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Yutaka Gotanda build, teams and tier

Yutaka Gotanda build, teams, tier and character info

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Yutaka Gotanda build, teams and tier collects build notes, tier position, skills, stats, teams, and related Tribe Nine guides.

Yutaka Gotanda

Yutaka Gotanda

2 Stars Version 1.0 dps

Review Snapshot

Yutaka Gotanda

Gotanda's simplicity and safety make him a great DPS option, but his damage numbers are not quite at the level of other characters. His premiere use case is definitely his ultimate, which deals extremely high damage thanks to it hitting many times; however, tension is at a premium and it can be very difficult to justify Gotanda as an ult-centric character over the much simpler and more AI-friendly Iroha. Even if his overall DPS is better than hers, Iroha can immediately one-shot all currently available content (except high-level Red Limit bosses) with three Support/Crit Damage gold lines.

DPS

C

Reroll

D

Strengths & Weaknesses

Pros and cons

Pros

3
Simple: Gotanda’s kit is straightforward, letting you focus on surviving or positioning for maximum DPS.
Safe: As a ranged DPS with no need for close-range fights, Gotanda can safely output DPS from a distance.
Great Mobbing: Gotanda can clear overworld enemies quickly thanks to his ultimate. He doesn’t need max charge to kill weaker mobs, and his ultimate auto-target swap after a kill speeds him up.

Cons

2
Mediocre Break Damage: Gotanda’s break speed is lacking.
Mediocre Strategy Skill: Positions him closer to the enemy than he’d prefer, consumes a lot of stamina, and offers only average damage and break while also burning half his charge.

Character Analysis

Overview

Gotanda is a ranged DPS with a simple yet satisfying playstyle. To quickly summarize it: hold secondary fire to laser beam enemies until his charge is maxed, then ult for an even bigger laser beam to finish off whatever’s still alive. Despite being a 2* character, Gotanda can output very high damage when properly built, but he does suffer from a few key weaknesses that keep him from being rated among the 3* DPS.

Charge

Gotanda’s unique meter is called Charge. It’s built using his primary or secondary attack, and spent by his strategy skill or ultimate. By default, you can have up to 40 charge (50 with his final dupe). Charge mainly empowers his ultimate, granting it a sizable crit rate boost, plus extra damage or team buffs from his passive skill 1/2.

Primary Attack

Gotanda fires orbs at the enemy. Holding down primary attack shoots them slightly faster, and he can drift around while doing so. It’s mostly filler when you’re out of stamina for his secondary. Builds 1 charge per hit.

Secondary Attack

Gotanda BEAM. After a brief wind up, he fires a laser while draining stamina. He can still move, and it auto-locks on the target, making it easy to kite or chase enemies. Damage is released in ticks. This is your main damage filler between ultimates, and the primary way to generate charge. Builds 2 charge per hit.

Counterattack

A dodge counterattack (works on any attack). Gotanda spins away while firing shots, adding some mobility around him. Decent enough for what it is.

Strategy Skill

Costs 20 charge (15 if you have dupe 1). Gotanda leaps at the enemy, slamming down. While not fully awful, it’s rarely great: it sacrifices his ranged safety for a small burst of damage and break. The big stamina cost makes it tough to reposition afterward, so timing is crucial.

Ultimate Skill

Costs 2 Tension Bars and all charge. After a quick animation, Gotanda fires a massive laser that ticks damage to enemies within its beam. If the initial target dies, it will automatically lock on the next nearest enemy. Each point of charge gives +1 crit rate, so at max charge (40 or 50) that’s 40/50% crit chance. While it won’t hit Miu-level highs or Iroha’s one-shot, Gotanda’s ultimate has a notable advantage in duration, AoE, and lock on, making him great at mobbing. Because he doesn’t need much ramp up time, he can quickly tear through weaker enemies.

Chain Skill

Gotanda charges forward, slamming the enemy with his laser arm. If an enemy is near breaking, they’re probably stunned long enough for you to keep beaming them anyway.

Combos (If Operating)

Simply hold secondary attack unless you run out of stamina, then switch to primary. Use ult to wipe out mobs or at full charge vs bosses. Positioning to hit multiple enemies is key. Otherwise, versus single targets, just do the usual beam spam.

Tips
  1. Align yourself so your secondary or ultimate hits multiple enemies at once if possible.
  2. Ultimate Skill Efficiency is important for back-to-back ult combos. Consider using your ult right before the enemy’s second break so you can chain ult twice, staying invulnerable.
Potential
  • Fighting Instincts: +24% Primary, +48% Secondary, +10% Counter, +48% Strategy, +60% Ultimate, +240% Chain per rank.
  • Survival Instincts: +10% HP, +10% Def, +100 Stamina per rank.
  • Coordination: +20 support per point.
  • Passive 1: Ult Skill Damage +1.2% per Charge stack each rank (up to +6%/rank). At max charge, that’s +48/60% at rank 1, +240/300% at rank 5.
  • Passive 2: On ult use, entire team gains 0.25% Attack per charge stack each rank (up to +1.25%/rank). That’s +10/12.5% Attack at rank 1 or +50/62.5% at rank 5.

Fighting Instincts or Passive 1 are best. Fighting Instincts boosts overall damage, while Passive 1 massively increases ultimate damage based on your charge. For mobbing, Fighting Instincts wins (you’ll ult right away on ambush with no charge). For bossing, Passive 1 is better if you can stack charge. Passive 2 is fun for sub DPS or secondary spam builds, and extra ranks help with double ult setups or Bombard synergy.

Dupes

plus +10% crit for his ultimate.

  • T1 (Upper Hand): When using “Extensive,” reduce 5 \[Charge\] consumed. Not bad, but strategy skill usage remains situational.
  • T2/T4: More Potential Gems, always good for a DPS.
  • T3 (Saving Energy): When stamina ≤ 500, -50% stamina cost for secondary attack. Lets you laser longer.
  • T5 (Charge Expansion): +10 max Charge. His best dupe by a lot, adding another +60% from Passive 1 or +12.5% Attack from Passive 2,
Operating Character

Gotanda’s AI is passable but not great; it spams secondary and strategy skill haphazardly, plus it kites with primary when stamina is low. Playing him manually is better, though it’s not horrible to let AI run him.

Conclusion

For a low-rarity DPS, Gotanda is surprisingly competent. He won’t out-DPS top 3\* characters (aside from a weakly built Tsuruko), but his damage is solid.

Synergy & Teams

Best partners for Yutaka Gotanda

Synergy

Gotanda likes teammates who help gather enemies or excel at breaking to mitigate his poor break speed. Tanks are also nice so he can focus on damage.
Hinagiku Akiba Hinagiku Akiba
Gotanda’s best tank option. Hina’s high break values can help make up for his own lackluster amounts, while Hina’s 1 bar ult not only enables Bombard but also applies a high defense reduction debuff to enable massive damage ultimates.
Eiji Todoroki Eiji Todoroki
Todoroki’s ult buff massively improves Gotanda’s secondary attack. His crit field can remove any need for Tension Card crit, especially at T5. As a tank, Todoroki also forces mobs to bunch together.
Tsuki Iroha Tsuki Iroha
Great break values, AI friendly, +10% crit on chain, plus tension fueling from Passive 1.
Kazuki Aoyama Kazuki Aoyama
With Kazuki’s signature Tension Card, you’re set for crit. AI Kazuki also breaks well.
Jio Takinogawa Jio Takinogawa
25% defense shred, lots of hits for synergy, plus decent break. Possibly overkill, but still strong.
Mita Santaro Mita Santaro
Good for gathering enemies, but a lesser Todoroki overall.
Roku Saigo Roku Saigo
Tanks are good, but they can’t match Todoroki.
Q Q
Same as Roku.

Best Team Composition

Low-Rarity Team

Decent low-rarity synergy. Todoroki’s ult helps them both, and they provide tension for more frequent Gotanda ults.
1

Premium Team

A premium version. Kazuki covers break, Todoroki helps gather/boost, and they provide all the crit rate Gotanda needs. Kazuki’s shield is also handy if AI Todoroki messes up.

Premium Boss Killing Team

Here Hina is mainly used as an AI with deflect to keep the enemy distracted. You’ll want ult efficiency on her to enable Bombard for Gotanda. Jio is along for the ride for more armor shred and enabling easy stacking for Cherry Blossoms. Gotanda himself has an easy time picking up petals without losing DPS.

Build & Tension Cards

Recommended setup

Best Compatible Monsters

DPS Build

Set Bonus: Gladiator or Attacker are his best. As always, substats matter more than set bonuses.

Sub Stats: Backstab is a new option that Gotanda can somewhat easily abuse thanks to being ranged, provided you have a tank
on the team to hold aggro. Otherwise, Crit Damage is our most important substat, with ATK and Crit Rate being useful as well.
Ult efficiency is also a good option for him, as he already has innate crit rate for his ult and you want to fire as many of
them off in a fight as possible.

Patimon Sets

Gladiator Gladiator Attacker Attacker

Priority Stats

Backstab Backstab Critical DMG Multiplier Critical DMG Multiplier Attack Attack Critical Rate Critical Rate Ultimate Skill Efficiency Ultimate Skill Efficiency

Best Tension Cards

Because Gotanda’s damage is heavily from his ultimate and secondary, any Tension Card boosting these helps. He can skip some crit rate due to his innate synergy with max charge.
- Strike Zone + Full Party: He likes the 32% crit rate, and Strike Zone also boosts his secondary attack.
- Things To Hold On To: If running Kazuki, this can grant more crit rate than the Unity duo, all in one card.
- Bombard: With ult efficiency lines, Gotanda can potentially ult twice if timed around the second break. Likely strong in future
content with beefier enemies. Tension help from Todoroki or Iroha is recommended.

- Endless Serving/Vanquish + Limit Point Generator: Good for longer fights; he triggers Reconstruct well.
- Leading Wisdom + Kingship Generator: For a heavy ult-focused play. This offers ult damage and tension cost reduction, both great
for him.

- Other synergy notes: Control + Unyielding Negotiation is okay but more about primary attacking, which he doesn’t focus on. Plenty of
1/2* cards can buff secondary attack if you prefer. Detonator is fun, though better abusers do exist.

Strike Zone
1-Star Tension 0

Strike Zone

All Party Members
When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 2%.
At the start of battle, grant party members _[Unity]_.
Full Party
3-Star Tension 1

Full Party

All Party Members
Increase Critical Rate by 18%, and increase Defense point by 18%.
When granted [Unity], there will be 2x effectiveness.
Things To Hold On To
3-Star Tension 0

Things To Hold On To

All Party Members

When granting Shield, grant party members [Night Time Ponder] while increasing Critical Rate by 15% for 30s.

Night Time Ponder
Maximum 3 stacks.
Increase Critical Rate by 10% for each stack.
When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.

Bombard
2-Star Tension 2

Bombard

Characters: Conditions Met
After executing an Ultimate Skill, if an Ultimate Skill is executed within 10s, increase the Ultimate Skill DMG Multiplier of that character by 80% for 10s.
Endless Serving
3-Star Tension EX

Endless Serving

All Party Members
Increase Ultimate Skill DMG Multiplier by 50%.
Based on the stacks of [Reconstruct], further increase Ultimate Skill DMG Multiplier by 2%.
When an Ultimate Skill is executed, party members' [Reconstruct] will be removed.

Synergy

Reconstruct
Vanquish
3-Star Tension EX

Vanquish

Characters: Conditions Met
When a Primary Attack / Secondary Attack hits, increase Primary and Secondary Attack DMG Multiplier by 40%.
Based on the stacks of [Reconstruct], further increase Primary and Secondary Attack DMG Multiplier by 1.6%.

Synergy

Reconstruct
Leading Wisdom
2-Star Tension 2

Leading Wisdom

Characters: Conditions Met
When a character executes an Ultimate Skill, increase Ultimate Skill DMG Multiplier by 25% for 5s.
Consume all party members' [Kingship] stacks, and for each stack of [Kingship] consumed, decrease the amount of Tension consumed to execute the Ultimate Skill by 1%.

Synergy

Kingship
Unyielding Negotiation Skill
2-Star Tension 2

Unyielding Negotiation Skill

Characters: Conditions Met
When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 15%.
When attacking an enemy under [Control], increase Primary Attack DMG Multiplier by 15%.

Synergy

Control
Detonator
2-Star Tension 2

Detonator

Special Condition
When dealing a Critical hit, launch an Additional Attack with 50% x3 Action DMG.
Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
When the effect is active, consume Tension by 2.

Synergy

Control