F2P Friendly Team
Review Snapshot
Mita Santaro
Support
C
Reroll
D
Strengths & Weaknesses
Pros and cons
Pros
- Illusion: A solid debuff that applies Attention and lets Mita auto-dodge a single attack. This works on any attack, making him surprisingly safe when piloted well (which the AI sometimes does). Illusion also bounces to additional enemies, no matter the distance, giving him a niche in multi-target fights.
- Solid Buff: A decent attack buff scaling with Mita’s support, offering a significant boost to an ally (or two, with his third dupe).
- Decent Numbers: Mita’s damage/break is good for a support. His ultimate is decent for mobbing, since it gathers enemies at fight start and does decent damage.
Cons
- Dupe Hungry: More than most, Mita relies on dupes to improve viability. His 3rd and 5th dupes give crucial QOL boosts. Potential gems are also desired if you plan to run him with Tsuruko or Iroha.
- Awkward Buff: Mita’s buff requires dodging 3 attacks, and doesn’t last long at full strength. This is annoying if you want to maximize it, especially versus slow-attacking enemies. If you lack his 3rd dupe, you must also position so it targets the correct ally, since the ball always heads to the nearest one instead of the strongest.
Character Analysis
Overview
One of the most peculiar characters in our roster – and not just because of his design – Mita is a mix of an evasion tank and a buffer, a strange combination made weirder by how he obtains his buff. First, he applies a debuff called Illusion to enemies, making the next attack they do on Mita auto-dodged by spending some stamina. Each dodge grants Mita 1 stack of Energize, and at 3 stacks of Energize his secondary attack changes to a homing pitch that grants an attack point buff (and a support point buff if you have his passive 2). The buff decays over time, losing a stack periodically. Because he needs ramp-up time to buff and his tanking is a bit more awkward than other tanks, Mita can feel out of place on a team.
Primary Attack
A quick 3-stage melee chain. Nothing too impressive, but not bad for a tank.
Secondary Attack
If Mita has fewer than 3 stacks of Energize, he throws a fast ball at the enemy. It’s decent damage/break, but otherwise unremarkable. If he has 3 stacks, he throws a pitch that locks onto the nearest ally, applying 5 stacks of Inspire, which is Mita’s main reason for existing. Inspire can grant a massive attack buff if his support is high. With passive 2, it also gives +10–50 support points, very nice for Tsuruko and Iroha.
Counterattack
A deflect counterattack (no effect on non-physical). You won’t use it often if you’re auto-dodging, but if you pilot Mita, it’s helpful for extra break once you’ve tossed your buff.
Strategy Skill
Mita throws a ball that homes onto enemies, marking them with Illusion. Illusion works like the Attention debuff and lets Mita auto dodge (spending some stamina) when that enemy attacks him. Each auto-dodge grants Mita +1 Energize stack, which he needs to pitch his secondary as a buff.
Ultimate Skill
Costs 2 Tension Bars. Mita tosses a ball at a target, which morphs into a black hole, pulling in enemies and damaging them 4 times. Great for mobbing but not worth it over other ults in single-target fights.
Chain Skill
A bog-standard chain skill.
Combos (If Operating)
Use strategy skill frequently to maintain Illusion on enemies. Once you hit 3 stacks of Energize, use your secondary to buff your teammate(s). Otherwise, mix in primary and secondary attacks to hurt enemies when they’re not attacking you.
Tips
- Mita’s strategy skill homes in on any enemy that hasn’t been hit yet, letting you cluster them in multi-target situations.
- If an enemy’s about to hit, strategy skill right before impact to reapply Illusion and auto-dodge simultaneously (takes timing).
- Remember you need stamina to auto-dodge! Don’t assume Illusion alone will save you.
- Position yourself so the buff goes to the correct DPS. His T3 dupe makes this easier.
- You can always counterattack if you want faster breaks.
Potential
- Fighting Instincts: +14%,14%,28% Primary, +36% Secondary, +10% Counter, +40% Strategy, +200 Ult, +240% Chain.
- Survival Instincts: +10% HP, +10% Def, +100 Stamina.
- Coordination: +20 support per point.
- Passive 1: +6.66% per rank (max +33.33%) ult pull radius.
- Passive 2: +2 support points (up to +10) per Inspire stack. That’s +10–50 support at rank 1–5.
If you run him with Tsuruko/Iroha (passive 2), max his Passive 2 for that sweet support buff. Otherwise, max Coordination to increase the attack buff’s strength, then dump leftover points in Survival Instincts for stamina.
Dupes
- T1 (Hallucination): 25% chance Illusion won’t be removed after an auto-dodge. Helpful vs multi-hit moves, but not reliable.
- T2/T4 (Innovation/Evolution): +2/+3 Potential Gems. Good if you want more potential.
- T3 (Shooting Star): When Magic Pitch No 2—Inspire hits a party member, it’ll bounce to the nearest other member if close enough. Massive QOL, letting you buff two allies at once.
- T5 (Battle Cry): Each Inspire stack lasts +2 seconds. Hugely impactful – that 2-second extension can mean an extra big hit from your DPS.
Operating Character
If you’re not comfortable with countering or dodging, Mita’s a decent pick to pilot. His strategy skill, timed well, can keep him in a permanent auto-dodge state. He deals enough break damage to serve as a sub-breaker. His buff can be powerful, especially with dupes letting it affect two allies. AI Mita is acceptable but not optimal. You’ll have to ensure your intended buff target is closest to him.
Conclusion
Mita is tough to justify right now, as bosses die quickly enough that you rarely need a dedicated tank or buffer. However, he can do both, though Todoroki generally outshines him. In the specific buff niche Mita offers, he stands out (though Gotanda passive 2 can also provide a comparable attack buff at the cost of tension).
Synergy & Teams
Best partners for Mita Santaro
Synergy
Best Team Composition
Premium Team
Build & Tension Cards
Recommended setup
Best Compatible Monsters
Buffer Build
Sub Stats: Stack as much Support as possible, since it boosts the attack buff. Otherwise, grab typical tank stats, prioritizing Maximum Stamina so you can keep auto-dodging and spamming strategy skill vs aggressive foes.
Patimon Sets
Priority Stats
Best Tension Cards
- Resurrected Ultimate Weapon: Mita’s chibi card for a simple support point bonus.
- The Game Starts Now: Benefits AI Mita, healing him slightly if he’s hurt and giving a solid chunk of support on chain skill.
- Add Insult to Injury: Don’t bother. Mita doesn’t do consistent enough damage for it.
- Cornerstone of Supremacy: His illusion skill counts as Attention, so this card works for him.
Generally, run cards that assist your DPS.
2-Star Tension 1 Resurrected Ultimate Weapon
All Party Members
Resurrected Ultimate Weapon
All Party Members Synergy
Kingship
3-Star Tension 1 The Game Starts Now
Characters: Conditions Met
The Game Starts Now
Characters: Conditions Met
3-Star Tension EX Requirement Add Insult to Injury
Characters: Conditions Met
Add Insult to Injury
Characters: Conditions Met Whispering Spirits Maximum 5 stacks. Based on the number of stacks, increase Support point by 15. After the effect is granted, cannot grant the same effect within 5s.
3-Star Tension 1 Cornerstone of Supremacy
Special Condition
Cornerstone of Supremacy
Special Condition Synergy
Hegemony