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Mita Santaro build, teams and tier

Mita Santaro build, teams, tier and character info

Mita Santaro build, teams and tier collects build notes, tier position, skills, stats, teams, and related Tribe Nine guides.

Mita Santaro

Mita Santaro

2 Stars Version 1.0buffertank

Review Snapshot

Mita Santaro

Mita's unique blend of evasion and buffing is currently very unique. Auto-evade makes him by far the safest character for players who aren't good at dodging attacks themselves, and for people who can, his ability to deflect counterattack combined with Sword and Spear lets him deal actually respectable damage. Unlike Saigo who has lengthy animations, Mita is significantly quicker, and his break values are pretty good for what they are. His only real issue is how his buff works: not only do you need to position yourself well for it to go to your DPS (whether you play as Mita or with AI Mita), it also decays over time and relies on the enemy being aggressive enough for him to toss it out reliably. Compared to the simplicity of Todoroki's set-and-forget buffs or Saigo's sheer survivability, Mita is a bit outclassed at the moment.

Support

C

Reroll

D

Strengths & Weaknesses

Pros and cons

Pros

  • Illusion: A solid debuff that applies Attention and lets Mita auto-dodge a single attack. This works on any attack, making him surprisingly safe when piloted well (which the AI sometimes does). Illusion also bounces to additional enemies, no matter the distance, giving him a niche in multi-target fights.
  • Solid Buff: A decent attack buff scaling with Mita’s support, offering a significant boost to an ally (or two, with his third dupe).
  • Decent Numbers: Mita’s damage/break is good for a support. His ultimate is decent for mobbing, since it gathers enemies at fight start and does decent damage.

Cons

  • Dupe Hungry: More than most, Mita relies on dupes to improve viability. His 3rd and 5th dupes give crucial QOL boosts. Potential gems are also desired if you plan to run him with Tsuruko or Iroha.
  • Awkward Buff: Mita’s buff requires dodging 3 attacks, and doesn’t last long at full strength. This is annoying if you want to maximize it, especially versus slow-attacking enemies. If you lack his 3rd dupe, you must also position so it targets the correct ally, since the ball always heads to the nearest one instead of the strongest.

Character Analysis

Overview

One of the most peculiar characters in our roster – and not just because of his design – Mita is a mix of an evasion tank and a buffer, a strange combination made weirder by how he obtains his buff. First, he applies a debuff called Illusion to enemies, making the next attack they do on Mita auto-dodged by spending some stamina. Each dodge grants Mita 1 stack of Energize, and at 3 stacks of Energize his secondary attack changes to a homing pitch that grants an attack point buff (and a support point buff if you have his passive 2). The buff decays over time, losing a stack periodically. Because he needs ramp-up time to buff and his tanking is a bit more awkward than other tanks, Mita can feel out of place on a team.

Primary Attack

A quick 3-stage melee chain. Nothing too impressive, but not bad for a tank.

Secondary Attack

If Mita has fewer than 3 stacks of Energize, he throws a fast ball at the enemy. It’s decent damage/break, but otherwise unremarkable. If he has 3 stacks, he throws a pitch that locks onto the nearest ally, applying 5 stacks of Inspire, which is Mita’s main reason for existing. Inspire can grant a massive attack buff if his support is high. With passive 2, it also gives +10–50 support points, very nice for Tsuruko and Iroha.

Counterattack

A deflect counterattack (no effect on non-physical). You won’t use it often if you’re auto-dodging, but if you pilot Mita, it’s helpful for extra break once you’ve tossed your buff.

Strategy Skill

Mita throws a ball that homes onto enemies, marking them with Illusion. Illusion works like the Attention debuff and lets Mita auto dodge (spending some stamina) when that enemy attacks him. Each auto-dodge grants Mita +1 Energize stack, which he needs to pitch his secondary as a buff.

Ultimate Skill

Costs 2 Tension Bars. Mita tosses a ball at a target, which morphs into a black hole, pulling in enemies and damaging them 4 times. Great for mobbing but not worth it over other ults in single-target fights.

Chain Skill

A bog-standard chain skill.

Combos (If Operating)

Use strategy skill frequently to maintain Illusion on enemies. Once you hit 3 stacks of Energize, use your secondary to buff your teammate(s). Otherwise, mix in primary and secondary attacks to hurt enemies when they’re not attacking you.

Tips
  1. Mita’s strategy skill homes in on any enemy that hasn’t been hit yet, letting you cluster them in multi-target situations.
  2. If an enemy’s about to hit, strategy skill right before impact to reapply Illusion and auto-dodge simultaneously (takes timing).
  3. Remember you need stamina to auto-dodge! Don’t assume Illusion alone will save you.
  4. Position yourself so the buff goes to the correct DPS. His T3 dupe makes this easier.
  5. You can always counterattack if you want faster breaks.
Potential
  • Fighting Instincts: +14%,14%,28% Primary, +36% Secondary, +10% Counter, +40% Strategy, +200 Ult, +240% Chain.
  • Survival Instincts: +10% HP, +10% Def, +100 Stamina.
  • Coordination: +20 support per point.
  • Passive 1: +6.66% per rank (max +33.33%) ult pull radius.
  • Passive 2: +2 support points (up to +10) per Inspire stack. That’s +10–50 support at rank 1–5.

If you run him with Tsuruko/Iroha (passive 2), max his Passive 2 for that sweet support buff. Otherwise, max Coordination to increase the attack buff’s strength, then dump leftover points in Survival Instincts for stamina.

Dupes
  • T1 (Hallucination): 25% chance Illusion won’t be removed after an auto-dodge. Helpful vs multi-hit moves, but not reliable.
  • T2/T4 (Innovation/Evolution): +2/+3 Potential Gems. Good if you want more potential.
  • T3 (Shooting Star): When Magic Pitch No 2—Inspire hits a party member, it’ll bounce to the nearest other member if close enough. Massive QOL, letting you buff two allies at once.
  • T5 (Battle Cry): Each Inspire stack lasts +2 seconds. Hugely impactful – that 2-second extension can mean an extra big hit from your DPS.
Operating Character

If you’re not comfortable with countering or dodging, Mita’s a decent pick to pilot. His strategy skill, timed well, can keep him in a permanent auto-dodge state. He deals enough break damage to serve as a sub-breaker. His buff can be powerful, especially with dupes letting it affect two allies. AI Mita is acceptable but not optimal. You’ll have to ensure your intended buff target is closest to him.

Conclusion

Mita is tough to justify right now, as bosses die quickly enough that you rarely need a dedicated tank or buffer. However, he can do both, though Todoroki generally outshines him. In the specific buff niche Mita offers, he stands out (though Gotanda passive 2 can also provide a comparable attack buff at the cost of tension).

Synergy & Teams

Best partners for Mita Santaro

Synergy

As a buffer, Mita pairs well with any DPS. He’s best with: Tsuki Iroha, Tsuruko Semba, Miu Jujo

Best Team Composition

F2P Friendly Team

Another typical F2P synergy. Mita’s buff benefits Yo and Iroha, while Illusion soaks enemy attacks so Yo can freely use stamina for attacking. Iroha loves passive 2 Mita.

Build & Tension Cards

Recommended setup

Best Compatible Monsters

Buffer Build
Set Bonus: Mita is one of the few who might actually want a set bonus. Enchanter can extend Inspire by 25%, giving you 2–3 more seconds of buff time. You could also run Trickster to raise his buff value.

Sub Stats: Stack as much Support as possible, since it boosts the attack buff. Otherwise, grab typical tank stats, prioritizing Maximum Stamina so you can keep auto-dodging and spamming strategy skill vs aggressive foes.

Patimon Sets

Enchanter Enchanter Trickster Trickster

Priority Stats

Support Support Maximum Stamina Maximum Stamina

Best Tension Cards

Mita benefits most from support point cards. Not many exist, so we’ll list them:
  • Resurrected Ultimate Weapon: Mita’s chibi card for a simple support point bonus.
  • The Game Starts Now: Benefits AI Mita, healing him slightly if he’s hurt and giving a solid chunk of support on chain skill.
  • Add Insult to Injury: Don’t bother. Mita doesn’t do consistent enough damage for it.
  • Cornerstone of Supremacy: His illusion skill counts as Attention, so this card works for him.

Generally, run cards that assist your DPS.

Resurrected Ultimate Weapon
2-Star Tension 1

Resurrected Ultimate Weapon

All Party Members All Party Members
Increase Support point by 15. Based on own [Kingship] stacks, further increase Support point by 1.5 for each stack.

Synergy

Kingship Kingship
The Game Starts Now
3-Star Tension 1

The Game Starts Now

Characters: Conditions Met Characters: Conditions Met
When the operating character executes a Chain Skill, the next character executing their Chain Skill will recover 16% of their Maximum HP. For the character receiving the HP Recovery Effect, increase their Support point by 75 for 15s.
Add Insult to Injury
3-Star Tension EX Requirement

Add Insult to Injury

Characters: Conditions Met Characters: Conditions Met
Based on the number of times continuous damage is dealt or Recovery Effect is granted to a same target by the operating character, grant them a same number of stacks of [Whispering Spirits] for 5s. When reaching the maximum stack of [Whispering Spirits], further increase Support point by 75.

Whispering Spirits Maximum 5 stacks. Based on the number of stacks, increase Support point by 15. After the effect is granted, cannot grant the same effect within 5s.

Cornerstone of Supremacy
3-Star Tension 1

Cornerstone of Supremacy

Special Condition Special Condition
When the card is active, replace all enemies' [Attention] with [Hegemony]. Increase Critical Rate by 10%. Based on the number of enemies granted [Hegemony], further increase Critical Rate by 5%. The increase of Critical Rate gained through this effect will cap off at 30%.

Synergy

Attention Hegemony Hegemony