Tension Cards Database
- Search Filter: Allows users to quickly search for cards by name or keyword in real time.
- Rarity Filter: Lets users filter cards by rarity levels. The default option (the button with the asterisk) shows all rarities. Selecting a specific rarity (such as , , or ) displays only cards of that particular rarity.
- Tension Filter: Enables filtering based on the card’s tension value. The default shows all values, but selecting a specific tension (for example, 0, 1, 2, or EX) narrows the results to cards matching that value.
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Target Filter: Filters cards according to their target criteria. The default selection displays all targets, while choosing a specific target shows only the relevant cards.
Characters: Conditions Met: Cards that target characters with met conditions.
All Party Members: Cards that target all party members.
Special Condition: Cards that target special conditions.
Characters: Conditions Unmet: Cards that target characters with unmet conditions.
- Synergy Filter: Uses a dropdown with checkboxes to filter cards by synergy tags. Since a card can have multiple synergy tags, a card will be displayed if any of its synergy tags match one or more of the selected options.
- Combined Filtering: All filters work simultaneously. Only cards that meet every active filter condition (search, rarity, tension, target, and synergy) will be displayed.
- Reset Button: Clears all selections and returns every filter to its default state (including deselecting all synergy checkboxes), ensuring all cards are shown again.
Characters: Conditions Met
[Beyond Death]
Maximum 5 stacks. Based on the number of stacks, increase own Attack point by 1%.
All Party Members
All Party Members
All Party Members
All Party Members
Characters: Conditions Met
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
All Party Members
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Beyond Death]
Maximum 5 stacks. Based on the number of stacks, increase own Attack point by 1%.
Characters: Conditions Met
[Disorder]
Maximum 50 stacks. For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%. For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%. While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack. If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain. After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
Characters: Conditions Met
[Star Actor]
Increase Attack point by 5%. This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Met
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%. When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
Characters: Conditions Met
[Beyond Death]
Maximum 5 stacks. Based on the number of stacks, increase own Attack point by 1%.
All Party Members
[Disorder]
Maximum 50 stacks. For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%. For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%. While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack. If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
[Clinical]
Recover 1% of own Maximum HP every 3 seconds.
All Party Members
Characters: Conditions Met
[Limit Point]
When attacks launched toward enemies do not hit within 5 seconds, receive damage equivalent to 1% of own Maximum HP every 0.5 seconds. When under [Limit Point], if hitting an enemy with an attack that consumes Stamina, grant oneself 1 stack of [Reconstruct].
[Reconstruct]
Maximum 50 stacks. Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%. If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Special Condition
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
[Limit Point]
When attacks launched toward enemies do not hit within 5 seconds, receive damage equivalent to 1% of own Maximum HP every 0.5 seconds. When under [Limit Point], if hitting an enemy with an attack that consumes Stamina, grant oneself 1 stack of [Reconstruct].
Characters: Conditions Met
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%. When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
Characters: Conditions Met
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain. After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
All Party Members
[Disorder]
Maximum 50 stacks. For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%. For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%. While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack. If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
[Limit Point]
When attacks launched toward enemies do not hit within 5 seconds, receive damage equivalent to 1% of own Maximum HP every 0.5 seconds. When under [Limit Point], if hitting an enemy with an attack that consumes Stamina, grant oneself 1 stack of [Reconstruct].
Characters: Conditions Met
[Nobles Obligation]
Maximum 10 stacks. When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation]. When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
All Party Members
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
All Party Members
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Special Condition
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Special Condition
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Beyond Death]
Maximum 5 stacks. Based on the number of stacks, increase own Attack point by 1%.
All Party Members
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
[Beyond Death]
Maximum 5 stacks. Based on the number of stacks, increase own Attack point by 1%.
Characters: Conditions Met
Characters: Conditions Met
All Party Members
Characters: Conditions Met
Characters: Conditions Met
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Characters: Conditions Met
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
All Party Members
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Special Condition
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Special Condition
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Special Condition
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Special Condition
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Special Condition
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Special Condition
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%. This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%. This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%. This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Based on the number of enemies granted [Hegemony], further increase Primary Attack DMG Multiplier by 12%.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Based on the number of enemies granted [Hegemony], further increase Secondary Attack DMG Multiplier by 18%.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Based on the number of enemies granted [Hegemony], further increase Strategy Skill DMG Multiplier by 12%.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Special Condition
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
Characters: Conditions Met
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%. When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
All Party Members
[Reconstruct]
Maximum 50 stacks. Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%. If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
All Party Members
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
All Party Members
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
All Party Members
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
Characters: Conditions Met
[Reconstruct]
Maximum 50 stacks. Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%. If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
[Nobles Obligation]
Maximum 10 stacks. When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation]. When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
Special Condition
[Disorder]
Maximum 50 stacks. For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%. For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%. While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack. If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
All Party Members
[Clinical]
Recover 1% of own Maximum HP every 3 seconds.
Characters: Conditions Met
[Disorder]
Maximum 50 stacks. For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%. For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%. While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack. If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
All Party Members
Characters: Conditions Met
[Nobles Obligation]
Maximum 10 stacks. When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation]. When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
Special Condition
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3. When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
[Command]
When the operating character takes damage from an enemy under [Command], decrease the enemy's Tension by 5. When launching an attack that consumes Stamina towards an enemy under [Command], increase own Critical Rate by 20%. This effect can also be considered as [Control].
Characters: Conditions Met
Characters: Conditions Met
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
Characters: Conditions Met
Special Condition
Special Condition
Faded Blossom
Maximum 100 stacks.
Increase Critical Rate by 0.5% and Critical DMG Multiplier by 1.5% for each stack.
All Party Members
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
All Party Members
Night Time Ponder
Maximum 3 stacks.
Increase Critical Rate by 10% for each stack.
When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.
Characters: Conditions Met
[Reconstruct]
Maximum 50 stacks. Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%. If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
Interlocking Stratagems
Maximum 3 stacks.
Based on the number of stacks, increase Chain Skill DMG Multiplier by 12%.
This effect can be inherited at +1 additional stack by the next character executing their Chain Skill.
This effect will be removed upon a character change, and there will be a 30s CD.
[Star Actor]
Increase Attack point by 5%. This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Special Condition
All Party Members
[Disorder]
Maximum 50 stacks. For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%. For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%. While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack. If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Special Condition
Characters: Conditions Met
Whispering Spirits
Maximum 5 stacks.
Based on the number of stacks, increase Support point by 15.
After the effect is granted, cannot grant the same effect within 5s.
Characters: Conditions Met
Verge of Death
Maximum 3 stacks.
Stacks will increase over time.
Based on the number of stacks, increase Critical Rate by 13.34%, and increase basic Stamina recovery by 20%.
When taking damage from enemy or if there is a character change, all stacks will be removed.
Special Condition
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain. After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
Special Condition
Special Condition
Conquer
Maximum 6 stacks.
Towards enemies under [Conquer], increase Secondary Attack DMG Multiplier by 8.25% for each stack.
Manipulate Maximum 6 stacks. This effect will be removed upon a character change.
Special Condition
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
Characters: Conditions Met
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
[Disorder]
Maximum 50 stacks. For party members granted this effect, based on the number of stacks, increase own Critical Rate by 0.5%. For enemies granted this effect, based on the number of stacks, increase own Attack point by 1%. While under [Disorder], when party members take damage or execute a Perfect Evasion/Counterattack successfully, grant all members 1 stack. If the number of stacks doesn't increase within 15 seconds, all stacks will be removed.
Characters: Conditions Met
[Kingship]
Maximum 30 stacks. Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%. When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
[Nobles Obligation]
Maximum 10 stacks. When other party members granted a buff deal damage to the enemy, grant oneself 1 stack of [Nobles Obligation]. When reaching the maximum stack, perform an attack at 150% Action DMG for a certain range with oneself as the center.
All Party Members
[Reconstruct]
Maximum 50 stacks. Based on the number of stacks, increase own Critical DMG Multiplier by 0.1%. If the number of stacks doesn't increase within 5 seconds, all stacks will be removed.
Characters: Conditions Met
All Party Members
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain. After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
Special Condition
All Party Members
Characters: Conditions Met
Characters: Conditions Met
Perfectionism
Maximum 2 stacks.
Increase Primary Attack DMG Multiplier by 100% for each stack.
Special Condition
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely. This effect cannot be overwritten, and has higher priority over [Attention]. When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%. If the character targeted with [Hegemony] is knocked out, the effect will be removed.
What are Tension Cards?
Tension Cards are effects that can be activated under certain conditions and heavily affect the style of gameplay. You can have up to 5 Tension Cards equipped to a team, allowing for a variety of different effects to take place. Tension Cards are linked to the amount of tension in your team, and will activate/deactivate when the threshold is met (although most cards have additional requirements to activate).