Fated Theater — Morimens Chapter 5 in Morimens: every stage of the chapter at each difficulty, who is standing in each fight, what clearing it pays and the Resonance it is played with.
- Chapter 5
- Astral Reign
- Level 69 – 70
- Opened April 20, 2026
Creak—creak—the Goddess of Fate turns Her spinning wheel. Creak—creak—the Threads of Fate converge in her hands. The puppets march in line, stepping into the Great Web. They dance. They sing. Creak—creak— They die with the Great Web, silent and without a trace.
- 9 stars
Silver 200 - 18 stars
Silver 200 - 27 stars
Silver 200 - 33 stars
Silver 300
The Old Smoke, Asleep
The stage's usual greeting: Make yourself at home.
- Level 69
- Rec. Combat Power 3,269
Masquerade
90 minutes of midnight, a 15-inch mask, 10 gallons of dreams, and 2 ounces of alcohol—the sole recipe for joy.
- Level 69
- Rec. Combat Power 3,269
Audience, Player, Author
Our roles are already assigned before we enter the theater.
- Level 69
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Gunfire
A hurricane across the ocean never depended on the butterfly's choice.
- Level 69
- Rec. Combat Power 3,269
Act Two
The actors take the stage; the author remains unknown.
- Level 69
- Rec. Combat Power 3,269
The Manor's Invitation
Cadrin Manor delights in dramas of splendor and decline. Only those who learn to please the manor shall receive an invitation.
- Level 69
- Rec. Combat Power 3,269
Fly, Swan, Fly
The most graceful movements always bloom amidst death and ruin.
- Level 69
- Rec. Combat Power 3,269
Echoes of Before
We possess nothing but our memories.
- Level 69
- Rec. Combat Power 3,269
Reunion
Return from pity and deception, dear children. That lightless wasteland is where you truly belong.
- Level 70
- Rec. Combat Power 3,269
Tender Chains
This is a punishment more agonizing than thorns and flames.
- Level 70
- Rec. Combat Power 3,269
The Verdict
Dear captive, bid farewell to everything. Fate's verdict requires no law.
- Level 70
- Rec. Combat Power 3,269
- First clear
Pure Core 1
The Player Within
A meticulously rehearsed new play—free to watch, forbidden to leave.
- Level 70
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Reflection of Divinity
In truth, the distant gods never desire to awaken.
- Level 70
- Rec. Combat Power 3,269
Impromptu Comedy
Laugh and sing! My friend! On the stage of fate, pleasure is the only protagonist.
- Level 70
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Cocoon
The immortal cage is woven by the prisoners' own hands. They weave for eternity. They have never escaped.
- Level 70
- Rec. Combat Power 3,269
The Curtain Falls
The curtain has fallen, yet dedicated actors never leave the stage.
- Level 70
- Rec. Combat Power 3,269
- First clear
Orbis Fatum 1
Pure Core 1
10 steps · 3 fights on the way
Point at a hex to see what is on it.
Resonance 10
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Marionette Held from the start-
At the "Theater of Fate" event, place 1 "Marionette" into your deck.
"Marionette": Arithmetica Cost 5. After the Draw Phase, if in hand, "Force Play" 1 random Command Card and make it take effect 2 times. After being played, the next Command Card played takes effect 2 additional times. Exhausted after being played 3 times. , .
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At the "Theater of Fate" event, place 1 "Marionette" into your deck.
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Fated Calling 1 × Heart of Acquiescence- "Marionette" gains : Gain 250 Keyflare.
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Fated Structure 1 × Heart of Acquiescence- "Marionette" gains Prepare 1.
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Fated Prelude 1 × Heart of Acquiescence- Arithmetica Limit and Hand Limit increased by 1.
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Fated Conflict 1 × Heart of Acquiescence- When "Marionette" is played, all Awakeners gain 10 Aliemus.
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Fated Nadir Elite 4 × Heart of Acquiescence- If "Marionette" is in hand, instead randomly select 2 Command Cards from your hand and force 1 of them to be played.
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Fated Twist 1 × Heart of AcquiescenceAfter Fated Nadir
- Each time a Symptom Card is played, "Marionette"'s Arithmetica Cost -1.
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Fated Arc 1 × Heart of AcquiescenceAfter Fated Nadir
- +100% in Boss Battle. After triggering "Death Resistance", "Marionette" will no longer force a random Command Card to be played next turn; instead, choose one Command Card from your hand to play.
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Fated Climax 1 × Heart of AcquiescenceAfter Fated Nadir
- 1 After "Marionette" is played, the next Command Card's Arithmetica Cost -2.
- 2 After "Marionette" is played, the next Command Card's Arithmetica Cost is reduced to 0.
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Fated Ending Elite 4 × Heart of AcquiescenceAfter Fated Climax
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After "Marionette" is Exhausted, the first Command Card played each subsequent turn takes effect 2 additional times.
If it is a Boss Battle, all Awakeners gain 50 Aliemus and gain 1000 Keyflare.
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After "Marionette" is Exhausted, the first Command Card played each subsequent turn takes effect 2 additional times.