Tension Cards Database
- Search Filter: Allows users to quickly search for cards by name or keyword in real time.
- Rarity Filter: Lets users filter cards by rarity levels. The default option (the button with the asterisk) shows all rarities. Selecting a specific rarity (such as , , or ) displays only cards of that particular rarity.
- Tension Filter: Enables filtering based on the card’s tension value. The default shows all values, but selecting a specific tension (for example, 0, 1, 2, or EX) narrows the results to cards matching that value.
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Target Filter: Filters cards according to their target criteria. The default selection displays all targets, while choosing a specific target shows only the relevant cards.
Characters: Conditions Met: Cards that target characters with met conditions.
All Party Members: Cards that target all party members.
Special Condition: Cards that target special conditions.
Characters: Conditions Unmet: Cards that target characters with unmet conditions.
- Synergy Filter: Uses a dropdown with checkboxes to filter cards by synergy tags. Since a card can have multiple synergy tags, a card will be displayed if any of its synergy tags match one or more of the selected options.
- Combined Filtering: All filters work simultaneously. Only cards that meet every active filter condition (search, rarity, tension, target, and synergy) will be displayed.
- Reset Button: Clears all selections and returns every filter to its default state (including deselecting all synergy checkboxes), ensuring all cards are shown again.
Characters: Conditions Met
When a Secondary Attack hits, based on the stacks of [Beyond Death], increase Secondary Attack DMG Multiplier by
[Beyond Death]
Maximum 5 stacks.
Based on the number of stacks, increase own Attack point by 1%.
All Party Members
All Party Members
All Party Members
When the effect is active, consume Tension by 10.
All Party Members
Characters: Conditions Met
Towards enemies under [Control], further increase Counterattack DMG Multiplier by
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
All Party Members
If the enemy that deals the damage is granted [Control], there will be 2x effectiveness.
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
Based on the stacks of [Beyond Death], increase Critical Rate by
[Beyond Death]
Maximum 5 stacks.
Based on the number of stacks, increase own Attack point by 1%.
Characters: Conditions Met
When oneself is granted [Disorder], further increase Secondary Attack DMG Multiplier by
[Disorder]
Maximum 50 stacks.
For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%.
For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%.
While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack.
If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
When oneself is granted [Unbending], further increase Strategy Skill DMG Multiplier by
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain.
After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
Characters: Conditions Met
When oneself is granted [Star Actor], further increase Secondary Attack DMG Multiplier by
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Met
Towards enemies granted [Curse], further increase Primary Attack DMG Multiplier by
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
Characters: Conditions Met
When the operating character is knocked out, revive the character and grant them [Beyond Death].
If the character has already been revived by other means, this revival effect will not be activated.
[Beyond Death]
Maximum 5 stacks.
Based on the number of stacks, increase own Attack point by 1%.
All Party Members
When executing a Counterattack successfully, grant all members 1 stack of [Disorder].
[Disorder]
Maximum 50 stacks.
For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%.
For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%.
While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack.
If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
This effect will not be triggered by the recovery from [Clinical].
[Clinical]
Recover 1% of own Maximum HP every 3 seconds.
All Party Members
At the start of battle, grant party members [Unity].
Characters: Conditions Met
When granted [Limit Point] / [Reconstruct], further increase Secondary Attack DMG Multiplier by
[Limit Point]
When attacks launched toward enemies do not hit within 5 seconds, receive damage equivalent to 1% of own Maximum HP every 0.5 seconds.
When under [Limit Point], if hitting an enemy with an attack that consumes Stamina, grant oneself 1 stack of [Reconstruct].
[Reconstruct]
Maximum 50 stacks.
Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%.
If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
If the target is granted [Attention], the effect will be replaced by [Hegemony].
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
When a character grants Shield, grant that character [Kingship].
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Special Condition
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
When a character grants a buff, grant [Kingship].
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
[Limit Point]
When attacks launched toward enemies do not hit within 5 seconds, receive damage equivalent to 1% of own Maximum HP every 0.5 seconds.
When under [Limit Point], if hitting an enemy with an attack that consumes Stamina, grant oneself 1 stack of [Reconstruct].
Characters: Conditions Met
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
Characters: Conditions Met
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain.
After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
All Party Members
When taking damage from an enemy, grant all members [Disorder].
[Disorder]
Maximum 50 stacks.
For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%.
For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%.
While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack.
If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
[Limit Point]
When attacks launched toward enemies do not hit within 5 seconds, receive damage equivalent to 1% of own Maximum HP every 0.5 seconds.
When under [Limit Point], if hitting an enemy with an attack that consumes Stamina, grant oneself 1 stack of [Reconstruct].
Characters: Conditions Met
When the effect has already been granted, the duration of the effect will be extended.
[Nobles Obligation]
Maximum 10 stacks.
When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation].
When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
Characters: Conditions Met
Characters: Conditions Met
When the effect is active, consume Tension by 40.
Characters: Conditions Met
Characters: Conditions Met
All Party Members
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
After the effect is activated, there will be a 1s CD.
All Party Members
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Special Condition
For characters under [Kingship], increase their Attack point by the same amount as the enemies' decreased Attack point.
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Special Condition
If the target is under [Control], there will be 2x effectiveness.
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
When a Primary Attack hits, based on the stacks of [Beyond Death], increase Primary Attack DMG Multiplier by
[Beyond Death]
Maximum 5 stacks.
Based on the number of stacks, increase own Attack point by 1%.
All Party Members
Based on the party member's [Kingship] stack, further increase recharge amount by
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
For each stack of [Beyond Death], increase Defense point by
[Beyond Death]
Maximum 5 stacks.
Based on the number of stacks, increase own Attack point by 1%.
Characters: Conditions Met
When under [Unity], further increase Strategy Skill DMG Multiplier by
Characters: Conditions Met
All Party Members
Characters: Conditions Met
Characters: Conditions Met
When a Secondary Attack hits an enemy granted [Charm], there will be 2x effectiveness.
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Characters: Conditions Met
When a Strategy Skill hits an enemy granted [Charm], there will be 2x effectiveness.
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
All Party Members
Based on the number of enemies under [Charm], further increase Grant Recovery Effect by
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Special Condition
If the target is granted [Attention], the effect will be replaced by [Hegemony].
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Special Condition
If the target is granted [Attention], the effect will be replaced by [Hegemony].
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Special Condition
If the target is granted [Attention], the effect will be replaced by [Hegemony].
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Special Condition
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Special Condition
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Special Condition
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Based on the number of enemies granted [Hegemony], further increase Primary Attack DMG Multiplier by 12%.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Based on the number of enemies granted [Hegemony], further increase Secondary Attack DMG Multiplier by 18%.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Based on the number of enemies granted [Hegemony], further increase Strategy Skill DMG Multiplier by 12%.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Special Condition
Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
When the effect is active, consume Tension by 2.
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
Characters: Conditions Met
When reaching the maximum stack of [Kingship], recover
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
When granted [Curse], further increase the Action DMG of Additional Attacks by
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
All Party Members
When taking damage from an enemy, based on the stacks of [Reconstruct], increase Defense point by
[Reconstruct]
Maximum 50 stacks.
Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%.
If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
This effect will be removed upon a character change.
All Party Members
When there is an enemy granted [Hegemony], there will be 3x effectiveness on the untargeted characters.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Consume all party members' [Kingship] stacks, and for each stack of [Kingship] consumed, decrease the amount of Tension consumed to execute the Ultimate Skill by
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
All Party Members
Based on own [Kingship] stacks, further increase Support point by
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
All Party Members
When there is an enemy granted [Control], there will be 2x effectiveness.
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
If taking damage from an enemy while under [Unity], there will be 2x effectiveness.
Characters: Conditions Met
Based on the stacks of [Reconstruct], further increase Secondary Attack DMG Multiplier by
[Reconstruct]
Maximum 50 stacks.
Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%.
If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
When the effect is active, based on the stacks of [Nobles Obligation], further increase Critical Rate by
[Nobles Obligation]
Maximum 10 stacks.
When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation].
When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
Special Condition
When the enemy is under [Disorder], based on the stacks of [Disorder], further decrease the enemy's Attack point by
[Disorder]
Maximum 50 stacks.
For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%.
For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%.
While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack.
If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
All Party Members
When a character is granted [Clinical], increase their Ultimate Skill DMG Multiplier by
[Clinical]
Recover 1% of own Maximum HP every 3 seconds.
Characters: Conditions Met
If the operating character is granted [Disorder], based on the stacks of [Disorder], further increase Strategy Skill DMG Multiplier by
[Disorder]
Maximum 50 stacks.
For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%.
For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%.
While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack.
If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
When attacking an enemy under [Control], increase Primary Attack DMG Multiplier by
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
If the Secondary Attack is executed while granted [Unity], there will be 2x effectiveness.
All Party Members
Characters: Conditions Met
When granted [Nobles Obligation], further increase Primary Attack DMG Multiplier by
[Nobles Obligation]
Maximum 10 stacks.
When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation].
When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
Special Condition
When the target is already granted [Control], the effect is replaced with [Command] and is granted to all enemies for
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
[Command]
When the operating character takes damage from an enemy under [Command], decrease the enemy's Tension by 5.
When launching an attack that consumes Stamina towards an enemy under [Command], increase own Critical Rate by 20%.
This effect can also be considered as [Control].
Characters: Conditions Met
Characters: Conditions Met
When hitting an enemy under [Hegemony], there will be 2x effectiveness.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
When hitting an enemy under [Hegemony], there will be 3x effectiveness.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
When target enemy is under [Hegemony], there will be 2x effectiveness.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
When the effect is active, consume Tension by 3 each time damage is taken from enemy.
Special Condition
After the effect is activated, there will be a
When the effect is active, consume Tension by 2.
Special Condition
The maximum number of these flowers on the field is 30.
Party members that touch the flowers will gain 1 stack of [Faded Blossom].
The flowers will be removed after being touched by a party member or after 20s.
Faded Blossom
Maximum 100 stacks.
Increase Critical Rate by 0.5% and Critical DMG Multiplier by 1.5% for each stack.
All Party Members
When there are enemies under [Hegemony], there will be 2x effectiveness.
After the effect is activated, there will be a
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
All Party Members
Night Time Ponder
Maximum 3 stacks.
Increase Critical Rate by 10% for each stack.
When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.
Characters: Conditions Met
Based on the stacks of [Reconstruct], further increase Primary and Secondary Attack DMG Multiplier by
[Reconstruct]
Maximum 50 stacks.
Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%.
If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
When granted [Star Actor] and the maximum stack of [Interlocking Stratagems] at the same time, increase the Attack point of that character by
Interlocking Stratagems
Maximum 3 stacks.
Based on the number of stacks, increase Chain Skill DMG Multiplier by 12%.
This effect can be inherited at +1 additional stack by the next character executing their Chain Skill.
This effect will be removed upon a character change, and there will be a 30s CD.
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Special Condition
The amount of damage dealt will cap off at 8000% Attack point.
All Party Members
When the operating character takes damage, recharge allies' Tension by
Enemy's Tension will recharge 2x faster.
[Disorder]
Maximum 50 stacks.
For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%.
For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%.
While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack.
If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Special Condition
After the effect is activated, there will be a 25s CD.
Characters: Conditions Met
When reaching the maximum stack of [Whispering Spirits], further increase Support point by
Whispering Spirits
Maximum 5 stacks.
Based on the number of stacks, increase Support point by 15.
After the effect is granted, cannot grant the same effect within 5s.
Characters: Conditions Met
This effect will be removed upon a character change.
Verge of Death
Maximum 3 stacks.
Stacks will increase over time.
Based on the number of stacks, increase Critical Rate by 13.34%, and increase basic Stamina recovery by 20%.
When taking damage from enemy or if there is a character change, all stacks will be removed.
Special Condition
When granted [Unbending], further increase Defense point by
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain.
After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
Special Condition
Each time this effect is activated, recharge allies' Tension by
Special Condition
When reaching the maximum stack of [Manipulate], increase Strategy Skill damage by
Conquer
Maximum 6 stacks.
Towards enemies under [Conquer], increase Secondary Attack DMG Multiplier by 8.25% for each stack.
Manipulate
Maximum 6 stacks.
This effect will be removed upon a character change.
Special Condition
After the effect is activated, there will be a 35s CD.
Characters: Conditions Met
For the character receiving the HP Recovery Effect, increase their Support point by
Characters: Conditions Met
Characters: Conditions Met
When the operating character hits a target within a certain distance, decrease Damage Bonus by 50%.
Characters: Conditions Met
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
When there are 30 or above [Disorder] on the field, this effect can be activated again. After the effect is activated, all members' [Disorder] stacks will be removed.
[Disorder]
Maximum 50 stacks.
For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%.
For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%.
While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack.
If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
All [Kingship] stacks on the operating character will be removed ~~after
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
[Nobles Obligation]
Maximum 10 stacks.
When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation].
When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
All Party Members
Based on the stacks of [Reconstruct], further increase Ultimate Skill DMG Multiplier by
When an Ultimate Skill is executed, party members' [Reconstruct] will be removed.
[Reconstruct]
Maximum 50 stacks.
Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%.
If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
When the effect is active, decrease Moving Speed by 25%.
When the effect is active, consume Tension by 10.
All Party Members
When a character within the Field is under [Unbending], further increase Attack point by
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain.
After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
Special Condition
When the effect is active, consume Tension by 30.
All Party Members
When granted [Unity], there will be 2x effectiveness.
Characters: Conditions Met
Characters: Conditions Met
This effect will be removed upon a character change.
Perfectionism
Maximum 2 stacks.
Increase Primary Attack DMG Multiplier by 100% for each stack.
Special Condition
Increase Critical Rate by
Based on the number of enemies granted [Hegemony], further increase Critical Rate by
The increase of Critical Rate gained through this effect will cap off at 30%.
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
What are Tension Cards?
Tension Cards are effects that can be activated under certain conditions and heavily affect the style of gameplay. You can have up to 5 Tension Cards equipped to a team, allowing for a variety of different effects to take place. Tension Cards are linked to the amount of tension in your team, and will activate/deactivate when the threshold is met (although most cards have additional requirements to activate).