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Suikoden STAR LEAP

Mare build, skills and stats

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Mare build, skills and stats collects build notes, tier position, skills, stats, teams, and related Suikoden STAR LEAP guides.

Mare

Mare

Unmotivated Mermaid

108 Stars Water Wisdom Defense Village Guard Mermaids CV: Mai Kanno

High defensive ability. Protects allies from
enemy attacks.

Stats

Ranked among 108 Stars characters (47)

Stands out MDEF #2 of 47
Falls behind SPD #39 of 47 DODGE #37 of 47 DEF #40 of 47
HP 810
Average #25 of 47
SPD 66
Bottom 10% #39 of 47
ATK 222
Below average #35 of 47
DEF 198
Below average #40 of 47
MATK 243
Below average #28 of 47
MDEF 299
Top 5% #2 of 47
HIT 72
Below average #29 of 47
DODGE 66
Below average #37 of 47

Same stats ranked among the 22 Defense characters

HP #19 SPD #16 ATK #21 DEF #22 MATK #3 MDEF #1 HIT #12 DODGE #17
Weak
Lightning +50%
Sword +50%
Resist
Fire −25%
Combat −25%

Limit Break

Requires Unique Lv. Ougi Lv. Normal Atk. Lv.
0 1 1 1
1
175
2 1 1
2
175
2 1 1
3
175
2 2 1
4
175
2 2 2
5
175
2 3 2
6
175
2 3 3

Weapon

Rank Lv. ATK Cost
Shell Smash
Shell Smash G 5 +6
1,200
Shell Smash F 10 +13
2,400
3
2
2
Shell Smash E 15 +18
4,800
3
2
2
Pearl Smash D 20 +22
12,000
3
3
2
Pearl Smash C 25 +27
24,000
3
3
2
1
Pearl Smash B 30 +32
48,000
20
7
3
1
Pearl Smash A 35 +37
120,000
30
10
25
1
Coral Smash S 40 +43
240,000
18
25
25
1

Ascension

Step Level cap Cost
1 25
20
2 30
24
3 35
30
4 40
30
5 45
25
6 50
35

Unique Skill

じゃ、そろそろ守りますね〜

[When you have performed an action 4 time(s) total]
• Increase DEF of target attribute allies by 22.5%
Attribute: Water

Leader Skill

[At all times]
Increase MATK of target attribute allies by 10%
Attribute: Water

Support Ability

Fairy Whisper

Heals allies with a fairy's soothing voice.

Battle Arts

Normal Attack

Normal Attacks

Single Magic Power 12 Wisdom

Ougi (Ultimate)

Attacco del Mare

Creates aquatic allies magically and strikes with a combo of whirling fish schools and chomping shark jaws.

SP Cost: 120

All Magic Power 10 Water + Power 45 WaterWisdom
All MDEF -1 10%

Crest A — Pixie Rune

Fairy Whisper

Heals allies with a fairy's soothing voice.

One ally Heal 350

3 uses per battle

Lv. 2
70,000
1
1
Lv. 3
250,000
1
1

Crest B — Water Rune

Piercing Icicle

Strikes with a piercing pillar of ice.

Single Magic Power 20 Water
Lv. 2
70,000
1
1
Lv. 3
250,000
1
1

Talent Tree

Unflappable

[Each time you are hit by an attack] (Usable x8)
• Increase MDEF by 6% each time

· 2★ Limit Break

Magical Protection

(When activated, temporarily increase MDEF by 20%)

Ability Training (Body)

HP +25

2

Ability Training (Full Offense)

ATK +3MATK +3

2

Ability Training (Full Defense)

HP +14DEF +1MDEF +2

2

Magic Barrier

[At the start of a battle]
• Put up a magic barrier (x2)
(Damage nullification applies to magic attacks whose damage is 35% or less of max HP)

Requires Lv. 20

1
1
1
1

Ability Training (Body)

HP +13

Requires Lv. 20

6
1

Ability Training (Full Offense)

ATK +2MATK +2

Requires Lv. 20

6
1

Ability Training (Full Defense)

HP +7DEF +1MDEF +1

Requires Lv. 20

6
1

Magical Protection

(When activated, temporarily increase MDEF by 25%)

Requires Lv. 30

2
2
2
1

Magic Barrier

[At the start of a battle]
• Put up a magic barrier (x2)
(Damage nullification applies to magic attacks whose damage is 40% or less of max HP)

Requires Lv. 30

2
2
2
1

Disable MDEF Debuffs

[When you receive an MDEF debuff] (Usable x1)
• Nullify corresponding debuffs

Requires Lv. 30

2
2
2
1

Disable MDEF Debuffs

Requires Lv. 30

2
2
2
1

Ability Training (Body)

HP +13

Requires Lv. 30

8
1

Ability Training (Full Offense)

ATK +2MATK +2

Requires Lv. 30

8
1

Ability Training (Full Defense)

HP +7DEF +1MDEF +1

Requires Lv. 30

8
1

Magical Protection

(When activated, temporarily increase MDEF by 30%)

Requires Lv. 40

3
3
4
1

Magic Barrier

[At the start of a battle]
• Put up a magic barrier (x2)
(Damage nullification applies to magic attacks whose damage is 45% or less of max HP)

Requires Lv. 40

3
4
3
1

Disable MDEF Debuffs

Requires Lv. 40

4
3
3
1

Ability Training (Body)

HP +13

Requires Lv. 40

13
1

Ability Training (Full Offense)

ATK +2MATK +2

Requires Lv. 40

13
1

Ability Training (Full Defense)

HP +7MDEF +1

Requires Lv. 40

13
1

Magical Protection

(When activated, temporarily increase MDEF by 35%)

Requires Lv. 50

10
10
10
1

Magic Barrier

[At the start of a battle]
• Put up a magic barrier (x2)
(Damage nullification applies to magic attacks whose damage is 50% or less of max HP)

Requires Lv. 50

10
10
10
1

Disable MDEF Debuffs

Requires Lv. 50

10
10
10
1

Archive

Illustrator: Moryo · Age: 20

Mare

A mermaid from the Island Nations. She is tasked with guarding Vail and always accompanies him, even though she would rather not.

Water Child

Being a mermaid, she fights using water magic, but she also has no problem fighting on land, and can wield a mace when necessary.

Once-in-a-Lifetime Opportunity

When Mare was ordered to enroll in the academy as Vail's bodyguard, she accepted without hesitation. She would be able to get away from the Domitor family, which she hated, and more than anything, she thought that with only the spoiled Vail watching her, she would definitely have a chance to escape before graduation. For Mare, it was truly a once-in-a-lifetime opportunity.

Friends

The uniform at Rovere Academy was too tight for Mare and caused many inconveniences. Madeleine couldn't bear it. She listened to Mare's requests and modified the uniform, making it the perfect for her. Since then, the two have become good friends and are often seen having fun together.