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Koishi Kohinata build, teams and tier

Koishi Kohinata build, teams, tier and character info

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Koishi Kohinata build, teams and tier collects build notes, tier position, skills, stats, teams, and related Tribe Nine guides.

Koishi Kohinata

Koishi Kohinata

2 Stars Version 1.0 dpsutility

Review Snapshot

Koishi Kohinata

An underwhelming healer, but a surprisingly great DPS/breaker mix. Koishi's healing CD is simply too long to be considered for the role, especially when you could run a dedicated healer (Minami) or even sub-healers (Tsuruko, Yo) instead. What he does do well is function as a middle ground between Yo's damage-heavy breaking and Senju's break-heavy damage. Koishi's secondary attack deals massive damage, above-average break value, and is very simple to utilize. He's also a deflect counterattacker, letting him abuse the new Sword and Spear to great effect. His low tier placement is not indicative of his viability, but rather due to his heavy reliance on Todoroki to output similar damage numbers to higher-tier characters.

DPS

C

Reroll

D

Strengths & Weaknesses

Pros and cons

Pros

2
Secondary Attack: The real reason you use Koishi – his secondary attack has a bit of windup but deals huge damage and break. You can boost it further via passive 2.
Burst Healing: While he rarely uses it, Koishi does offer the best burst heal in the game, taking allies from 1 HP to full using his strategy skill.

Cons

3
Long Cooldowns: To use his strategy skill, Koishi must have his Pawy Aid stacks fully charged. Each stack takes 10 seconds to refresh, starting at 3 at battle’s start with no other way to refill. That means at best, you get one strategy skill after 20 seconds and then have to wait about 50 seconds for the next one – genuinely awful.
Expensive Ultimate: The only other way to heal using Koishi costs 3 Tension Bars. It’s another big heal, but rarely worth it.
Outclassed: While his damage and breaking are good, others do it better. Yo specifically does Koishi’s job more efficiently. At best, Koishi is just your second Yo.

Character Analysis

Overview

With a massive burst heal but also a massive cooldown, Koishi is given to players as their first gacha character. Unfortunately, the lengthy cooldown on his strategy skill combined with an extremely expensive ultimate make him a lackluster healer. Ironically, Koishi’s best role is actually as a DPS and breaker, thanks to a surprisingly high-damage secondary attack and passive 2.

Pawy Aid

Koishi’s “meter” grants access to his strategy skill at 5 stacks, but these stacks take 10 seconds each to form. He starts the battle with 3 stacks. With his first dupe, a successful counterattack at 0/1 stacks refills to 2 stacks. Even then, you’ll face at least a 30-second wait between strategy skills if you time a counterattack perfectly. For this guide, we assume you’ll primarily use Pawy Aid stacks to trigger passive 2 and massively increase Koishi’s secondary attack damage.

Primary Attack

A standard 3-hit chain. Decent damage but overshadowed by his secondary attack if you’re piloting him.

Secondary Attack

Koishi’s saving grace. It’s strong, dealing good damage and break. Think of it like a swapped version of Senju’s secondary: slightly less break but more damage. Passive 2 increases its damage further.

Counterattack

A deflect counterattack (won’t deflect non-physical attacks). Average, though if you have his first dupe, Koishi gains 2 Pawy Aid stacks on a successful counter if he was at 0 or 1 stack.

Strategy Skill

If you have 5 stacks of Pawy Aid, Koishi tosses a healing blob onto a targeted area (you can aim by holding the button). It heals for a lot, but requiring 5 stacks is painful. Still, it’s a massive burst heal if you manage to wait that long.

Ultimate Skill

Costs 3 Tension Bars. Koishi’s demon cat leaps out, slamming down with low damage but healing the whole team no matter where they stand. It’s expensive and usually not worth it, but if you have his last dupe, it can revive the team.

Chain Skill

An average chain skill that applies a self-buff for 20 seconds, increasing Koishi’s healing.

Combos (If Operating)

Spam secondary attack, using dodge cancel after the final hit to recover faster and keep spamming. Ideally, you’d have dupe 1, so you can consistently maintain Pawy Aid stacks plus passive 2. The secondary’s high break should enable quick breaks when paired with solid counterattacks.

Tips
  1. Koishi is straightforward like Senju: dodge cancel to recover from the secondary faster and counterattack to speed up breaks.
Potential
  • Fighting Instincts: +40%, 40%, 40%+80% Primary, +40%×5 hits = +200% Secondary, Counter +10%+20%, Strategy N/A, Ultimate +600%, Chain +240%.
  • Survival Instincts: +10% HP, +10% Def, +100 Stamina.
  • Coordination: +20 support per point.
  • Passive 1: +60+80% per rank (up to 300+400% total) for Strategy Skill healing.
  • Passive 2: When you have ≥1 Pawy Aid stack, consuming 1 stack for the secondary attack grants +60% multiplier (+60% per rank, up to +300%).

You’ll want to max passive 2, then put points in Fighting Instincts to supercharge his secondary spam.

Dupes
  • T1 (Defibrillator): If Pawy Aid ≤ 1, a successful counter sets Pawy Aid to 2. Vital for maintaining secondary spam with passive 2.
  • T2/T4: +2/+3 potential gems, always good for extra points in Fighting Instincts.
  • T3 (Stethoscope): If Pawy Aid = 5, using a secondary attack recovers 5% HP from damage dealt. You’ll rarely hold 5 stacks if playing DPS Koishi, so it’s mostly irrelevant.
  • T5 (All-Devouring Fangs): On ultimate use, revive KOd party members at 50% HP once. Potentially game-saving if you have EX tension.
Operating Character

To spam secondary effectively, you must pilot Koishi. The AI won’t do it. Highly recommended you play him, especially with dupe 1 for Pawy Aid uptime.

Conclusion

Although originally deemed a support, Koishi’s DPS build is surprisingly competent. Whether this remains relevant once future content has larger health pools is unknown, but for now Koishi is a decent low-rarity DPS alternative.

Synergy & Teams

Best partners for Koishi Kohinata

Synergy

Because he spams secondary attacks, Koishi pairs with those who increase or benefit from frequent hits. Otherwise, it’s standard synergy.
Eiji Todoroki Eiji Todoroki
Big secondary attack buffs from Todoroki’s ult, and no competition for tension. But you’ll have to position carefully to keep counterattacking if you also run a tank.

Best Team Composition

F2P Friendly Team

Good F2P synergy, with Todoroki’s ult buffing both Koishi and Yo’s damage. Yo can ult often for more DPS, and the break synergy is strong if you have T5 Yo.
1

Premium Team

Premium team example. Todoroki buffs both Koishi and Kazuki very well here, Kazuki shields are nice for Todoroki, both fuel all the crit rate you’d need for Koishi, and Koishi is perfectly happy to manual operate here. Kazuki doesn’t have to compete for tension meter to refresh Memory stacks either. Koishi’s current best team.

Double Tank Team

Double tank setup might be weird but both Hina and Koishi greatly benefit from Todoroki’s buffs. It’s also comically easy to maintain both Hina and Todoroki’s ultimates, and Koishi himself doesn’t need any tension meter to do his DPS.

Build & Tension Cards

Recommended setup

Best Compatible Monsters

DPS Build

Set Bonus: Because his best role is DPS, we recommend Attacker. His healing also scales with attack, so Attacker helps there too. Substats remain more important than set bonuses.

Sub Stats: Of Sword and Spear is his best option, providing a massive amount of damage mult for his secondary attack spamming. Crit Damage Mult is also very important to further increase his damage output. The third line can be any of Backstab, ATK, or Crit Rate by your preference/team comp.

Patimon Sets

Attacker Attacker

Priority Stats

Of Sword and Spear Of Sword and Spear Critical DMG Multiplier Critical DMG Multiplier Backstab Backstab Attack Attack Critical Rate Critical Rate

Best Tension Cards

Since Koishi functions as a DPS, he wants standard crit rate cards. Cards boosting secondary attack are also valuable.

- Fire!: Added in the Neo Chiyoda patch, Fire! provides a massive amount of secondary attack damage even without factoring in Hegemony.
- Full Party + Strike Zone: Strike Zone suits him since he spams secondary attacks, and Full Party’s 32% crit rate is great.
- Things To Hold On To: If running Kazuki, it’s an easy single-card crit rate booster.
- All Out: Large flat damage increase, good all around.
- Miserable + Weak Point / Tearing Flash / Vanquish: All improve secondary attack with Limit Point/Reconstruct.
- Detonator / Blade Dance: Both synergize well with frequent secondary usage. Koishi rarely ults, so the tension drain from Detonator isn’t terrible.
- Misc: Control for +15% crit rate. Possibly Charm or Star Actor with secondary attack increases, but synergy is tricky.

Full Party
3-Star Tension 1

Full Party

All Party Members
Increase Critical Rate by 18%, and increase Defense point by 18%.
When granted [Unity], there will be 2x effectiveness.
Strike Zone
1-Star Tension 0

Strike Zone

All Party Members
When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 2%.
At the start of battle, grant party members _[Unity]_.
Things To Hold On To
3-Star Tension 0

Things To Hold On To

All Party Members

When granting Shield, grant party members [Night Time Ponder] while increasing Critical Rate by 15% for 30s.

Night Time Ponder
Maximum 3 stacks.
Increase Critical Rate by 10% for each stack.
When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.

All Out
2-Star Tension 0 hard

All Out

All Party Members
When an Attack Action is executed, consume additional Stamina. Increase the Damage Bonus of the action by 30%.
Miserable
1-Star Tension 0

Miserable

Characters: Conditions Met
When a Secondary Attack hits, grant oneself _[Limit Point]_ for 20s.

Synergy

Limit Point
Weak Point
1-Star Tension 2

Weak Point

Characters: Conditions Met
When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 10%.
When granted [Limit Point] / [Reconstruct], further increase Secondary Attack DMG Multiplier by 10%.

Synergy

Limit Point Reconstruct
Tearing Flash
2-Star Tension 2

Tearing Flash

Characters: Conditions Met
When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 15%.
Based on the stacks of [Reconstruct], further increase Secondary Attack DMG Multiplier by 0.6% for each stack.

Synergy

Reconstruct
Vanquish
3-Star Tension EX

Vanquish

Characters: Conditions Met
When a Primary Attack / Secondary Attack hits, increase Primary and Secondary Attack DMG Multiplier by 40%.
Based on the stacks of [Reconstruct], further increase Primary and Secondary Attack DMG Multiplier by 1.6%.

Synergy

Reconstruct
Detonator
2-Star Tension 2

Detonator

Special Condition
When dealing a Critical hit, launch an Additional Attack with 50% x3 Action DMG.
Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
When the effect is active, consume Tension by 2.

Synergy

Control
Blades Dance
2-Star Tension 2

Blades Dance

Characters: Conditions Met
When the operating character executes a Secondary Attack, perform an additional slash attack frontwards at 100% x3 Action DMG.
Fire!
1-Star Tension 2

Fire!

Characters: Conditions Met

When the operating character is of [Attack Role] and executes Deflect Counterattack successfully, increase Secondary Attack DMG Multiplier by 54% for 10s.

Based on the number of enemies granted [Hegemony], further increase Secondary Attack DMG Multiplier by 18%.

Synergy

Hegemony