Eliade's skill kit, base stats, awakenings and potential board in LIMIT ZERO BREAKERS.
Eliade
A-Rank
Dark
Mediation
Human
The heir to a family of hex casters who can glimpse the future and sense unseen forces. Her casual predictions about the near future frequently sound like curses, unintentionally drawing the ire of others. Despite this, she is kind-hearted and never hesitates to help those in need.
Profile
- Gender
- Female
- Height
- 158 cm
- Birthday
- January 10
- Weapon
- Eliade's Talisman
Base Stats
Ranked against the other 13 characters at Lv. 60.
Skills
Deals DMG to enemies up to 5 times. When the 2nd or 4th Normal Attack hits, obtains 1 stack of the unique resource Darkness.
Mana Impact
Dash AttackWhen using a Normal Attack at a certain distance from enemies, rushes at enemies to deal DMG.
Talisman Counter
Just AttackWhen using a Normal Attack immediately after a successful Perfect Action, approaches enemies while Invincible to deal DMG.
Scaling
Hex
Mana Impact
Talisman Counter
Upgrade cost
Maintains a dark field while holding Special Skill, dealing DMG to enemies. Its range expands through 3 stages depending on hold time, with reaching Stages 2 and 3 each consuming 1 obtained stack of Darkness. Releasing the hold at Stage 3 summons a tornado that pulls in enemies.The tornado deals DMG to enemies, and applies 1 stack of on hit.(Cooldown 10 sec) : Break Gauge DMG Taken increases by 3% and DMG Taken increases by 3% (Lasts 25 sec, max 10 stacks, resets on additional stacks)
Scaling
Upgrade cost
Deals DMG to enemies and applies Dark Element on hit. Obtains 2 Darkness stacks when triggering an Elemental Reaction.
Scaling
Upgrade cost
Deploys a dark field around caster, dealing DMG to enemies and applying 5 stacks of per hit. If holding 2 stacks of Darkness when used, consumes all Darkness stacks to increase DMG by 50%.
Scaling
Upgrade cost
When using a Support Skill when an ally is temporarily incapacitated, rushes at enemies to deal DMG.
Scaling
Upgrade cost
Obtains the unique resource Darkness.(Max 2 stacks) Darkness can be obtained in the following ways. - Obtain 1 stack on the 2nd or 4th hit of Normal Attack - Obtain 2 stacks when triggering an Elemental Reaction with an Elemental Skill When using a Special Skill while holding Darkness, consumes 1 stack of Darkness depending on hold time. When using an Ultimate while holding 2 stacks of Darkness, consumes all Darkness stacks to increase Ultimate DMG by 50%. Consuming Darkness grants all allies 1 stack of and grants caster [Super Armor] for 2 sec. : Increases CRIT DMG by 3%.If is active, consumes 1 stack each of and to grant 1 stack of .(Lasts 15 sec, max 5 stacks, resets on additional stacks) : Increases CRIT Rate by 3% and CRIT DMG by 6% (Lasts 30 sec, max 10 stacks, resets on additional stacks) [Super Armor]: Immune to Stagger and Down from enemy attacks.(Except Special Attacks)
Awakenings
| Rank | Awakening | Effect | Cost |
|---|---|---|---|
| A1 | Breath of the Beginning | All Active Skills +1 |
1
|
| A2 | Memories of the Past | The number of stacks granted by the Special Skill's tornado changes to 2. When the 2nd or 4th Normal Attack hits, the Special Skill's Cooldown decreases by 1 sec. |
1
|
| A3 | Dreams of Today | All Active Skills +1 |
1
|
| A4 | Hope for Tomorrow | All Active Skills +1 |
1
|
| A5 | Vision of the Future | The number of maximum stacks changes to 20. 's Break Gauge DMG Taken Increase rises to 4%, and DMG Taken Increase rises to 4%. |
1
|
Potential
CRIT DMG Increase
Lv. 13%
Cost
Normal Attack Enhancement
Lv. 205%
Cost
ATK Increase Ⅰ
Lv. 20+20 → +100
- Lv. 1 +20
- Lv. 2 +40
- Lv. 3 +60
- Lv. 4 +80
- Lv. 5 +100
Cost per level
DEF Increase Ⅱ
Lv. 201% → 5%
- Lv. 1 1%
- Lv. 2 2%
- Lv. 3 3%
- Lv. 4 4%
- Lv. 5 5%
Cost per level
HP Increase I
Lv. 20+160 → +800
- Lv. 1 +160
- Lv. 2 +320
- Lv. 3 +480
- Lv. 4 +640
- Lv. 5 +800
Cost per level
DEF Increase Ⅰ
Lv. 40+10 → +50
- Lv. 1 +10
- Lv. 2 +20
- Lv. 3 +30
- Lv. 4 +40
- Lv. 5 +50
Cost per level
Special Skill Enhancement
Lv. 405%
Cost
Elemental Mastery Increase
Lv. 40+6
Cost
Energy Auto Recovery Increase
Lv. 402% → 10%
- Lv. 1 2%
- Lv. 2 4%
- Lv. 3 6%
- Lv. 4 8%
- Lv. 5 10%
Cost per level
Elemental Mastery Increase
Lv. 40+6
Cost
Elemental Mastery Increase
Lv. 40+6 → +30
- Lv. 1 +6
- Lv. 2 +12
- Lv. 3 +18
- Lv. 4 +24
- Lv. 5 +30
Cost per level
Elemental Skill Enhancement
Lv. 605%
Cost
ATK Increase Ⅱ
Lv. 601% → 5%
- Lv. 1 1%
- Lv. 2 2%
- Lv. 3 3%
- Lv. 4 4%
- Lv. 5 5%
Cost per level
HP Increase II
Lv. 601% → 5%
- Lv. 1 1%
- Lv. 2 2%
- Lv. 3 3%
- Lv. 4 4%
- Lv. 5 5%
Cost per level
Ultimate Enhancement
Lv. 605%
Cost
Completion rewards
Bond Prosperity
At 50%
Heir of the Sorcery Family
At 100%
Ascension
| Rank | Level cap | Gains | Cost |
|---|---|---|---|
| 1 | 10 | Attack +32 Defense +19 HP +474 |
2,640
10
4
|
| 2 | 20 | Attack +64 Defense +38 HP +948 |
3,600
6
8
|
| 3 | 30 | Attack +96 Defense +57 HP +1,422 |
4,560
2
12
|
| 4 | 40 | Attack +128 Defense +76 HP +1,896 |
5,520
1
5
|
| 5 | 50 | Attack +160 Defense +95 HP +2,370 |
6,480
3
5
|
Voice Lines
- Character Obtained 1
- When you obtain the curse you desire... there's always a price.
- Character Obtained 2
- If you want a curse, I'll tell you about it.
- Character Obtained 3
- This world is made up of countless curses.
- Idle Motion 1
- Hmm...
- Idle Motion 2
- Hehe
- Combat Change
- Stand back.
- Weaver Lance
- Weaver Lance!
- Death 1
- I still haven't broken the curse...
- Death 2
- Is this as far as I go...?
- Ultimate 1
- Cursed domain activated.
- Ultimate 2
- I'll show you my true self.
- Down
- Ah!
- Special Skill 1
- Cursed tornado.
- Special Skill 2
- Everyone... equally... swallowed up... the end.
- Support Skill Activation 1
- Got it.
- Support Skill Activation 2
- Leave it to me.
- Elemental Skill 1
- Curse Wave.
- Elemental Skill 2
- Don't come closer.