In this series, we'll introduce some basic combo of each knight so you can get the hang of them.
We'd recommend to do Knight's Training of specific Knight to understand their basic kit first.
The Knights
Fenchela
Fenchela Starter Combo:
Basic > E.Basic > Hold
Fenchela Full Combo:
Starter Combo > Special > Hold
Fenchela Switch Combo:
Switch Skill > Hold > Special > Hold
Fenchela's Tips:
Fenchela Basic Attack:
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Right after the last arrow hit, press "Basic Attack" one time.
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Do not spam "Basic Attack" button or "Forest Pursuer" aka Enhanced Basic Skill won't be used.
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Need to hit enemy with Basic to use E.Basic Skill.
Fenchela Hold Skill:
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Hold Skill can miss. Hold Skill's Range is the same as Basic Skill.
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Can turn left or right while Holding
Vicky
Vicky Starter Combo:
Basic > Parry > Counter (Repeat till 4 Gale)
Vicky Full Combo (For U3 or lower):
Starter Combo > E.Hold > Starter Combo > E.Special (+Energy)
Vicky Adv Combo (For U5/ CRIT atleast 50%):
Basic (Only need +2 Gale) > Hold (+2 Gale) > E.Hold > Starter Combo > E.Special (+Energy) > Basic (Only need +2 Gale) > Hold (+2 Gale) > E.Hold
- U5 Vicky gains [Gale] now if Hold Skill crits. For U5 Combo, if doing enough CRIT, Hold Skill can start with none and end with 4 [Gale] for Enhanced Hold Skill (E.Hold).
Vicky's Tips:
- Vicky gain [Gale] if skills doing CRIT. Gaining [Gale] increases Energy. So she need > 40% CRIT to combo smoothly.
Dionis
Dionis Full Combo:
Special (+1 Erode) > Hold (+1 Wind Whip) > Basic
Dionis Quick Switch Combo:
Special (+1 Erode) > Hold (+1 Wind Whip) > Switch
- After Hold Skill animation starts, you can immediately switch to other unit. Dionis will still finish his Hold Skill and apply all debuffs, but won't stay on the field to extend debuff's duration.