Overview
Sunward Island is home to 9 Strange Tales tied to the Sunward Travelogue event in Version 1.1. Completing all of them also contributes to the event’s travelogue rewards, so it’s worth doing even if you only have partial map progression. You’ll need to reach Sunward Island through the main quest before any of these become available.
I also recorded a video walkthrough with an efficient route through all 9 tales — feel free to follow along:
Tale 1 — The Well at Sunset
Teleport to the Phone Booth on the island and enable the map tracker. Set the in-game time to sunset (6:00 PM), then pour water into the nearby well. An Anomaly will emerge from the water — talk to it to complete the tale.
Tale 2 — Wahie’s Rescue
Track the next Strange Tale marker and head to the seashore. Talk to the mother scolding her son standing by the water. Set the time forward to the next morning — if both NPCs are still present, return to the login screen and re-enter the game. The Haggard Tourist NPC should now appear in their place.
After talking to the Haggard Tourist, swim out from shore until your stamina is fully depleted — don’t swim too far, and stay near the coast. Once bubbles appear in the water, swim only within the bubble zone. When the conditions are met, an Anomaly named Wahie will save you from drowning and complete the tale. Make sure no active quest is locking the in-game time.
Tale 3 — The Tunnel at Midnight
From the seashore, head to the Tunnel entrance. The workers standing near the Utility Pole will give you a hint if you talk to them. Go inside the tunnel and set the time to 10:00 PM — the entire tunnel fills with thick black mist. Walk back out to the entrance to escape the mist and complete the tale.
Tale 4 — The Bottle, the Escapee, and the Glowing Trees
This is a multi-step tale spread across several locations on the island.
Step 1 — Find the Secret Bottle
After exiting the tunnel, return to the shore and look for a glass bottle containing a secret message. It holds clues for the rest of this tale.
Step 2 — Light the Firestone and Wait for the Escapee
From the bottle’s location, track the nearest Strange Tale marker and find a bag on the ground. Grab the strange Firestone inside it, then use the Firestone to light a fire. Set the time to Sunset with Rainy weather.
A prison escapee will appear by the shore. If he doesn’t show up, try adjusting the time and weather for the next day, or return to the login screen and re-enter. When you talk to him:
- First response: choose “Adurag”
- Second response: let him go
Letting him go completes this step.
Step 3 — Collect from the Three Glowing Trees
At evening, three glowing trees appear across the island, each hiding an item underneath. The trees are in these locations:
- One in the forest near the escapee’s location (visible from the previous spot)
- One at the back of the Resort
- One near the Lighthouse
Collect the hidden item under each tree, then bring all three to the broken sword in the Islet on the right side of the map. Submitting the items completes the tale. This step involves a lot of ground to cover — the video walkthrough is helpful for pinpointing the exact tree spots.
Tale 5 — The Flying Fish Fishermen
From the bottle location, track the nearest Strange Tale marker. You’ll find two NPCs arguing about a “Flying Fish” near the shore. Head to the nearby fishing spot and catch any of the three Colored Scales Banner fish to settle the dispute and complete the tale.
Nectar Bait is recommended (requires Fishing Level 5). If you haven’t invested in fishing, Universal bait works too — it just takes longer.
Tale 6 — The Ghost of the Wrecked Ship
You can pick this up on the way to or after collecting the second Glowing Tree item near the Resort. Head to the wrecked pirate ship — it’s easy to spot as a landmark. Talk to the Ghost NPC three times, choosing any dialogue option each time, to complete the tale.
Tale 7 — The Rusted Blade and the Ghost’s Rest
This tale is a continuation tied to the Ghost at the wrecked ship.
Set the time to morning and go to the 2nd floor of the Resort. Talk to an NPC named Ken — once the conversation ends, pick up the Rusted Blade left on the table. Return to the wrecked ship and toss the Rusted Blade into the fire. The Ghost NPC will reappear — talk to him one final time to lay him to rest and complete the tale.
Tale 8 — The Lighthouse Party
Head to the Lighthouse and position yourself just outside the property. Set the time to 10:00 PM. Then either equip the Walkman from your inventory or turn on the radio on your bike. The Anomalies inside are throwing a party and will only let you in if you’re listening to music. Once you enter, the tale completes automatically.
The third Glowing Tree for Tale 4 is directly behind the Lighthouse — grab it while you’re here if you haven’t already.
Tale 9 — Ring the Bell
Just around the corner from the Lighthouse, you’ll find a bell. Interact with it to ring it, summoning fog and completing the final tale.
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