F2P Friendly Team
Review Snapshot
Koishi Kohinata
DPS
C
Reroll
D
Strengths & Weaknesses
Pros and cons
Pros
2Cons
3Character Analysis
Overview
With a massive burst heal but also a massive cooldown, Koishi is given to players as their first gacha character. Unfortunately, the lengthy cooldown on his strategy skill combined with an extremely expensive ultimate make him a lackluster healer. Ironically, Koishi’s best role is actually as a DPS and breaker, thanks to a surprisingly high-damage secondary attack and passive 2.
Pawy Aid
Koishi’s “meter” grants access to his strategy skill at 5 stacks, but these stacks take 10 seconds each to form. He starts the battle with 3 stacks. With his first dupe, a successful counterattack at 0/1 stacks refills to 2 stacks. Even then, you’ll face at least a 30-second wait between strategy skills if you time a counterattack perfectly. For this guide, we assume you’ll primarily use Pawy Aid stacks to trigger passive 2 and massively increase Koishi’s secondary attack damage.
Primary Attack
A standard 3-hit chain. Decent damage but overshadowed by his secondary attack if you’re piloting him.
Secondary Attack
Koishi’s saving grace. It’s strong, dealing good damage and break. Think of it like a swapped version of Senju’s secondary: slightly less break but more damage. Passive 2 increases its damage further.
Counterattack
A deflect counterattack (won’t deflect non-physical attacks). Average, though if you have his first dupe, Koishi gains 2 Pawy Aid stacks on a successful counter if he was at 0 or 1 stack.
Strategy Skill
If you have 5 stacks of Pawy Aid, Koishi tosses a healing blob onto a targeted area (you can aim by holding the button). It heals for a lot, but requiring 5 stacks is painful. Still, it’s a massive burst heal if you manage to wait that long.
Ultimate Skill
Costs 3 Tension Bars. Koishi’s demon cat leaps out, slamming down with low damage but healing the whole team no matter where they stand. It’s expensive and usually not worth it, but if you have his last dupe, it can revive the team.
Chain Skill
An average chain skill that applies a self-buff for 20 seconds, increasing Koishi’s healing.
Combos (If Operating)
Spam secondary attack, using dodge cancel after the final hit to recover faster and keep spamming. Ideally, you’d have dupe 1, so you can consistently maintain Pawy Aid stacks plus passive 2. The secondary’s high break should enable quick breaks when paired with solid counterattacks.
Tips
- Koishi is straightforward like Senju: dodge cancel to recover from the secondary faster and counterattack to speed up breaks.
Potential
- Fighting Instincts: +40%, 40%, 40%+80% Primary, +40%×5 hits = +200% Secondary, Counter +10%+20%, Strategy N/A, Ultimate +600%, Chain +240%.
- Survival Instincts: +10% HP, +10% Def, +100 Stamina.
- Coordination: +20 support per point.
- Passive 1: +60+80% per rank (up to 300+400% total) for Strategy Skill healing.
- Passive 2: When you have ≥1 Pawy Aid stack, consuming 1 stack for the secondary attack grants +60% multiplier (+60% per rank, up to +300%).
You’ll want to max passive 2, then put points in Fighting Instincts to supercharge his secondary spam.
Dupes
- T1 (Defibrillator): If Pawy Aid ≤ 1, a successful counter sets Pawy Aid to 2. Vital for maintaining secondary spam with passive 2.
- T2/T4: +2/+3 potential gems, always good for extra points in Fighting Instincts.
- T3 (Stethoscope): If Pawy Aid = 5, using a secondary attack recovers 5% HP from damage dealt. You’ll rarely hold 5 stacks if playing DPS Koishi, so it’s mostly irrelevant.
- T5 (All-Devouring Fangs): On ultimate use, revive KOd party members at 50% HP once. Potentially game-saving if you have EX tension.
Operating Character
To spam secondary effectively, you must pilot Koishi. The AI won’t do it. Highly recommended you play him, especially with dupe 1 for Pawy Aid uptime.
Conclusion
Although originally deemed a support, Koishi’s DPS build is surprisingly competent. Whether this remains relevant once future content has larger health pools is unknown, but for now Koishi is a decent low-rarity DPS alternative.
Synergy & Teams
Best partners for Koishi Kohinata
Synergy
Eiji Todoroki
Best Team Composition
Premium Team
Double Tank Team
Build & Tension Cards
Recommended setup
Best Compatible Monsters
DPS Build
Set Bonus: Because his best role is DPS, we recommend Attacker. His healing also scales with attack, so Attacker helps there too. Substats remain more important than set bonuses.
Sub Stats: Of Sword and Spear is his best option, providing a massive amount of damage mult for his secondary attack spamming. Crit Damage Mult is also very important to further increase his damage output. The third line can be any of Backstab, ATK, or Crit Rate by your preference/team comp.
Patimon Sets
Priority Stats
Best Tension Cards
Since Koishi functions as a DPS, he wants standard crit rate cards. Cards boosting secondary attack are also valuable.
- Fire!: Added in the Neo Chiyoda patch, Fire! provides a massive amount of secondary attack damage even without factoring in Hegemony.
- Full Party + Strike Zone: Strike Zone suits him since he spams secondary attacks, and Full Party’s 32% crit rate is great.
- Things To Hold On To: If running Kazuki, it’s an easy single-card crit rate booster.
- All Out: Large flat damage increase, good all around.
- Miserable + Weak Point / Tearing Flash / Vanquish: All improve secondary attack with Limit Point/Reconstruct.
- Detonator / Blade Dance: Both synergize well with frequent secondary usage. Koishi rarely ults, so the tension drain from Detonator isn’t terrible.
- Misc: Control for +15% crit rate. Possibly Charm or Star Actor with secondary attack increases, but synergy is tricky.
3-Star
Tension 1
Full Party
All Party Members
Full Party
All Party Members
When granted [Unity], there will be 2x effectiveness.
1-Star
Tension 0
Strike Zone
All Party Members
Strike Zone
All Party Members
At the start of battle, grant party members _[Unity]_.
3-Star
Tension 0
Things To Hold On To
All Party Members
Things To Hold On To
All Party Members
When granting Shield, grant party members [Night Time Ponder] while increasing Critical Rate by 15% for 30s.
Night Time Ponder
Maximum 3 stacks.
Increase Critical Rate by 10% for each stack.
When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.
2-Star
Tension 0
hard
All Out
All Party Members
All Out
All Party Members
1-Star
Tension 0
Miserable
Characters: Conditions Met
Miserable
Characters: Conditions Met
Synergy
Limit Point
1-Star
Tension 2
Weak Point
Characters: Conditions Met
Weak Point
Characters: Conditions Met
When granted [Limit Point] / [Reconstruct], further increase Secondary Attack DMG Multiplier by
Synergy
Limit Point
Reconstruct
2-Star
Tension 2
Tearing Flash
Characters: Conditions Met
Tearing Flash
Characters: Conditions Met
Based on the stacks of [Reconstruct], further increase Secondary Attack DMG Multiplier by
Synergy
Reconstruct
3-Star
Tension EX
Vanquish
Characters: Conditions Met
Vanquish
Characters: Conditions Met
Based on the stacks of [Reconstruct], further increase Primary and Secondary Attack DMG Multiplier by
Synergy
Reconstruct
2-Star
Tension 2
Detonator
Special Condition
Detonator
Special Condition
Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
When the effect is active, consume Tension by 2.
Synergy
Control
2-Star
Tension 2
Blades Dance
Characters: Conditions Met
Blades Dance
Characters: Conditions Met
1-Star
Tension 2
Fire!
Characters: Conditions Met
Fire!
Characters: Conditions Met
When the operating character is of [Attack Role] and executes Deflect Counterattack successfully, increase Secondary Attack DMG Multiplier by 54% for 10s.
Based on the number of enemies granted [Hegemony], further increase Secondary Attack DMG Multiplier by 18%.
Synergy
Hegemony
