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Eiji Todoroki build, teams and tier

Eiji Todoroki build, teams, tier and character info

Eiji Todoroki build, teams and tier collects build notes, tier position, skills, stats, teams, and related Tribe Nine guides.

Eiji Todoroki

Eiji Todoroki

2 Stars Version 1.0bufferutility

Review Snapshot

Eiji Todoroki

Todoroki is the best pure support in the game, offering powerful buffs that greatly help out the damage of almost every other character. His ability to apply Attention is also important for a number of card synergies. His ultimate can effectively cost nothing and he can act as a pseudo tension battery, a utility that simply cannot be compared to at the moment.

Support

B

Reroll

C

Strengths & Weaknesses

Pros and cons

Pros

  • Spotlight: A character-defining ability. Todoroki’s strategy skill creates a field centered on him that grants allies in it +10% crit rate. Any damage allies deal to enemies while within the field gives Todoroki Euphoria, a self buff that reduces his ultimate’s cost and increases its duration. With his passive 2, he’ll also generate tension based on his self buff (50 per ult cycle at max rank).
  • Free Ultimate: While Todoroki’s ult requires tension phase 2, he can reduce its cost via Euphoria stacks. Combined with passive 2, he can regenerate enough tension to effectively make his ult cost nothing.
  • Supreme Buffs: Todoroki’s ultimate provides (at BASE) an 80% primary/secondary attack damage multiplier increase for 25 seconds. Level up his passive 1 to further boost this damage buff. And if you have his final dupe (T5), it also grants another +10% crit rate to the whole team when he ults.
  • Bonus Tank: On top of all that, Todoroki can function as a tank via his spotlight applying Attention to any enemy within it.

Cons

  • Currently Unneeded: Today’s meta favors ult nukers, so his buffs aren’t strictly necessary. He still pairs well with certain teammates.
  • No DPS/Break: AI Todoroki barely attacks and spams strategy skill. Don’t expect him to contribute DPS or break.

Character Analysis

Overview

When it comes to raw buffing capabilities, nobody comes close to what Todoroki brings. Armed with two ways to buff crit rate (with dupes), a massive primary/secondary attack damage multiplier, tension generation, a taunt, and what is effectively a free ultimate to activate Bombard, Todoroki is unmatched in buffing. However, his buffs require him to dance rather than attack, meaning Todoroki provides no DPS and no break. If you want to run the king, make sure you bring solid teammates to do the fighting.

Primary Attack

A somewhat slow 3-stage “melee” combo. The first hit is a wide cone, while the second and third are more focused ranged hits. If Todoroki is AI, you won’t see it. The first hit can do 5 projectiles, though it’s unlikely all 5 connect on a single enemy unless they’re large. It can do decent damage if you’re piloting him with his ult active, then weaving into his secondary.

Secondary Attack

Todoroki fires an XB ball from his suitcase. Decent damage if ult is active, though AI Todoroki usually won’t use it. As a player, you could weave it in after ulting for some extra damage.

Counterattack

A dodge counterattack (works on any attack). Not remarkable, but it does the job.

Strategy Skill

The character-defining move. Todoroki creates a field around him, doing minimal damage to enemies and applying Attention. Allies in the field gain +10% crit rate, and any damage they deal to enemies in the field grants Todoroki one stack of Euphoria. Moving outside the field removes it after a short time. Euphoria is consumed when Todoroki ults, reducing its cost (down to 1 bar) and extending its duration (up to 25 seconds). If you have Todoroki’s final dupe, it also extends the extra crit buff for a similar length of time.

Ultimate Skill

Requires 2 Tension Bars. Todoroki tosses money everywhere, bestowing Trillionaire Law on the team. This buff gives a 60% primary/secondary damage multiplier (further boosted by passive 1). With Euphoria, the ult cost can drop to 1 bar. Passive 2 also helps him regain tension, basically making his ult free for what is arguably the game’s strongest buff.

Chain Skill

A bog standard chain skill, nothing special.

Combos (If Operating)

If you’re piloting Todoroki, your aim is to keep the field positioned for your AI DPS. Ideally, you’ll pair him with melee characters who stay close so they remain in the spotlight. Even so, you’re generally better off letting AI handle Todoroki.

Tips
  1. He can do decent damage with his secondary if his ult is active, so weave it in if you’ve got stamina.
  2. Strategy skill doesn’t let him regen stamina while active. Watch your stamina so you can still dodge afterward.
Potential
  • Fighting Instincts: +10%, 10%, 90% Primary, +90% Secondary, +13.4% Counter, +5% Strategy, Ult N/A, +240% Chain.
  • Survival Instincts: +10% HP, +10% Def, +100 Stamina.
  • Coordination: +20 support per point.
  • Passive 1: +0.3% buff per Euphoria stack to his ult’s primary/secondary multiplier (1.5%/rank, up to 60% at rank 5, total 120% at max).
  • Passive 2: Each Euphoria stack grants +0.25 tension (up to +1.25%). That’s 10 tension at rank 1, 50 at rank 5.

Max both passives, probably focusing on passive 2 first. Passive 1 is also vital. If you have leftover points or can’t afford more passive ranks yet, Survival Instincts is the next best dump.

Dupes
  • T1 (Brilliant Me!): +1 second on Spotlight after leaving it. Handy for small dodges.
  • T2/T4 (Fashionable Me! / Heroic Me!): +2/+3 Potential Gems. Great for leveling both passives.
  • T3 (Clever Me!): +50% secondary attack multiplier. Rarely relevant for AI usage, but can be big if you pilot him.
  • T5 (Got Everything Me!): When using Money is Power!, grant team +10% crit for 5s, extended by 0.5s per Euphoria stack (up to 25s). Another 10% crit for your whole ultimate. Very strong.
Operating Character

While AI Todoroki isn’t optimal, he’s more than good enough at focusing on spamming strategy skill. You’re generally better off manually piloting a more impactful character. If you do pilot Todoroki, you can weave in secondaries/counters for some small damage or break.

Conclusion

Todoroki is the best buffer in the game right now and likely to stay that way for a while. Though his strengths aren’t truly needed in current content, they’ll shine when tougher enemies appear that won’t die from a single ult.

Synergy & Teams

Best partners for Eiji Todoroki

Synergy

Todoroki’s buffs are best suited for characters like Yutaka Gotanda, Kazuki Aoyama, Miu Jujo, Tsuki Iroha, Koishi Kohinata, Yo Kuronaka and Hinagiku Akiba.

Best Team Composition

Premium Team

Premium synergy. Kazuki breaks, Miu deals damage, Todoroki buffs both. Miu loves an easy Bombard setup. Kazuki can be manually piloted for break, while Miu/Todoroki run AI.

Build & Tension Cards

Recommended setup

Best Compatible Monsters

Buffer Build
Set Bonus: A rare case where you actually want the set bonus. Enchanter extends buff durations by 25%, letting his ultimate last ~31s at max Euphoria.

Sub Stats: Todoroki doesn't really have any mandatory sub stats. Ultimate Skill Efficiency is probably the best generic option since it lets him go tension positive with his passive 2. Otherwise running Maximum Stamina, Maximum HP, and Defense are your best options if you can align it with the Enchanter set.

Patimon Sets

Enchanter Enchanter

Priority Stats

Ultimate Skill Efficiency Ultimate Skill Efficiency Maximum Stamina Maximum Stamina Maximum HP Maximum HP Defense Defense

Best Tension Cards

As a support, Todoroki should run cards that benefit your DPS. Still, here are some suggestions you might consider:
  • Bombard: Todoroki’s low ult cost and tension recovery make him decent at setting Bombard for an ally. Whether that’s worth picking him over a faster breaker is questionable right now.
  • Fighting Scene / Forerunner / Mastermind: Star Actor is a small buff for your DPS if you pilot Todoroki. Not amazing, but feasible.
  • Surprise Attack: Hegemony might help in specific fights, though devoting a card slot to it may not be worthwhile.
  • Fighting With Flames: Adds an extra field buff. Reaching EX tension isn’t too hard with him, but you’ll still need a solid breaker to get there.
  • Heavy Metal: A fun option if you’d rather not dodge. Combining it with his high defense can let him hold his field longer. Not recommended for AI usage.
Bombard
2-Star Tension 2

Bombard

Characters: Conditions Met Characters: Conditions Met
After executing an Ultimate Skill, if an Ultimate Skill is executed within 10s, increase the Ultimate Skill DMG Multiplier of that character by 80% for 10s.
Fighting Scene
1-Star Tension 0

Fighting Scene

Characters: Conditions Unmet Characters: Conditions Unmet
When a Strategy Skill hits, grant party members [Star Actor] for 20s.

Synergy

Star Actor Star Actor
Forerunner
1-Star Tension 0

Forerunner

Characters: Conditions Unmet Characters: Conditions Unmet
When the operating character executes Counterattack successfully, grant party members [Star Actor] for 20s.

Synergy

Star Actor Star Actor
Mastermind
1-Star Tension 0

Mastermind

Characters: Conditions Unmet Characters: Conditions Unmet
When a Primary Attack hits a target at a certain distance, grant party members [Star Actor] for 20s.

Synergy

Star Actor Star Actor
Surprise Attack
1-Star Tension 0

Surprise Attack

Special Condition Special Condition
When a Secondary Attack hits, increase Critical Rate by 2% for 8s. If the target is granted [Attention], the effect will be replaced by [Hegemony].

Synergy

Attention Hegemony Hegemony
Fighting With Flames
3-Star Tension EX

Fighting With Flames

All Party Members All Party Members
When the operating character executes a Strategy Skill, create a Field effect that can increase Attack point by 100% for 15s. When a character within the Field is under [Unbending], further increase Attack point by 100%.

Synergy

Unbending Unbending
Heavy Metal
3-Star Tension EX

Heavy Metal

Characters: Conditions Met Characters: Conditions Met
When executing a Strategy Skill, increase Defense point by 500% and is less likely to lose balance for 10s. When the effect is active, decrease Moving Speed by 25%. When the effect is active, consume Tension by 10.