoid
- Still retaining an obvious human shape, it could have been a familiar face from the street corner.
Passives
Mimicry
After playing a Command Card, apply 10 stacks of to all cards belonging to the affiliated Awakener in hand, Draw Pile, and Discard Pile. Remove 5 stacks of from cards belonging to other Awakeners. EachAdaptation stack reduces the Final DMG, / Generation, Fixed , Fixed , Shield, HP Recovery, and effects of the card by 1%, up to 50 stacks.
Rotation
FoヲRagヒe
StrikeDeal 35% ATK DMG 2 times, gain 1 stack of . For each instance of unblocked DMG dealt, gain 1 additional stack of .
DisTクreSskQ
WeakenWhen switching to this intent, transfer own and to the enemy. If the transfer succeeds, restore 10% of lost HP (X) and gain 1 stack of ; otherwise, deal 70% ATK DMG and gain 2 stacks of .