Paradise — Morimens Chapter 4 in Morimens: every stage of the chapter at each difficulty, who is standing in each fight, what clearing it pays and the Resonance it is played with.
- Chapter 4
- Astral Reign
- Level 67 – 68
- Opened November 24, 2025
The massive cruise ship, "Paradise," is home to the Order of Seafarers, who travel the boundless ocean. Offer your wishes on this ship, and the happiness you seek will never come to an end.
- 9 stars
Silver 200 - 18 stars
Silver 200 - 24 stars
Silver 200 - 30 stars
Silver 300
Murmurs
People always forget the words they blurt out in dreams, even if they contain precious truths.
- Level 67
- Rec. Combat Power 3,269
- First clear
Pure Core 1
A Traveler
The storm will not forgive a lonely traveler out of pity.
- Level 67
- Rec. Combat Power 3,269
Rite of Navigation
The Divine Maiden stood high on the altar, overlooking the blazing flames. The fire's flickering tongues reflected not fear in her eyes, but the fate that had finally arrived. She heard the crackling wood and the faint echo of the oracle within. In this moment, she was no longer a bound prisoner.
- Level 67
- Rec. Combat Power 3,269
Shackles
What binds her? Duty, fate, and a love that seals the rest.
- Level 67
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Tower Princess
Jump, jump down, dear long-haired princess. At the point of descent, you will certainly find a knight's warm and resolute embrace.
- Level 67
- Rec. Combat Power 3,269
Windmill Knight
The knight sharpens {Male=his,Female=her} weapons, dons {Male=his,Female=her} armor, and charges toward the oncoming windmill.
- Level 67
- Rec. Combat Power 3,269
Moskstraumen
Freely navigating the vortex edge is a fragile vessel's mere illusion. Within the invisible currents lurks a tremendous force, ready to devour and strangle all who harbor a hope of luck.
- Level 67
- Rec. Combat Power 3,269
Time Loop
Regarding a Time Loop's essence, many opinions exist. Some schools posit a simple regression to the cycle's starting point, while others attempt to observe branches across different worldlines. At the point where the Ouroboros bites its tail, does another "self" truly face quiet annihilation?
- Level 67
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Dream Core
Drifting dreams inevitably orbit a hidden core: an unspeakable fear and a desire that defies easy articulation.
- Level 67
- Rec. Combat Power 3,269
The Escape
In the narrow crevice of fate, desperate accomplices interlace their fingers: Trust me, take my hand, we will surely escape. Together, we run toward freedom.
- Level 68
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Deipara's Day Off
To soothe weary souls after a long investigation, Mythag University holds a tradition: a leisurely vacation of sea breeze and sunshine. Today, this gift from the Keeper is specially reserved for the Divine Mother.
- Level 68
- Rec. Combat Power 3,269
The Paradise Cruise
People always forget the words they blurt out in dreams, even if they contain precious truths.
- Level 68
- Rec. Combat Power 3,269
The Fauxborn
She holds a thousand unspoken questions. She asked only one, demanding the final answer.
- Level 68
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Seven Days
"In His Daughter's Darkling W@2b, the Great Cth@2hu Will be Born."
- Level 68
- Rec. Combat Power 3,269
Outsider
"I won't speak of my love's nobility; I only say that the thought of you lets me sleep peacefully at night."
- Level 68
- Rec. Combat Power 3,269
- First clear
Pure Core 1
Eternal Veil
The world lifted its infinite veil to its lover. It became small, as small as an eternal kiss, as small as an eternal song.
- Level 68
- Rec. Combat Power 3,269
Epilogue
The curtain falls, and the story concludes. Countless threads of spun yarn pull the distant stars into an imminent alignment.
- Level 68
- Rec. Combat Power 3,269
- First clear
Wayward Ship 1
Pure Core 1
7 steps · 2 fights on the way
Point at a hex to see what is on it.
Resonance 8
At the "Murphy's Illusion" event, place 3 "Loop Reflections" into the deck.
When playing "Loop Reflection," discover a "Remembrance Effect" to unleash it, . : All Awakeners gain 5 Aliemus.
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Murphy's Illusion Held from the start-
At the event Murphy's Illusion," place 3 " Reflection" into your deck.
" Reflection": discover a "Remembrance Effect" card with Prepare 1 and . : All Awakeners gain 5 Aliemus.
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At the event Murphy's Illusion," place 3 " Reflection" into your deck.
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Cycle of Inception 1 × Heart of Confusion- At the start of the battle, draw 1 "Loop Reflection".
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Cycle of Perplexity 1 × Heart of Confusion- "Loop Reflection" play grants 250 Keyflare.
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Cycle of Nightmares Elite 3 × Heart of Confusion- At "Murphy's Illusion," choose 2 cards to grant the "Abyss Echo" Orison: Takes effect twice, then . : Draw 2 cards.
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Cycle of Resolve 1 × Heart of ConfusionAfter Cycle of Nightmares, Cycle of Inception
- +100% at the start of Boss Battle. Place 1 "Loop Reflection" into hand whenever is triggered.
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Cycle of Ordeals 1 × Heart of ConfusionAfter Cycle of Nightmares, Cycle of Perplexity
- "Loop Reflection" places 1 Exhausted card with "Abyss Echo" into the Discard Pile
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Cycle of Fabrication 1 × Heart of ConfusionAfter Cycle of Nightmares
- At Boss Battle start, put "Long Lost Dream" into hand. "Long Lost Dream": Discard all cards and draw 5 cards, then put 3 "Loop Reflection" into hand, Draw Pile, and Discard Pile. .
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Cycle of Ascendancy Elite 5 × Heart of ConfusionAfter Cycle of Fabrication
- "Long Lost Dream" can be used 3 times.