PVE Performance
U0
D
U1
A
U3
S
U5
S+
PVP Performance
U0
E
U1
A
U3
S
U5
S+
Duplicate Priority
Mandatory
U1
Recommended
U3 - U5
Good To Have
U5
U1 helps Dionis do [Hold Skill] safely against enemies immune to being pulled (Mostly Elite and Boss). U3 and U5 enable Dionis to do <Hold Skill> and apply [Erode] more frequently.
Build Recommendations
Mandatory
Accessories
Earrings of Rupture
Guide's Earrings
Necklace of Calamity
Spell Infusions
2x
Burning Deer
2x
Viridian Marksman
2x
Winged Wolf
2x
Viridian Marksman
2x
Lion-Headed Knight
2x
Burning Deer
Recommended
Accessories
Ring of Loyalty
Spell Infusions
4x
Burning Deer
4x
Viridian Marksman
2x
Ebony Lion
2x
Viridian Marksman
Good To Have
Accessories
Necklace of Siege
Spell Infusions
2x
Lion-Headed Knight
2x
Ebony Lion
4x
Lion-Headed Knight
Armor Stats Priority
Mandatory
ATK%L-Gauge GainATK Up on Switch SkillATK Up on P.Dodge or Parry
Recommend
Ult-Gauge GainEnergy RegenATK Up if HP above 75%Wind DMGATK
Good To Have
DEF%HP%DMG Taken DownDMG Taken Down when Hit
Unlocks
U1
- While using <Hold Skill>, Dionis can dodge enemy attacks.
- If Dionis holds onto his whip during <Hold Skill> and maintains the skill till the end, he slams the ground and delivers an extra strike.
U3
- If <Switch Skill> hits, it restores 30% Energy.
- If <Special Skill> hits [Erode]-afflicted enemies, it restores 20% Energy.
U5
- If the target hit by <Switch Skill> <Hold Skill> is not afflicted with [Erode], inflicts [Erode].
- Also, increases <Hold Skill>'s spin hit count by 50%.
Synergy
Provides
DoTErodeWind DMG AmpDodge SkillCrit AmpGroup up Enemies
Needs
Synergies well with Wind units